Yeah - maybe I meant its more of a sim....I dunno. But its just unbelieveable the way every car handles differently, and they drive as you'd expect them to, its awesome - I think its a much better game than any pc game bar UT2004 I've played, simply because 6 years on I'm still playing it :DWell it is more of a sim, definatly. The only other console racers are stuff like Colin McCrash and TOCA Crap driver from the usuall arcade racing companies. GT4 is miles ahead of them. Its probably as realistic as you will get for a console, and i feel its limited by the console and would be more sim like on a PC.
Each car handeling different is easy on a console. Once you have the physics engine built you can just change the paramters depending on how you done it. The hard bit is getting all 600 decent accurate, but they still arent as accurate as you'd think. Audi TT for example is miles off. You can slide the TT in GT4, and doing that in real life results in the computer kicking in and controlling it, and then giving yyou no warning when you lose grip and wrap it round a tree
On the other hand, theres the Skylines which, in GT4 you can slide like mad and the computers collect it all up for you, whilst in real life you slide them and the computer helps keep the slide controlled (independant power to all 4 wheels), rather than correct it.
GT3 is very dumbed down, but its more of a case of limitations of the Consoles themselves rather than the developers not wanting to make it more sim like.
I think GT3/GT4 are the only games that really push the PS2 in every way possible. They clearly know something that others dont since the graphics are miles ahead of all other PS2 games, and its easily the most advanced physics engine on a console. ITs a case of "how much can the console take?" rather than "how sim like do we want to make this?"
Edited 2 time(s). Last edit at 05/31/2004 09:52PM by DaveEllis.