salvasirignano Wrote:
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> I do like to have some form of plot in a game.
> When I play a game, I like to understand why I'm
> fighting a certain guy. Just that with some of the
> MGS 2 cutscenes for example, there is half an hour
> of talking to endure and decipher, and I'm still
> none the wiser at the end of it, sometimes just
> confused.
> Also does the whole Rose-Raiden love story via
> codec bring anything to the game in MGS2?
> In the middle of a bloody battle with guards...
> Rose: Do you want to save?
> Raiden: Yes
> Rose: Jack, why is it you never open your feelings
> to me, you're still a stranger. Remember that time
> I came into your room? It was empty, there was
> just a desk. You have an empty, cold heart Jack.
> Do you really love me Jack?
> What day is it Jack? Do you remember?
> Sometimes I feel you don't really love me Jack..
> ..etc etc for ten minutes
>
> honestly, is there any point in it all.
> Then she turns out to be some sort of AI, then I
> kill Solidus and then it's hold hands running
> through the meadow time when I see her
> afterwards?
> Pfff..
it brings a human element into the game, it gives you a whole background story on the characters, how raidens past is etc. they didnt bother me.
I didnt know MGS2 had a 45 min ending cut scene, and i finished it twice. so i obviously sat through it. twice. I enjoy cutscenes, so it dosent bother me.
also people dont just play mgs series for the hiding stuff, they have the BEST storylines i have ever seen in a game. thats why i play them. thats why number 3 bored me. it was a bit thin