Hi, I'm interested to play this mod, is there a newer download link for it? Thanks very much, XenonS Ohhh, finally I can browse to GP4Central again, greaaaat, I found your mod hereby XenonS - Grand Prix 4
My guess is that your standard GP4 game is not correctly installed for the 1995 mod to be played. Go here and be sure to do the instructions in Chapter A and Chapter C. (you can skip the backup folders). Also read here: One of these may be your case. Else, it is best to make your post in the 1995 mod section. Good luck, XenonSby XenonS - Grand Prix 4
If you use CSM, have you installed the PLUS TRACKPACK before installing the mod tracks?by XenonS - Grand Prix 4
I forgot to say: some mods need the PLUS TRACKPACK installed before you install the tracks for the mods. If you skip this GP4 will crash when starting with CSM. XenonSby XenonS - Grand Prix 4
Your log shows a problem with your GP4Patch install. Deinstall it and re-install the latest version (4.44). Set the verbosity mode to medium and retry. If this doesn't help consult the FAQ, I have made some entries about crashes. XenonSby XenonS - Grand Prix 4
The keyboard controlls? wow, I think I would strongly have to get used to it if I chose them. But GP4 has one big feature IMO: If you chose the joystick, you don't have to assign a separate control for gearing down, this is done simply when your controller is at neutral or if you brake, so you can use the same button as for gearing up and gearing down. This is a great feature, I wish the EAby XenonS - Grand Prix 4
Before running GPxPatch and GP4.exe, go in your game directory and delete existing F1grafics.cfg, F1grafics.BAK, F1gstate.sav, gconfig.txt. Start again with GPxpatch, it should work now. Proceed with my steps. XenonSby XenonS - Grand Prix 4
Try to launch mod by opening the csm file and delete or modify the row with the CSM version (upper part of the file). XenonSby XenonS - Grand Prix 4
My experience with GP4, playing mods or the vanilla game, is that it much depends what controllers you play with and then, yes, the difficulty settings. I feel it much more difficult to play with a wheel and pedals and the pure inside cockpit view, which is most reallistic. Then, using a joystick is still challenging, a bit less difficult than a wheel. Using keyboards alone is both unreallisby XenonS - Grand Prix 4
Nice mod overall, the cars and wheels look great, but maybe the cars are too large? This would explain why during a race some cars get stucked in the pits and can't go out anymore. Also in the Monte Carlo GP the cars go through walls on the 1st curve after the tunel. Here a screenshot showing how a car is stucked in the pits: Humm..sorry, I hit the PrintScreen instead of F11, so no scrby XenonS - Grand Prix 4
Hello Tim, you're doing an awesome work here, the cars look gorgious as do the message menus. Very nice, I'm looking forward to play your mod This may be interesting for you concerning Pitcrew-related or other game crashes: My experience with other mods is: If you allow more cars in Free Practice mode the game will most likely end up crashing because they all start together andby XenonS - Grand Prix 4
Hi Atticus, yes this is important indeed, the Magic Data contains a lot of values that influences car behavior and performance, especially the Track Grip, the tyre behaviors and the ratio of team performances at different difficulty levels (Rookie, Amateur...). Mod creators generally adapt these numbers so the default ones that I show above may just be non-valid for reference. But because car seby XenonS - Grand Prix 4
Hello Lo2k, as a newer site user, at least I'm still in time to congratulate you for your nice GP4 tools. Without them my pleasure of GP4 would be so much lower... I am a space games fan too and I understand your joy for No Man's Sky, althouigh there was a lot of hype going on for that game and I urge you not to have too much expectations about the features...You may be deceived, thisby XenonS - Grand Prix 4
Ok, I have verified and all default car setups are the SAME. I have verified 4 very different tracks to see that and then I stopped, I will reasonably guess that all tracks are the same. The values are listed at the end. All car setup being the same this has very important consequence: 1) Save a backup of the default setup by ticking the 'User setup', go in "Edit User Setup&quby XenonS - Grand Prix 4
In CSM there is a tool called Easywad, you can open wad files and - in your case - see what's inside anims.wad. The mods have the raw files of the pitcrew textures in the data\Anim folder usually and a new anims.wad is built when you start game (afterwards it's restored of course). Because car shapes are saved in cars.wad the answer to your question is: no, they are not linked to theby XenonS - Grand Prix 4
