player car has default power (when de/selected in gpx-set. when selected you get your teams power). default power is editable with physics-editor. "grip" in performance-file is for ai cars. your grip depends to you... all other grip related thingys (track grip,"learning" of track, tire grip...) are editable in track-magic-data. edit: to your 2nd question. there areby schroeder - Grand Prix 4
looks really good ! looking forward to see the whole mod on my hardrive. great to hear that all "cracks" are together in one modding group... if you are not sure about sizes, put it into gp4 builder and you will see. as i said before, the only scale is that...(according to tracks and all that stuff) mattby schroeder - Grand Prix 4
take your time mate, the result will be great ! mattby schroeder - Grand Prix 4
if the front wing supports are transparent, attach them to the visor object. if they are mirroring attach them to the mirror objects... for the visor it´s working with transparency (did this before). but i am interested if it´s working with the mirrors...never tested this... matt btw: really great work duffer looking forward for the whole mod...by schroeder - Grand Prix 4
for sure you did help ! i was just stumbeling over that figures and was thinking, maybe they are a little low... mattby schroeder - Grand Prix 4
@ rmfarey: as far as i remember you have to decrease the fuel consumption figures in magic-data for having enough fuel for a lap (if it consumes too much). but it could also be the other way round. just have a try. it even depends on the physics file you use... @ phantaman: do you think 2,225 kg fuel per lap is enough for shanghai ? reby schroeder - Grand Prix 4
wow guys, this could it be ! but "heavens dome" is pretty high somethimes (i don´t know if the tweaker can make this distance).the upper helmets "just" has to get out of the visuable range, especially when you drive after a car in a far distance. but it´s worth a try. attach the hans and that stuff to the carshape (driver), reduce polycount and create nice lower lods, bingo.by schroeder - Grand Prix 4
really great work guys, amazing. thank you! mattby schroeder - Grand Prix 4
my friends, after i saw that great shot and know the shape, i can tell you that this will be the best virtual f1-car ever that was shaped, mapped and textured for a f1 sim ! i think it´s even better than the ferrari source. go on and never stop. looking forward to your next projects... great work ! mattby schroeder - Grand Prix 4
got it, thanks jorge. mattby schroeder - Grand Prix 4
it´s the wii version... btw: did you get the first video embed, or just that long code ? was not working here. i changed it now, just to a link.by schroeder - Grand Prix 4
after all this boring screenshots i present you this: it´s still a long way to go, but anyway. maybe 60% are done, or so... please don´t judge the video quality, it´s my first one. maybe you can compare (not the video qual): have fun ! mattby schroeder - Grand Prix 4
thank you, laurent, for all the work you did for track-editing. without you none of all this beautiful new tracks hadn´t been possible. i watched all the process of your great tool. for some sentimental reasons i still got the 3d-editor v.1.0 on my hdd... matt btw: i was just reading you to-do-list, it´s way too long to stop working...by schroeder - Grand Prix 4
really great project, mal. i like such homemade stuff... how high will the g25 be? remember that the f1-drivers almost lie in their cars... looking forward to see the final result, and especially the first test-drive-feedback. mattby schroeder - Grand Prix 4
Here a little update mattby schroeder - Grand Prix 4
thank you for your nice comments, mates ! haunetal was sending me his objects. now i continue. i think, he is now working with something else... maybe he will do more, so it´s a kind of cooperation. yes, raül, i already have a wishlist. pm it to you later. mattby schroeder - Grand Prix 4
thanks again laurent, a really great tool ! and much fun to "play" around with it. mattby schroeder - Grand Prix 4
hi all, i was (officially) high jacking this project and tread... because it´s so much fun to work with gp4 builder ! thanks laurent, one more time. i made some new objects and textures: more to follow mattby schroeder - Grand Prix 4
was a very nice car... my first gp4 carshape... mattby schroeder - Grand Prix 4
which sound are you using in that vid ? sounds pretty good.by schroeder - Grand Prix 4
a realy great car, my friends ! just some demands: -whats with the brakeglow ? if it was not visible with the mp4-23, then you just can hide them somewhere (for example inside the "brakedrum", otherwise they need some texture. -something´s wrong with the rear-light-on, it´s just a grey texture. it needs some texture (remember, not the same texture map than brakeglows)... -the inby schroeder - Grand Prix 4
actually that michelin guy´s name is norbert and has a lot too much pressure (almost exploting) and has some dtm friends: mattby schroeder - F1
wow, there is still progress for that game after all this years, wow. previews look great, i wait for the release (but not too long... ) mattby schroeder - Grand Prix 4
downloading it... but just the previews look ace, great man !! maybe you also want to create some real life tracks...hint,hint... mattby schroeder - Grand Prix 4
maybe i missed it, but does anyone has a complete list/explanation for all magic values have been discovered so far ? my list is pretty good, but i still got some black spots ...unk/new... maybe someone can post it. mattby schroeder - Grand Prix 4
in gp4 you have one sound for all cars and you have one physic(file) for all cars. yes i know how to put them in, or choose them in csm. but you can´t have them within the same time, like when switching cars (sound). and for physics you can adjust the power and driver-skill but they have all the same physical condition within one pre-chosen "game". and, hey jorge, don´t be nitpickiby schroeder - Grand Prix 4
well boys, new f1 game will be (i fear) mostly arcade. they spend millions of $$ just for the license from bernie, plus the money for development, so they need to sell millions of copies to mostly mainstream to get it out again. or they have to make a series with new features each time... maybe some of you still remember the planned ´99 update for gp3, never published, cause all things had beby schroeder - Grand Prix 4
for the istambul problem: there is something with the magic data. i replaced the current data with my old or default, it was loading... don´t know, some values must be screwed up... mattby schroeder - Grand Prix 4