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Hi Everyone
Can anybody know how to correct this problem. The pitlane entry has the track wall texture going across the pit entry lane ,giving the look that the entry is not open!!
here is a screenshot to show what I mean.
Yet you can drive throught this wall!
by
prayerson
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Grand Prix 3 Hi guys
Its good that you are working on the mirrors. I was wondering about if it was possible to add the side-engine covers and rear wheels + rear wing in the mirrors like the ones in GPL.
Is this possible in gp3?
Also is it possible to slim down to suspension bars on the front wheels in cockpit view! I can change the colour of them using a paint program,but still to figure out
by
prayerson
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Grand Prix 3 Thanks AAS
Thats a big help! Its getting the objects in the right id slots.The key is replacing the slots with another object or you will have the same problem but with a different object turning up in wrong places on the track!
cheers again thanks guys!!!
by
prayerson
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Grand Prix 3 How do I override the id4 and id16!!!!! .I tryed to move the flagman from id4 to id 16 in the "objects definintions" but nothing happens . I stuck on this problem please help someone!!!
by
prayerson
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Grand Prix 3 Hi
Dos the Cart mod have the yellow flag rules as in the real Cart series? If not can the rules be added into the mod .I really think that if the rules can be added it will take the mod to a new level!!!!!
by
prayerson
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Grand Prix 4 Hi
how do I overide the id[4] and id[16] settings! .Do I copy the settings from the orginial track to my track! .Whats the best way?
thanks
by
prayerson
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Grand Prix 3 Thanks AAS
I did what you said about checking an original track!
I see what you mean about the black and white flagman being at [16] on the original.
On my track ,the track with the flagman problem ,the id number for the flagman in the object definitions list is id[4].It was id[16] before I deleted the roadsigns. Which of coarse the roadsigns before deleted took up the id[4] t
by
prayerson
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Grand Prix 3 Hi Everyone
I've trying to get rid of a problem that has come up lately.
The problem appeared when I deleted some roadsigns out of the track editor.
Here is a screenshot of the problem. I get a flagman appear in every car slot of the pits ,so i get multiple flagmen along pitlane.
any idea's to correct this would be a big help!
by
prayerson
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Grand Prix 3 Hi everyone
I am adding ad boards to the fence wall and extended fence in the track editor. but I'm coming up alot of the ad boards not appearing on the wall and fence. Dos' anyone know if the texture mapping is the only way for the ad boards or is there other commands in the command list to use. Dos' the commands take up space in the track .DAT file of a track? ,as m
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prayerson
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Grand Prix 3 Hi Everyone
Can anybody make a patch for the DAT file to extend its size to over 140kb. Its has been done in GP2 which is called "GP2Limit" . Also does anyone have the gp2limit I could'nt find the download anywhere .Doe's the gp2limit work for gp3?
any idea's welcome
cheers
by
prayerson
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Grand Prix 3 Hi Everyone
Is it possible to get around the 140 kb limit on the track DAT file !!!!!!!!!
I know that gp32000 can give more kb ,but is it possible to change the dat limit ?!
It would be good if you can so you could add more diferent objects to a track .
any info would be appreiciated
by
prayerson
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Grand Prix 3 Yes this is a righthand corner where I have made a runoff area .I also pushed the track wall right back so it looks-like the road continues. I've only bridged the leftside only and i,ve also moved the stand away from the extention walls,fence object. I have placed two wall and fence objects close to each other forming a letter "L" ,so it can square up the whole area. It seems to ha
by
prayerson
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Grand Prix 3 I would love to add more sections in corners ,but i find when i do this ,it stuffs up the cc-line and thats abit more tricky.
Whats the best way to add more sections without upsetting the cc-line?
any ideas on this!
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prayerson
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Grand Prix 3 Here are some images from the track i'm working on the extentions wall and fence objects. these walls are flashing everytime you drive pass them .I have tested both "show before fences"with fences on and without option and with all other options in that catorgory. There has been no change ,the walls still flash. I have bridged the default wall behind the extention wall ,to see if i
by
prayerson
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Grand Prix 3 Thanks Roberto for your reply
some of the buildings would bleed through the track walls . I checked out what you said about the "show before fences" option in the track object definitions editor of the building.In this particular situation ,the building that is bleeding through the track wall the option was set on "shadow" ,so I changed it to "low detail" that wa
by
prayerson
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Grand Prix 3 Hi everyone
Working with the track editor in adding objects like buildings I've been noticing some buildings would flash through the walls and other buildings . Is there a way of correcting this !
by
prayerson
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Grand Prix 3 Hi everyone
Working with the track editor in adding objects like buildings I've been noticing some buildings would flash through the walls and other buildings . Is there a way of correcting this !
by
prayerson
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Grand Prix 3 Thanks to Plinio ,he explained to me how to adjust the cmd arguments in the internal objects definitions section of the track editor. It was basically increasing the times rate of the jam texture. so i icreased the texture 8 times to 2048 and it worked good.
thanks guys for all your support.
