Oh cool thanks. i also browsed through all of the parameters on the plr file that looked like ai files, which didnt help much since i dunno what they are for.
another thing which i may be wrong about, but it seems that the ai are avoiding you yourself in a point in the car as opposed to missing the whole car, i.e. avoiding point x, y by x metres iso missing object car with point x, y with dimensions x, y by x metres, if rhat makes any sense, because they never turn right through you like you're not there at all. they rather turn into the center of the car and then stop. weirdly though they still give you damage.
the least i am trying to achieve is that they can try to avoid me better. the ai seem to race each other pretty well though.
is there any documentation regarding what the params in the plr file are for?
for interest sake, what did you do to make the ai better? i set the ai limiter to 0 and ai aggression to 0 too, but that just results in the ai not running into one another anymore, as opposed to at least pretending that i am there.
i am convinced that with proper knowledge and tweaking of some params, the ai can be at least as good as any ither racing game today. but if it can at least be at the level of f1c, i will be happy.
such a shame, as the driving model is superb imo.