Rfactor AI Pit Stop problem

Posted by alonso0506 
Rfactor AI Pit Stop problem
Date: October 12, 2009 09:50PM
Posted by: alonso0506
At Rfactor is it possible to make the AI going to the pits? And if yes how?
Please help me i am going crazy with this.

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Re: Rfactor AI Pit Stop problem
Date: October 14, 2009 05:53PM
Posted by: alonso0506
Does no one has an idea?

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"And thats the bottom line cause Alonso0506 said so"
Re: Rfactor AI Pit Stop problem
Date: October 14, 2009 08:34PM
Posted by: Guimengo
Sorry, no idea. Maybe if you set Fuel Usage Ratio to 10x on a race the AI will refuel.
Re: Rfactor AI Pit Stop problem
Date: October 15, 2009 12:35PM
Posted by: senninho
Gui is right - if you aren't running 100% length races, you need to increase the fuel consumption so that the AI can't do a race length on one tank.



Re: Rfactor AI Pit Stop problem
Date: October 29, 2009 02:10PM
Posted by: nicol@cciarri
You can get ( and see...of course ) Ai pit stops only if:
1) You set at 100% lenght the race
2) You assign as "default" set up for a track in a specific car class ( for example, F1 f2009 ) a setup including the right fuel quantity and the numbers of pits for that race
3) But...overall...You have to edit, first, Your PLR file is User data, opening it with Wordpad,
changing to "1" from "0" the strings with "fixed setup ", and AI fixed setup", in order to get for
player and AI driver the specific setup You assiogned to the track.

When You play, before to start qualifications and race, go in Setup mask....: make a specific setup for that track...at least with the number of pitstops, for example. Than, save, load ( for human player ), and Assign ( for AI drivers ) the new setup.

You will race, like Ai drivers, with specific fuel quantity for the laps You choose, and all drivers, with a sort of randomized times around the laps You set in setup, will make the pit.
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