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prayerson
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Grand Prix 3 Hi Rob
Thanks for your reply .The textures only come up blurred in the game. They are fine in the jam editor.
by
prayerson
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Grand Prix 3 Yes! They are the same size ,because some textures are from other tracks and the ones that I'm having trouble with are the one's that i use through the jam editor!
What i do is i pick out a jam texture from another track ,then if the texture id number clashes with my track id's jams ,then i change the id using the jamtool or jameditor 1.5 .I also fill up other jam files in my
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prayerson
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Grand Prix 3 Hi
Can anyone help me out ,the track editor has been working fine until now. Everytime I go to load a jam texture into the track editor after inserting an object ,I get the message "RefreshTree Mode not supported for this type".!
I do insert jams through the game's directory in the .jams folder not .jamsh . Its doing this each time now! .I even deleted some of the objects
by
prayerson
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Grand Prix 3 Thanks Rob
I see I 've got it fixed i overlooked the shaping objects tutorial spending hours on the editor in one section can have its toll.
I just overlooked it thanks again for the info .
by
prayerson
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Grand Prix 3 Been trying to get this to work :
to create another object definition for a copy or duplicate building or object ,do I have to go to the "object\jam" tab in the menu and click on "insert new object definition" or do i just go into the object defintion list in the track tree ,and create another definition box. Do i change the offset number? and the id1 number?.
I did what
by
prayerson
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Grand Prix 3 "Duplication" is copy a object and paste into another track sector
I hear what you are saying Rob and I agree with you. Its just that I had some issues with some of the buildings in the phoenix track that i'm working on at the moment.
There was one issue when i made a copy of a building and placed it in a certain location of the track ,but when it came to fine tuning of t
by
prayerson
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Grand Prix 3 Hi vcb
I hear what you are saying about the object definitions!
Example:
Say that I have a building that i want to duplicate
I make the duplication ,and then remake the second building "object definition" different to the orginal building.Giving it a new identity . Is that what you are saying!
by
prayerson
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Grand Prix 3 Hi everyone
Doe's anyone know how to seperate the objects in the track editor (the objects that are linked together ).They are the one's that are the same shape (duplicates) .Everytime i change the angles and move one of them ,they all seem to move with those changes .I've read through the tutorials and they are very good and helpful ,but i need more info on this area o
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prayerson
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Grand Prix 3 Hi
Just been reading your article about making steering wheels.
I'm new at this too ,but reading your article I've learnt some of the basic's of designing a wheel.
try to find a graphic's program that will have the transparent option ! You may have already done this
I think you are allmost there with getting going .Maybe get in contact with panserking or s
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prayerson
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Grand Prix 3 Yeah! I set GP3 to 1024 with all settings high.
GP3 runs ok in the dry at around 60% to 70% PO .Wet is ok in practice ,but race at the start is ok off the starting line ,but everything slows right down on the first corner.
Dry is the same ,but only alittle more fps.
Can depend on what videocard you have
My other system has a ATI 9800 XT 256mg MEM 3Gb P4
P4P800 mainboard 1.5Gb R
by
prayerson
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Grand Prix 3 Thanks Gareth for the insight Yeah thats a BIG help it gives me something to work in this area of ribbons.
Street circuits are my thing and if you can shed some more light on this very good subject it would be much appreiciated .Thanks again for your time in sharing your knowlodge its worth its weight in gold.
Well Done!!!!!!!
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prayerson
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Grand Prix 3 Hi Gareth
Can you give insight on the ribbons & scenery structures . Do you use the track sector tree on the lefthand side of the editor to add objects (buildings ,scenery, ribbons ect).
Any info on the editor would be much appreciated!!!
by
prayerson
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Grand Prix 3Page 3 of 4
Pages: 1234