Mine has started to crash a lot in the last few weeks as well and it seems to have a similar log output to yours. I haven't worked out what's causing it yet. Are you running reshade?by firebreather - Grand Prix 4
I get the same weird upside down tyre shadow thing as well when using DGVoodoo. There are also really bright reflections sometimes depending on which angle the sun is at. (Changing the cars to a different season mod still keeps the same problem). So far DGVoodoo is the only thing I have found to keep the processor usage sensible and the frame rate up without lots of stuttering, so it's stby firebreather - Grand Prix 4
Nvidia RTX Remix has been release in Beta now. They've done a version for Half Life 2, which is only 2 years younger than GP4, it it looks much better. So all you clever modders out there, you know your next job!by firebreather - Grand Prix 4
You missed Damon. And he's the most important one...by firebreather - Grand Prix 4
I use dgVoodoo, that seemed to cure my high PO issues. I didn't really have any PO issues on a 10 year old PC, but as soon as I built a nice new powerful one, with a new monitor, the PO went to about 200% and would constantly stutter. dgVoodoo helped fix that (but it doesn't seem to work for some). My graphics card is an Nvidia and the CPU is Intel. I did a little write up here:by firebreather - Grand Prix 4
I wasn't thinking about the import MD3 bit in TSM, as that kind of makes sense that it only keeps the values that it knows about. But if I go into the track DAT file and export the magic data as an MD3, then remove the magic data from the track file, if the MD3 file is in the same folder as the track DAT file, presumably GP4 will read the MD3 for the magic data as opposed to not having any?by firebreather - Grand Prix 4
I thought that might be the case So other than having 10 different track files then a trackset ini file for each season which picks the right track and the right TMD file, is there a way to do it with the MD3 files? i.e. patch that over a track for each season first (to set the base magic data for the track - including the wet weather bits), then the TMD loads over the top to add the CC setupby firebreather - Grand Prix 4
Is there a way to add extra magic data lines to the TMD files in the TSM? The ones in particular which I would want to add are Desc86 and Desc90. I find that I need to use a different TMD file for each season. In the different seasons which I have the horsepower changes (between ~700hp for 1997 up to ~1050hp for current day - with a few ups and downs in between). So when the HP changes you neeby firebreather - Grand Prix 4
That worked. Thanks.by firebreather - Grand Prix 4
What can make the pit crew disappear? I only ask that, because mine have disappeared. I don't think it's to do with the CSM mods, as it happened halfway through a season and other CSM seasons (which worked fine before) now also don't have pitcrew. What have I changed by mistake to make them run away? BTW, they still take just as long to change the tyres, especially if you tryby firebreather - Grand Prix 4
Is there a way to have different qualifying and race performances for individual tracks (without have 17 different driver magic data files)? There are some tracks where I have tuned them to the point where my absolute minimum laptime will just about give me pole (against a test field where all cars are the same performance), but then come the race I'm miles off. Whereas if I tune it to beby firebreather - Grand Prix 4
I use reshade, it is really good at making the colours a bit more realistic and providing some cool effects - especially for wet and night races. But it seems like this RTX Remix could be a whole new level if it works.by firebreather - Grand Prix 4
Has anyone seen about RTX Remix yet? It seems like a way of drastically improving graphics in older games. Could this work for GP4? It looks like it has lots of potential for some very cool stuff! The car graphics and models we have these days are already amazing thanks to the modders we have on here, but it would be great to add some more realism to the track textures and lighting as well.by firebreather - Grand Prix 4
This was the fix that I found for high PO. Mine would be 200% on a really good PC as well.by firebreather - Grand Prix 4
I use the tracks magic data to set pit strategies for the AI. It's in the section towards the bottom. I use 50% races allowing for 0-2 stops for, and this is an example for a 29 lap race: QuoteGroup 1 Pitstop=50 Group 1 stop 1=13 Group 1 Pit window 1=4 Group 2 Pitstop=20 Group 2 stop 1=9 Group 2 Pit window 1=2 Group 2 stop 2=19 Group 2 Pit window 2=2 Group 3 Pitstop=30 Groupby firebreather - Grand Prix 4
Is there a way to disable the pit stop wheel changing animation? I haven't got a problem with the animation itself, it's a bit naff, but fine for 2004... But if you happen to come into the pits on the same lap as your teammate, or if you want to double stack the pit, a process which should only add on a few extra seconds to your pitstop ends up adding an extra 40 seconds whilst all theby firebreather - Grand Prix 4
