Most probably won't work. AFAIK 3D Models for printing require ONE solid mesh, without floating objects, unwelded vertices, etc ... So for example, the front wing and the nose strutts should be joined together and be physically welded as a join, and that's not how game models are built.by KoenCalleyl - Grand Prix 4
Mullet345 Schreef: ------------------------------------------------------- > Nice screens of the 2004 Ferrari. Can you get a > few of the 2004 Williams Walrus nose car, if it's > possible to do so? Allow me to contributeby KoenCalleyl - Grand Prix 4
Looking good, Flo! One thing I'm having doubts about. The background picture seems to be taken on a cloudy day. I think the shadows are too intense underneath the car.by KoenCalleyl - Grand Prix 4
I'll follow with another classic that appeared 10 years later! The Williams FW26 by me and Raulongo:by KoenCalleyl - Grand Prix 4
Briere Schreef: ------------------------------------------------------- > Spidey Wrote: > -------------------------------------------------- > ----- > > > > 6ab2fe_c.jpg > Oooh, good to know Jan Frischkorn is now working > in the video game industry I remember him on > Emac's website ! Ralph Hummerich is working at SlghtlyMadStudios aswellby KoenCalleyl - Grand Prix 4
Want to add one: MMG F1 2008 Ferrari F2008. This render is one of the few I made of this car. Just love everything on this one Model & Render by me (3DS Max + Mental Ray) 2D Livery by Nils Bulthaupt (Photoshop)by KoenCalleyl - Grand Prix 4
I'll be the partyspoiler! This is my best shotby KoenCalleyl - Grand Prix 4
An older render of mine, but not the worst. Felt I could post it Williams FW30 modeled and textured by me, tyres by me, render by me...errrrby KoenCalleyl - Grand Prix 4
It does, you can select one by country, a few custom ones (I thought ) and Anthony Davidson's.by KoenCalleyl - Grand Prix 4
soulbringer Schreef: ------------------------------------------------------- > Ahh! Sweet! Right timing too, I was away looking > for one pic for KoenCalleyl and kaboom there they > are. > Thanks a bunch. > Malaysia is missing on right side, I got it! > > @KoenCalleyl > Here it is, the real thing. > > (6)960x600.jpg > Mine is just speed paint. Unfby KoenCalleyl - Grand Prix 4
Interesting screens! Nice to see an FIA sticker in it, first time I see the 2010 one. Is it concept, or is it how it appears on the real cars? - mind sharing it ?by KoenCalleyl - Grand Prix 4
soulbringer Schreef: ------------------------------------------------------- > Fantastic! I love that blue tone shadows. You're right! A man wouldn't think about it, but blue is the colour tone that the sky produces. It's a good thing you mention that, I should try some things with that idea in mindby KoenCalleyl - Grand Prix 4
Love the blue tones of that car, excellent car to shot! Brilliant atmosphere, great screen!by KoenCalleyl - Grand Prix 4
Without having to look at the meshfiles, this clearly is a normals problem, and it's getting quite obvious where it comes from I assume that during the Maya -> Max -> ZMod conversion, you converted the Maya file to .fbx or .obj ( in case you didn't, you'd better use one of these filetypes, not that it will matter later on) , in 3DS Max you had to make to conversion to .3dby KoenCalleyl - Grand Prix 4
Solid modelling, very clean mesh! But you might run into troubles at the area where sidepod and cockpit join regarding smoothing... Also have a look at the nose...your changing the shape from (-shape to )-shape in only one polyrow. You should gradually flatten that area like ( --> | --> ). It will just look wrong and weird (as it alread does for me ) if you keep it this way. Besides theby KoenCalleyl - Grand Prix 4
Hehe, no, this is where the girl comes from, as well as the idea of the render :by KoenCalleyl - Grand Prix 4
Zmodeler 1.07 - As soon as I switched to rFactor with the RH crew, we opted for 3D Studio Max, unfortunately Grand Prix 4 still requires Zmod. The Unify option I was refering to is 'UniteSelect' - It's quite hard to figure out again how ZM is working :Pby KoenCalleyl - Grand Prix 4
Hehe, I have been working with Zmodeler for 2 years, you certainly can...the way the Zmodeler tools are named is different, if I remember correctly, this is how it was Detach = Create/Object/Detach i think...Creates a second object from your selection: Select the faces you want to detach, click on the screen, I think a dialogue window pops up to ask for the name of the new object Weld = Uniby KoenCalleyl - Grand Prix 4
An old one, about a year old...and also my latest :S Still like it very much though.by KoenCalleyl - Grand Prix 4
Well, The problem is, that the 3ds export plugin was originally made to convert .max files from a newer version of 3DS Max to an older version. Which is not possible by using the default .max file. In order to perform this operation, 3DS Max has to reduce a lot of the information, which get lost while exporting to .3ds. The smoothing group(s) you used, while smoothing the model in 3D Studioby KoenCalleyl - Grand Prix 4