Hmmm, what is left in the HL plot. Poor guy must be sick of running round an overrun (and massive) research base by now...
Seriously, HL is great, the one thing I hope they improve in the sequel is to make it slightly less linear or obvious. Some of the puzzles in the first one seemed like they were there deliberately, like the room where there are several crates suspended of a pit, and you have to leap from crate to crate.
Or a locked door that you have to take a long detour to open. Why not shoot it down?
mikehoyer80@hotmail.com