If you use CSM it is just one click from the menu. Otherwise take the GP4.exe file you want and replace it in your installation. It is simpleby Meteoro405 - Grand Prix 4
Thanks Jürgen, the cars look nice in GP4by Meteoro405 - Grand Prix 4
By default line in f1graphics.cfg 0 ; Rotate wheels via textures v2 All textures should look good by Meteoro405 - Grand Prix 4
Porsche 963 LMDH expansion pack, for IMSA 2.0 Random mod -- SHARED New Porsche 963 LHMD car from Real Racing 3. Extracted by GM25, converted by Fongu. Liveries by Franx D'Aloia and Martin Designs. Team JDC-Miller Team Penske Team Penske LM Team Proton Team Jota The expansion pack requires you to have previously installed... ZaZ Tools 1.2by Meteoro405 - Grand Prix 4
In the CSM.ini file in the Settings folder of your mod, activate the HighLodOnly=0 option to HighLodOnly=1 Inside the Data folder, you will find the Tweaker folder and inside the gp4tweak_data folder. There you must edit the INI files you want for helmets, steering wheels, arms, wheels, etc. (they all have very intuitive names) You can download this guide that will help you very quickly uby Meteoro405 - Grand Prix 4
Try choosing the resolution from the CSM menu to see if it behaves differently. by Meteoro405 - Grand Prix 4
viking75 escribió: ------------------------------------------------------- > So great, Meteoro ! I didn't yet notice this post. > Thanks for sharing. > > Take a look on the video preview : > > Thanks Viking75 for the nice video, make sure you have a 4 mipmap setting so the textures don't flicker.by Meteoro405 - Grand Prix 4
feddfcsfia escribió: ------------------------------------------------------- > it's werid. > im having horizontal rotating wheels > the texture is having something wrong maybe? > how can i deal with that > thanks for everyone Hi, with which of all the tire possibilities in the mod does this happen to you?by Meteoro405 - Grand Prix 4
Nickharper escribió: ------------------------------------------------------- > thank you for this, but how did you make 300% ai s > lipstream,is there any files that i can change man > ually to make that 300 % ? not with csm but manual > ly Yes, to change the slipstream, you swap GP4.exe. Inside the Data folder of the mod, go to the Files\AI_SlipStream folder and there you wiby Meteoro405 - Grand Prix 4
Strange. Before running the mod, go to the mod configuration in the CSM menu, option "Other Options" and there choose "Driving Aids" and select "All driving aids enable". Run the game, and try pressing F2 alternately.by Meteoro405 - Grand Prix 4
Hi, I won't do it... .maybe Turbolover...by Meteoro405 - Grand Prix 4
Thanks Diego!by Meteoro405 - Grand Prix 4
Try from here: ZaZ Tools 1.27cby Meteoro405 - Grand Prix 4
Try from here: ZaZ Tools 1.27cby Meteoro405 - Grand Prix 4
Thanks mate. You can use the template for the mod you want. Soon I will make a tutorial so that everyone can adapt the random variables to their mods.by Meteoro405 - Grand Prix 4
Enviale un Mensaje Privado a rracunis pidiendole el modby Meteoro405 - Grand Prix 4
@SkaaningeN PMby Meteoro405 - Grand Prix 4
Do you have GP4 graphics set to high?by Meteoro405 - Grand Prix 4
Great launch Ricardo!!! I have to understand why the engines explode... Congratulationsby Meteoro405 - Grand Prix 4
No. It is a mod that takes advantage of all the capabilities of CSM, in terms of swaps, merges, etc. For example, it has 6 different tire manufacturers. And each manufacturer with 7 different types of compounds. The cars.wad combinations are 52,920. If you wanted to play a race with all the possible cars.wad of the mod you would have to play 52,920 races. And the more than 300 variables that aby Meteoro405 - Grand Prix 4
Mod shared. Download at first postby Meteoro405 - Grand Prix 4
Thanks to Ronald for a new version of the CSM and for the patience he has had with me!by Meteoro405 - Grand Prix 4
MaisonTeles escribió: ------------------------------------------------------- > incredible, it will be requested, and for no-csm m > od will it work? It only works for CSM, there are necessary merges and swaps (among other things) that I don't know how they would be achieved without CSM...by Meteoro405 - Grand Prix 4
Karl, to add buildings to the pits, you can use GP4Builder, there is no need to use ZModelerby Meteoro405 - Grand Prix 4