DaveEllis Wrote:
-------------------------------------------------------
> Will A.I. in a slower GT class let a faster car
> through?
> Blue flag code has been improved, AI should move
> away from the racing line in appropriate
> situations.
>
> Still wrong then, since that's the exact opposite
> of what GT Class cars are meant to do.
>
> Why can nobody do decent AI any more?
When I first read that I assumed this would mean the slower (GT to use an LMS example) car would move off line to let the faster (prototype) car through, which as Dave says is wrong.
Upon further reflection, as well as just having a couple of LMS AI races on rFactor 1, I realise this could mean the opposite. Right now the AI prototypes lose a hell of a lot of time (compared to me, and I am by no means a great driver in traffic) trying to pass the GT cars, because they appear to follow the "overtaking" code: Follow closely through the corner, draft on the straight and outbrake them into the following corner, when what I do is go off the racing line, frequently using the superior grip of my car to go around the outside of the GTs.
So maybe when they say "AI should move away from the racing line in appropriate situations." they mean that the prototype will attempt to use a sub optimal line (such as round the outside) to pass in the corners, the blue flag is involved as a trigger to tell the AI to use a different overtaking approach. We would have to see it in action to work out exactly how its going to work, but thats how I would do it if I was trying to write code for multiple class racing.
ISI never got the AI right in RF1, so perhaps the best approach for them to take would be to increase the customisation available on AI, if they can't get it right themselves, someone in the community would surely do a better job. Its a real shame because poor quality AI was what held RF1 back for me, I always had a great time simply driving the cars on my own, but I did so little racing because I didn't have time for leagues, and random "pick up races" were usually full of bad drivers and used "flavour of the month" mods. I really want to race the mod I want, when I want, on the track I want, that means AI racing, which just wasn't feasible on RF1.
Edited 1 time(s). Last edit at 04/10/2011 12:58PM by Race_Monkey.