Hello vicnsi, It's great that you found the time to answer here, thank you for your tips Fortunately I have made a backup of the whole GP4 folder (just for safetey because I play different mods) so I will be able to re-copy the game files if I mess-up the car setups. I will take the time to go through all default setups of the tracks to see if they are the same. For that I will have toby XenonS - Grand Prix 4
It seems that the default car setups are the same for any track (I guess but don't know). If this is true I should simply save a XenonS_derault.csi car setup to reload every time. But are they the same for any track? XenonSby XenonS - Grand Prix 4
Setting up car options for qualifying/race is more complicated in GP4 than in the previous series IMO, even if more features are there. So, I find it impossible to just reload the default car setup for a track once I have modified manually a car setup. There is a "Copy With Other Track" (or similar name, I don't exactly remember), but I really don't understand the reason forby XenonS - Grand Prix 4
You could also set your tracks with TSM (part of ZAZ tools) and deactivate the GPxTrack part of GPxPatch when you launch your mod. But why so complicated, and what's wrong with GPxPatch ? XenonSby XenonS - Grand Prix 4
You should run the game at 30 fps only and be sure to shut down the real-time scanner of your anti-virus when playing. XenonSby XenonS - Grand Prix 4
If it's only for your car, then it's like Juliano says. If you want it for all AI cars, then you need to tweak the pitstop strategy for the cars/teams and maybe the fuel consumption in the Magic Data of all tracks. The problem with that: I don't think you can avoid cars being re-fueled when pitting, only with a 0 pit stop strategy. Try putting the fuel consumption very low so maybeby XenonS - Grand Prix 4
I think I understand now how GPxPatch handles lap records: It's in the doc of GPxTrack (html readme), it uses ini files with definitions. Records are then saved in F1gstate.sav and get updated for the CURRENT season you are playing. What appears in the Workshop menu are the OVERALL records instead. It would be logical if GP4 is updating these overall records after finishing a season (I vaguby XenonS - Grand Prix 4
If you don't want any wad updating, then you will have to play a non-CSM mod that starts directly with GPxPatch or GP4.exe. A method for CSM mods to load faster is only to load the track that you intend to play, but then you cannot switch to another track in-game. CSM will however not touch your original cars.wad and anims.wad, they will be restored when quitting your game session. Becauby XenonS - Grand Prix 4
Hi René, thanks to respond, but I don't understand: do you mean I should disable 'Catch Records' if I want to get new records saved? And can I make them appear in the Workshop > Circuit Records ? Thanks, XenonSby XenonS - Grand Prix 4
Hi, I wonder why new lap records from me or the AI are not shown in-game in the Workshop menu or in the Track Info. Are these updated only after you have played a complete season? I know that when playing mods you must enable 'Catch Records' in the GPxTrack section of GPxPatch, but that doesn't make records show in the game menu, only when you finish a race. Any method to make thby XenonS - Grand Prix 4
Post updated with a better solution for the no names/slash problem. XenonSby XenonS - Grand Prix 4
Tell CSM to load all tracks, and if you chose Hi resolution, then be sure the same is set in-game under Advanced Grafics > Manual > highest settings except Pitcrew to High, and Mirrors to Track Objects only, bump disabled. You should play at no more than 30 FPS. Hope that helps, XenonSby XenonS - Grand Prix 4
For the lap records: No one of my mods (1991,2002,2006) will save my new Lap Records when they apply. In Workshop > Circuit Records the numbers will not change. My F1gsave.sav is correctly updated (I see the correct date and time) and my mods don't swap this file by default. No idea why it doesn't work. Maybe I need to "Save game state" everytime in the Workshop? Thanks fby XenonS - Grand Prix 4
A possible reason may be: The config.ini file (or similar name) for your helmets must be set in the .csm in the section, for example : Helmets =helmets\config,helmets\config\%gpname%.ini The variable %gpname%.ini must be set accordingly in the GlobalVars.ini file (Settings folder). Maybe it's possible to create a separate folder for your Helmets and instruct CSM to write to the cby XenonS - Grand Prix 4
Thanks Atticus, yeah, both points have to do with using a mod instead of the vanilla game. For the lap records I will check if the mod re-writes a new F1gstate.sav everytime, because I think lap records and team/driver names are saved there (other than Performance Files). I will try to set the mod to always swap this file and see what happens. This should save the lap records. XenonSby XenonS - Grand Prix 4