Is it possible to run GP4 with DXWnd using CSM/GPxPatch? I can get GP4 to run straight from DXWnd, but I don't know how to make CSM look for it?by firebreather - Grand Prix 4
I had a weird pit problem where all the cars would come back in after their run then just sit in the middle of the pitlane. I traced it to V6Turbo.cap which is in the post 2014 CSM carsets: Data\Patch. After removing/renaming that file it hasn't done it since. It may just have been a coincidence, or it might be because I just keep the original sounds. I'm not a big fan of the V6 sounds.by firebreather - Grand Prix 4
That looks pretty amazing! Can you also share your f1graphics.cfg file? Your colours and reflections look a lot better than on mine!by firebreather - Grand Prix 4
Is there a way to overwrite the tracks wet weather grip (desc89) in the team performance magic data so you can have differing wet weather performances for teams or even drivers? Some teams always seem to get it right when it rains (Jordan and Stewart and most backmarkers always seemed to be good for that), and some always seem to get it wrong (Ferrari). Likewise drivers like Schumacher/Hill/Alonsby firebreather - Grand Prix 4
I had this even after I had just built myself a new high spec PC. I was still getting rubbish PO and stuttering. It's because GP4 can only normally use 1 core of the CPU. If you set it to All in GpxPatch, it's great for a few minutes, but then randomly crashes. However, after being very annoyed for a while, then doing some research, I found dgvoodoo where you can get it to run on Dirby firebreather - Grand Prix 4
It can be done! In TSM you can set different track profiles/sets to use different magic data files for the tracks. Just duplicate the magic data file in the track folder, then create a new track profile set and in manage tracks select the new magic data file. If you don't select one, it will just choose default.tmd.by firebreather - Grand Prix 4
I wonder how or when the TSM updates the magic data? The magic data normally stored in the dat file can be different from that in the TSM magic data tmd file, so it must update it on the fly somehow, before it swaps all the dats over to the GP4 folder. Maybe this is one for a future TSM update.by firebreather - Grand Prix 4
Is it possible to change AI set ups with the CSM? I have some different seasons ranging from the late 90's to now and whilst todays horsepower values are around 1000hp, back in '97 it was more like 700hp. So that means that you can't really use the same top gear set ups for the AI as if they are tuned for 1000hp, then in a 700hp car they barely get out of 5th gear. I can chaby firebreather - Grand Prix 4
I didn't think about looking for a snap option. Is that what this is? You could be right about the off lights, I just looked at my display TEX again and that might be why I just end up cheating and using black screens for all the lights! I have a feeling that it does work for the traction control and launch control buttons though.by firebreather - Grand Prix 4
I didn't find anything to do with buffer in the Nvidia control panel, but I found some hidden options in dgVoodoo which said buffer and I changed them to 32 bit. That seemed to do the trick! There is a slight flicker with the crowds in the grandstand still, but nothing like what it was. The buildings and trackside objects don't look like they're constantly redrawing themselves anyby firebreather - Grand Prix 4
Here's my first GP4 release... it's a generic high res steering wheel based on the original one and using bits from this years Alpine wheel. Feel free to use it, update it or put it in a mod. Generic HD Steering Wheel 1.0by firebreather - Grand Prix 4
I like that wheel, that looks pretty good. A few different generic ones to use for different seasons would be good to have! I found changing the positions of the lights and buttons in GP4Builder quite hard to actually get accurate. I could move them, but never quite into the position which I wanted them to be moved to! instead of moving a couple pixels, they'd suddenly jump about 50 pixeby firebreather - Grand Prix 4
I used to have a weird pitstop problem where cars would sit in pits for ages. I ended up tracing it to the V6Turbo.cap which is in \Data\Patch I renamed that so it wouldn't load and that seemed to cure it. I don't know why it would have anything to do with it, or it may have just been a coincidence and I might have changed something else at the same time, but I haven't had the pby firebreather - Grand Prix 4
I though this might be worth mentioning as I have seen quite a few questions about processor usage/stuttering/fps dropping. I had just recently built a new PC to a fairly good spec with a 10700K and a 1660S graphics card, which I was hoping would run GP4 like a hot knife through butter but it seemed to be stuttering more than than previous PC which was an 8 year old potato... The frame rate wby firebreather - Grand Prix 4