RFactor Mods/Updates/Fixes/Links/News

Posted by keiran 
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 12:17PM
Posted by: Peat
i dont know if it is different online, but in r factor when you touch wheels with another car, nothing happens. in gp4 you would get spat up in the ait at least.



Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 01:10PM
Posted by: gav
Hmm... can't say I've driven much with the open-wheelers... though now you come to mention it, it sounds a little familiar... the tin-tops are perfect though, certainly online.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 06:15PM
Posted by: DaveEllis
Yeah nick, thats next on there list. Fully fictional garage area like at Birmingham too since nascar uses it alot.

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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 06:31PM
Posted by: DaveEllis
More new posted shots a moment ago





Been talking to the developers and they said to me that nascars random tyre failures, and the garage areas have "not been discounted yet" :) That would be 2 areas where this beats NR2003

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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 06:34PM
Posted by: Covfan
w00t, realistic!
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 08:42PM
Posted by: Race_Monkey
Are those NASCARs scratch build or converted from NR2003?

Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 16, 2005 09:45PM
Posted by: DaveEllis
If anything there NSR car, there certainly not NR2003 cars. The cockpit is NSR, and it looks fantastic. If the car models are NSR they have redone alot.

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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 17, 2005 09:47AM
Posted by: Peat
looking good enough to eat, with a bowl of custard. yum yums



Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 18, 2005 12:00AM
Posted by: KaseyKahneFan
That NASCAR mod looks great, can't wait for some good mods (and tracks!), the rFactor community is in a state at the mo, it's appalling, just look at rsc (tho tbh that place is a bit of a mess as well), it needs some decent mods like this, and I love NASCAR in case you can't tell... :P





Edited 2 time(s). Last edit at 11/18/2005 12:55AM by KaseyKahneFan.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 18, 2005 10:26AM
Posted by: gav
The modding community is totally fragmented at the moment. Nobody really knows what's happening.

In hindsight, we all knew how strong modding would have been for rF, and perhaps people should have pooled together and established some ground rules and basic principles rather than piling head-first into creating shapes and textures in the hap-hazard way most are appearing.

rF needs to last a year or so before things settle down... it took GPL a full 6 years before it had its first mod, and it's got a great platform now with GEM+ that all mods can work through - just a shame the engine never really accomodates modding, and that it's nearly a decade old.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 18, 2005 05:57PM
Posted by: Alex@[GP]
i think its more to do with the Noonan tools meaning the average joe can get nearly any track/car into rFactor but it takes quite a bit of work to make it look good, and they aint taking the time to do so.


[www.evoracingteam.co.uk]
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 19, 2005 12:34PM
Posted by: DaveEllis
[www.djhos.com]

Trois-Rivieres for rFactor from the US Pits. Most likely a NR2003 conversion, be interesting to see if the quality is better than the ISI conversions.

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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 19, 2005 01:39PM
Posted by: DaveEllis











Also



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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 19, 2005 02:56PM
Posted by: six degrees
yeah, Trois rocks, I've had it for a little while (for some reason..) and it's great.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 20, 2005 12:14AM
Posted by: mortal
A couple of tracks I've downloaded wont allow me to get any gears, can't leave the pits. All others are ok. Another version of Trois and a Woodgreen I think it was.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 21, 2005 05:38PM
Posted by: jonny
Where is Trois? I can't find it. :/

www.footballsfinestgfx.co.uk
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 21, 2005 06:14PM
Posted by: DaveEllis
Read my posts, its there /\

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Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 21, 2005 09:02PM
Posted by: jonny
Oh yeah, silly me. :|

www.footballsfinestgfx.co.uk
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 22, 2005 12:15AM
Posted by: KaseyKahneFan
Trois-Rivieres looks good, better than previous conversions (though thats probably because it's from NR2003) but it's got many bugs; lights at pitlane end seem to stay on red for me, the ai's broken and crawls along at points and the saftey car doesn't work as the ai run into the back of it, also rolling starts start you off in the grandstand for some odd reason. :P

Gonna delete it for now and come back to it when it's more polished.
Re: RFactor Mods/Updates/Fixes/Links/News
Date: November 22, 2005 06:41PM
Posted by: Alex@[GP]
its not an nr2003 conversion,

the guy said himself its scratch built in the readme


[www.evoracingteam.co.uk]
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