landex Wrote: ------------------------------------------------------- > thestig88 Wrote: > -------------------------------------------------- > ----- > > Would be great if one day the original 89-90 > > version of the track could be made. > > > Yes thestig88, i agree with you. That should be > great. I made some modification in the phonic91 track, bby landex - Grand Prix 4
thestig88 Wrote: ------------------------------------------------------- > Would be great if one day the original 89-90 > version of the track could be made. Yes thestig88, i agree with you. That should be great.by landex - Grand Prix 4
I still dont know why the alpha rendering dont work in the car lods.by landex - Grand Prix 4
HI, I want to thanks all help who me in this threat, especially Gezere, Excalibur, and Petrus. Now find it out how to fix it. I cant export the 3DS file directly to gp4builder and assign the texture there. To work it well, i must make the assign in zmodeler. And it works! That only one little thing: Some alpha textures it should be transparent, but it arent, Why?by landex - Grand Prix 4
petrus Wrote: ------------------------------------------------------- > Excalibur: I don't have this tutorial into pdf > format anymore. > Get it back from here: How to make lower lods Big thanks, petrus. I hope it help me out.by landex - Grand Prix 4
The car that gezere fix for me its great! I try now to fix my self: I export every part to gp4, reassign the texture in zmoderer 1.7b, import it to gp4builder and sve it. And the results are not like gezere´s fix..... the are one texture overlap I stll domt now what do wrong?by landex - Grand Prix 4
Excalibur Wrote: ------------------------------------------------------- > landex écrivait: > -------------------------------------------------- > ----- > > Excalibur - How to build lower lods.pdf is > down, > > can some upload it, please? Or is there > another > > tutorial for car texture? > > Hi landex! > > Sorry for the inconvenienceby landex - Grand Prix 4
Excalibur - How to build lower lods.pdf is down, can some upload it, please? Or is there another tutorial for car texture?by landex - Grand Prix 4
gezere Wrote: ------------------------------------------------------- > landex écrivait: > -------------------------------------------------- > ----- > > > > > Yes you right,sorry i upload the all car wad. > It > > is here only the ferrari_lod. I wish you can > find > > the issue > > Try this one: > > ferrari_car1_lod_0.gp4by landex - Grand Prix 4
Canadian76 Wrote: ------------------------------------------------------- In the > textures I removed all the texture with the > glitter. I have the same issue, how you removed it? I did in the zmodeler in the material i uncheck the reflection map. But in-game doesnt do nothing.by landex - Grand Prix 4
gezere Wrote: ------------------------------------------------------- > landex écrivait: > -------------------------------------------------- > ----- > > Canadian76 Great! > > > > I still dont get it i try every thing, even > modify > > the materials. Some parts change the texture > > ingame form one to another depending the light. > >by landex - Grand Prix 4
Canadian76 Great! I still dont get it i try every thing, even modify the materials. Some parts change the texture ingame form one to another depending the light.by landex - Grand Prix 4
Canadian76 Wrote: ------------------------------------------------------- > I need a video guide or at least step-by-step > guide. I feel like I'm close, but there are times > that I don't understand. If I succeed, I want to > convert mods from rFactor 1976, 1978. I miss these > Championships. And please tell me With a Challenge > 00-02 converted the same way?by landex - Grand Prix 4
Iam like Canadian76, exporting the mesh works good, the problem is the textures and materials. Even i we add a new material(thats what i dont understand), in-game it shows bad. For some reason, some textures change the behavior and blink in some cameras.by landex - Grand Prix 4
Now i give up! if i change the graphis option it get all back . Here is the lod for some one who want to fix it. I give up. car lodby landex - Grand Prix 4
The zmodeler 107 its very good to export to .gp4 but for what i exprience in 3 days, it seams to unconfortable to work with. Thats why munnzy imports first to zmodeler 2. Canadian76, i rename it in gp4builder, if is some parts missing, i move or divide them to new a part or object. You car looks great!by landex - Grand Prix 4
Excalibur Wrote: ------------------------------------------------------- > Hi landex, > > 2- Open your gp4 file into GP4builder: > double-click on the mirror object you want to > reorient (z_cockpit_right_mirror or > z_cockpit_left_mirror). You can flip your mirror > mapping vertically or horizontally or even rotate > it from the surface properties window/ Mappinby landex - Grand Prix 4
gezere Wrote: ------------------------------------------------------- > Yes when importing a .gp4 file. > You can disable it in the material editor by > "unticking" the reflection map. You have to do it > for each material big Thanks, gezere and all. It really works it looks good now! Thats only 2. thiinks. 1. When i export .gp4 from ZM1.7 to gp4builder it flipby landex - Grand Prix 4
is it usual in ZM to has chrome in material chrome.bmp?by landex - Grand Prix 4
Foreverk Wrote: ------------------------------------------------------- > Zmodeler 1.07b here: ZModeler 1.07b.zip thanka Foreverk. Now i must get use to it the selections are bit diferente from 3dsmax. I found some vertices who are alone and i cant select them.by landex - Grand Prix 4
gezere Wrote: ------------------------------------------------------- > > I found a solution: > > > > 1. I exported all objects as .gp4; > > 2. Took a good looking car_lod and delete each > > object and imported the .gp4 obkects one by > one. > > And now it looks better, only the suspension > > object blinks. > > > > But i knby landex - Grand Prix 4
MDBSnake Wrote: ------------------------------------------------------- > Just a simple question, but have you made the car > using the original 24 (or 28) GP4 names? F.e. > cockpit, engine cover, l_barge_board etc? 28 names: cockpit, engine, f_l_brakeglow, etc..by landex - Grand Prix 4
munnzy Wrote: ------------------------------------------------------- > Look at the UV mapping. you have a tex attached to > the material but when in long distance it changes > colour. !! Just a thought but good looking car > though What can do to fix it well?by landex - Grand Prix 4
munnzy Wrote: ------------------------------------------------------- > Look at the UV mapping. you have a tex attached to > the material but when in long distance it changes > colour. !! Just a thought but good looking car > though Thanks munnzy. I found a solution: 1. I exported all objects as .gp4; 2. Took a good looking car_lod and delete each object and imported tby landex - Grand Prix 4
i still dont know what to do. Now it flashes from good to bad.by landex - Grand Prix 4
MDBSnake Wrote: ------------------------------------------------------- > How is the mapping of the car? Could be it's > outside of (GP4's) UV box, had issues with it in > the past. In Zmodeler the mapping must all fall > into a square box, dunno about 3dsmax though The mapping its UV Unrapp and its seems look fine., but i dont now why in some parts of the circuitsby landex - Grand Prix 4
gezere Wrote: ------------------------------------------------------- > Normals ? Do the textures well displayed With > zmodeler ? i use 3ds max but on gp4 builder it looks nice. If i decrease the resoluiton in game its better but still not fine.by landex - Grand Prix 4
Hi i try to make my first mesh car lotus ford from 1969. The car mesh looks good but the texture looks to dark ingame. What can it be?by landex - Grand Prix 4
IF i click on "Create bin files" it resets all modifications made on the BIN.by landex - Grand Prix 4