Is there a way to have two teams like Red Bull and Ferrari where one team is faster in corners and the other faster on straights? I've tried giving teams more bhp for higher top speed but should I just bump driver rating up for faster speeds in the corners? I want to try and emulate a team struggling in Monza but doing very well in Monaco/Hungary etc. And vice versaby ParisHL - Grand Prix 4
We use GP4 on an online forum, much like GPGSL. We use the BRMin/Max as driver consistency per lap. So for example, a driver with poor consistency is likely to occasionally lock-up, but then on the next lap might brake far too early etc. So going into the minus like we have been doing seems to make sense. ErrorChance is similar (some drivers are more prone to mistakes than others) but really aby ParisHL - Grand Prix 4
I run half distance races with just a mandatory pit stop but I'm trying to hone it down to exactly the perfect ranges for everything. For ErrorChance and BRMax I wouldn't go over 500 and BRMin I just do the opposite of BRMax. So if BRMax is 300, then I do -300. I originally had them set at a max of 1000 (or -1000 for BRMin) but it seemed to create far too many incidents. Testing aby ParisHL - Grand Prix 4
What's the difference between Error Chance and BRMax? I mean, I understand what they do, but is there a way to differentiate between the two on track? If I see a driver lock-up and run wide, is that an error or is that braking too late? Is it worth having both in a perf file or just one?by ParisHL - Grand Prix 4
SDI Wrote: ------------------------------------------------------- > Add new sections to the performance file called > QualifyPower and RacePower. Specify two values > for Team #00 through Team #10, separated by a > comma. Is it possible to have seperate reliability ratings for each car just like Quali and Race Power?by ParisHL - Grand Prix 4
Does anyone have this that they could share? All the links seem to be dead and I'd love to edit the slipstream effect. Many thanks.by ParisHL - Grand Prix 4
As the title says. I'm wondering if it's possible to have AI cars receiving drive-thru penalties and black flags?by ParisHL - Grand Prix 4
Does anyone have an updated link for this?by ParisHL - Grand Prix 4
As the title says, has anyone ever experienced this before? In Practice and Race it's the correct way, yet in Quali it's facing the wrong way and the driver is covered in the spray. Practice and Race (correct): Qualifying (incorrect): I'm wondering if it has anything to do with the 2003 qualifying rules for GPtweaker?by ParisHL - Grand Prix 4
TomMK Wrote: ------------------------------------------------------- > I've fixed the .dat so it plays a bit better: > > 1) New CC line > 2) New 2014 Magic Data > 3) Set the global track flag (careful AI). > > Available here. > > The graphical bug with the floating mechanics is a > .wad issue, I'm not sure how to fix that. Does anyone havby ParisHL - Grand Prix 4
Does anyone have a HD version of a pit crew template they would be willing to share? Thanks.by ParisHL - Grand Prix 4
Does anyone have the updated DAT file with new CC-Line and TrackCams by Atticus? The link on the OP has expired. Thanks.by ParisHL - Grand Prix 4
drt01 Wrote: ------------------------------------------------------- > ParisHL Wrote: > -------------------------------------------------- > ----- > > Does anyone have the 2018 track available? The > > link in the opening post works but when I try > to > > open it I get an error in 7zip saying it cannot > > open the file as archive. > > >by ParisHL - Grand Prix 4
Does anyone have the 2018 track available? The link in the opening post works but when I try to open it I get an error in 7zip saying it cannot open the file as archive.by ParisHL - Grand Prix 4
Thank you guys. I've got it to work now. I hadn't put the files in the gp4/cars folder as well. This forum is great!by ParisHL - Grand Prix 4
munnzy Wrote: ------------------------------------------------------- > Have you put helmets inside the cars folder with > cc_mesh.cm as well as cars wad. i have know idea > why but this is required . > regards to all Yeah I've placed them in the cars folder, I'm just overwriting the default driverX_1.tex and driverX_2.tex files. cc_mesh.cm is in the folder, too.by ParisHL - Grand Prix 4
I'm going through and putting 2008 F1 helmets to my fictional league. They are all working as intended except for cars 9, 10 and 21. Here's an example of a car that is working correctly: And here is car 21 as an example: I've tried swapping in helmets that I know work and still nothing. The shape is correct, but for some reason it won't show the texture. Whatby ParisHL - Grand Prix 4
SDI Wrote: ------------------------------------------------------- > Seems about right. The car with error chance 10000 > ended up last. That's not really the problem. It's the fact half the field didn't finish.by ParisHL - Grand Prix 4
Can anyone help me with a small issue I'm having with 4.52. I'm getting far too many accidents in each race with half the field failing to finish. I wanted to give the ErrorChance a go in the Performance File but it doesn't seem to work. Here's my performance file txt: Show spoiler Hide spoiler For example, usingby ParisHL - Grand Prix 4