Problem with CAR_MCLAREN_CAR1_LOD_0?by SDI - Grand Prix 4
The settings are there in French too, but at the top right.by SDI - Grand Prix 4
Sorry, yes, that's what I meantby SDI - Grand Prix 4
In the Design Area you should be able to move everything at once using different top/left/right/bottom.by SDI - Grand Prix 4
Sure, here are the offsets in memory: GP3-2000 -> GP4 1.02 -------------------------- 406864 -> 408863 40686D -> 40886C 40687D -> 40887C 42BB56 -> 4323E3 42BBE5 -> 432472 42BCA6 -> 432533 552008 -> 62EE04 406BE1 -> 408BE0 406BE5 -> 408BE4 Subtract 400000 for the exe offset: GP3-2000 exe -> GP4 1.02 exe --------------------------006864 -> 008by SDI - Grand Prix 4
Set CPU to 0 instead of All.by SDI - Grand Prix 4
I don't think it's related to the performance file. It's related to some mod that causes memory corruption. I also see errors like this: CGP4Cockpit::LoadMesh() No object found for name - Water_T_onby SDI - Grand Prix 4
You're using an old version of GPxPatch. Not sure if it helps but you can at least try the latest version.by SDI - Grand Prix 4
I don't know what's wrong. If you have modded the game try to use a clean installation with default tracks etc. If that works it's a problem with the mod. Also check the warnings in the log file, there are a lot of them in the first one related to the track.by SDI - Grand Prix 4
I took the crash address from the log and looked into the executable what it does there. And there I see it wants to load a file from a .wad file but the .wad file itself is not loaded. Could be a wrong track name somewhere.by SDI - Grand Prix 4
A wad file is missing.by SDI - Grand Prix 4
You can use GPxTrack to read a <trackname>.ini for each track. The progress bar color can be specified under a section called , using key Color. The value format is #rgb or #rrggbb, with hexadecimal values for each channel (like CSS syntax). See GPxTrack documentation.by SDI - Grand Prix 4
It's related to the videocard, so perhaps check/reset f1graphics.cfg.by SDI - Grand Prix 4
Yes, you'll have to use an image sharing site.by SDI - Grand Prix 4
You pressed '2'. Press '0' to get rid of it.by SDI - Grand Prix 4
Did you check if GPxCInfo is enabled in the GPxPatch tab?by SDI - Grand Prix 4
Aren't the dry areas designated by command 0xD9 (or otherwise the *_track.bin file on disk)?by SDI - Grand Prix 4
If the team+engine name doesn't fit, it will be shown in a condensed font. This is already done for the driver name for example.by SDI - Grand Prix 4
I can do that, although it's not a standard TV style. I've created an issue for this.by SDI - Grand Prix 4
The files in the download link are .png files and directly usable in GP4 if you cut out the team logo's. For GP3 they need to be converted to .tga and have a width and height that is a power of 2. If you have it working for GP4, you can email the images (without the driver and team names) to me and I will convert them to proper .tga files using a script I made.by SDI - Grand Prix 4
Yes, I forgot I had a buffer size of 500 It's probably around 494, as I append a newline with 4 spaces to the text, and terminate it with a zero. All of that needs to fit in the buffer. My guess of 32 was really a guess, but good to see it was close to the actual line width for average font character width before it start to wrapby SDI - Grand Prix 4
It might not be variable for the player, and variable for the CC team mate. Or both might be variable but with different values. I'm not sure and I can look it up later.by SDI - Grand Prix 4
I understand you have more questions about it. Let's consider the original setting first, i.e. vanilla unmodified GP4. 1) The computer controlled cars will have power based on the opposition spread setting. With 2001 levels it will be based on that year. With random it will be randomly picked from some fixed range. And with all the same all the cars will have the same power as the mostby SDI - Grand Prix 4
I'm not sure how GPxSet can remove any lag, but if you haven't selected anything on the GPxSet tab and use the default session settings, it shouldn't really change anything to the game. The original setting for "Player car performance team dependent" is that the player car performance is independent of the team you choose, i.e. when you have this option unchecked. &by SDI - Grand Prix 4
The GPxLap documentation explains those numbers in the log. The ones behind the engine name are setup values. The log screen can be activated by pressing '2' in-game. It's also explained in the GPxPatch docs.by SDI - Grand Prix 4
Are you sure about accelerated time? You are probably right for skipping the session, but accelerated time should simulate the game as normal but without rendering.by SDI - Grand Prix 4
Probably not an easy solution. I'd have to see a debug log at least.by SDI - Grand Prix 4
Perhaps due to some Windows update? I don't have this issue on Windows 10 though.by SDI - Grand Prix 4
Works fine for me! Are you sure the file is inside the gpxpdata directory?by SDI - Grand Prix 4