Thanks Kev, fantastic work with the helmets!by vesuvius - Grand Prix 4
Fantastic work, thanks all involved!by vesuvius - Grand Prix 4
Amazing, thanks Heikki.by vesuvius - Grand Prix 4
Yet another masterpiece, thanks Heikki and Vladimir!by vesuvius - Grand Prix 4
Fantastic work Heikki and Vladimir, thanks!by vesuvius - Grand Prix 4
Thanks, great tweak!by vesuvius - Grand Prix 4
Fantastic work Heikki and Vladimir, thanks!by vesuvius - Grand Prix 4
Check/change this line from f1graphics.cfg (you can open it with notepad or similar program): 1 ; Rotate wheels via textures v2 If it's 1 change it to 0 or other way around.by vesuvius - Grand Prix 4
Thanks Heikki and Vladimir for giving us yet another masterpiece!by vesuvius - Grand Prix 4
zifox Wrote: ------------------------------------------------------- > ... and their reflections. > > Since I have started to play a new season using > mainly tracks updated by Hega's and gap177, i've > been wondering about the use of skydomes in the > track. > > Although they allow us to have a wonderful view > when taking screenshots and populatby vesuvius - Grand Prix 4
Huge thanks Heikki and Vladimir, fantastic work again!by vesuvius - Grand Prix 4
Fantastic! Thanks!by vesuvius - Grand Prix 4
Thanks Heikki, amazing work!by vesuvius - Grand Prix 4
Thanks Jorge, great updates!by vesuvius - Grand Prix 4
It's so damn good looking, beats current f1 cars clearly.by vesuvius - Grand Prix 4
Thanks Samuele, great work again!by vesuvius - Grand Prix 4
zifox Wrote: ------------------------------------------------------- > Thanks for your answers, i'll look at the alpha > channel of these cars: some cars are ok, so it's > definitely not a track issue. I'll have to change > the helmets as well. > > I'm a bit puzzled about your remark on static vs > dynamic envmapping: one is stronger than the &gby vesuvius - Grand Prix 4
Alpha Channels of the cars are too bright, so you need to edit them to be darker grey. Or you could also choose Static envmapping instead of dynamic envmapping so that the cars wouldn't look too reflective. And if we go further on details, then we can change the tracks ligtning things with gp4builder, such as clouds using horizon_clouds instead of MISCTO_clouds object which will give iby vesuvius - Grand Prix 4
Don't think those (3D-rims/3D treads) tyres are available for public download. Only few people have them, they were converted (from Asetto Corsa cars done by VRC-modding group) and mapped etc by Hega.by vesuvius - Grand Prix 4
Wow amazing find, gp4 never stops surprising, thanks for all the great work Diego!by vesuvius - Grand Prix 4
Yet another fantastic update, thanks Heikki!by vesuvius - Grand Prix 4
Very nice update, thanks!by vesuvius - Grand Prix 4
That Arrows-Ferrari is looking good Heikki! Also always nice to see West McLaren Mercedes.by vesuvius - Grand Prix 4
MSchumi24 Wrote: ------------------------------------------------------- > Hega Scritto: > -------------------------------------------------- > ----- > > Updates 13/10/21 > > > > Mclaren MP4-16 > > > > - Added Magny Cours textures (Warstein.de logos > on > > the rear wing endplates and driver suits) > > - New more accurate driverby vesuvius - Grand Prix 4