HG2 Neo Movie release (High Gear)

Posted by mortal 
HG2 Neo Movie release (High Gear)
Date: December 30, 2002 05:47AM
Posted by: mortal
Well worth the download, even on 56k ;-) a must have for the sim racer...well....what are you doing still hangin' around, on yer bike.....go get it! Nice one LS ;-) [dynamic2.gamespy.com]




[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: HG2 Neo Movie release (High Gear)
Date: December 30, 2002 05:52AM
Posted by: LS.
thanks mate :-)






LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: HG2 Neo Movie release (High Gear)
Date: December 30, 2002 01:02PM
Posted by: Glyn
thanks again mate :-)



Re: HG2 Neo Movie release (High Gear)
Date: December 30, 2002 05:14PM
Posted by: mortal
Your welcome :-), seeing stuff like this makes it all worth while don't it ;-)




[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: HG2 Neo Movie release (High Gear)
Date: December 30, 2002 06:28PM
Posted by: LS.
that video is a testament to all sim racers ( we are but a dying breed since the advent of the console)


i read a disturbing article from papyrus saying that with the demise of the hardcore pc sim fans and the advent of the consoles,

that the games manufacturers were moving toward the casual arcade racer instead of the hardcore fans because they shifted more units on the console front.


alas it seems that because the consoles shift more units in the arcade racers more so than the pc, the pc is a dying breed


Papyrus Racing Games has long been the premiere developer of PC racing sim and no other racing sim series has been as popular or as well rated as their NASCAR racing franchise. However, all things must come to an end and so it is with the NASCAR license for Papyrus so the next game in the series, NASCAR® Racing 2003, will also be the last from the developer. HomeLAN got a chance to chat with Papyrus's Director of Design and Production Rich Yasi about NASCAR® Racing 2003 and the future for the developer.


HomeLAN - First, were you pleased with the reaction to NASCAR®Racing 2002 when it was released last year?


Rich Yasi - Yes, definitely. I think a lot of people were expecting that N2002 would be little more than NASCAR 4 freshened up with a quick coat of paint, and they were pleasantly surprised when they discovered that we actually took some big steps forward with that product, especially in the areas of sound and accessibility.


HomeLAN - What were the main goals in creating NASCAR® Racing 2003 Season?


Rich Yasi - Well, we found out fairly early on in the project that thiswas going to be the endof thetrail for theproduct line, so we decided to reallypull out all the stops. Every part of the gameis being enhanced, from the AI to the graphics to the physics. People are going to be blown away when they see what we've been able to accomplish in just a year of development time.


HomeLAN - What has been done to improve the graphics in the new game?


Rich Yasi - A lot of effort is being put into the graphics. We're doing extensive work with the shadows and the environment mapping, we've got higher resolution textures for most of the trackside objects, we've got four unique car models in the game, we've added solar effects like sun glare and lens flare, we've got a windshield that accumulates dirt and oil buildup, we've got animated flags, jumbotrons,and infield objects, we've got some incredible new sky and horizon artwork, we've got higher-resolution pit crews, and last but not least we're giving people the option of displaying opponent pit crews as well as their own.


Beyond the new stuff, though, we're also making a number ofefforts on the performance optimization front as well. One of those involves trying to bring Direct 3D frame rates up to the level of OpenGL, and so far the results have been encouraging.


HomeLAN - How much has been done to improve the sim aspects of the game for NASCAR® Racing 2003?


Rich Yasi - Our physics engine has had its' biggest overhaul since Grand Prix Legends, and so far we've been very pleased with the results. Beyond the physics changes, we've also added realistic bumps to the track surface, we've overhauled the AI, and we've done a lot of work on the graphics and sound. All of these things help players to become more immersed in the game world.


HomeLAN - How many drivers will be available to for players to drive as in the new game?


Rich Yasi - We always strive to get as many as we possibly can, but licensing always comes right down to the wire, so although I can't give you an exact number at this time, I can say that we're aiming to have a full field of licensed cars like we did for N2002.



HomeLAN - Will there be a fantasy track available in the new game as there was in NASCAR® Racing 2002?


Rich Yasi - Yes, there will be a fantasy track, although the details haven't been finalized yet.


HomeLAN - What other elements are new and/or improved in NASCAR® Racing 2003?


Rich Yasi - In a word, everything! We already discussed the improvements to the physics and graphics, but in addition a lot of work has been done on the AI, the sound, and on the multiplayer aspects of the game as well. We've added a Pit Stop Frequency option that will force people to pit in shorter races, we've added a "Catch Up" AI mode, auto-adjusting AI strength, expanded options for those using digital controllers like keyboards and gamepads, and on and on.


HomeLAN - Is everything still set for the full version of the game to be released in time for the Daytona 500 in February?


Rich Yasi - Yes, we're on schedule to finish it up in mid-January, and the product should hit the store shelves a couple of weeks later.


HomeLAN - This will be the final NASCAR licensed game from Papyrus and Sierra. How does it feel to be looking back a bit at what Papyrus has accomplished in the NASCAR PC racing sim field?


Rich Yasi - It's definitely a bittersweet feeling. It's always sad to see a successful relationship come to an end, but when it's all said and done I know we'll be able to hold our heads high, secure in the knowledge that over the last decade, wewere able to do more quality work with the NASCAR license than anyone else in the business. In a nutshell, we're very proud of what we have accomplished and excited about the future.


HomeLAN - The press release announcing your final NASCAR game hinted that your next game would be for consoles. What can you tell us at this point about Papyrus's future plans?


Rich Yasi - Well, as we move forward we're definitely looking at a multi-platform strategy. I can't go into details on what our next projects will be, but I can tell you that we have a number of interesting concepts that we're considering, and we feel that the future of Papyrus is looking very bright indeed.


HomeLAN - Finally, is there anything else you wish to say about NASCAR® Racing 2003 before we wrap this up?


Rich Yasi - I just want to stress that Papyrus has no intention of bringing a decade-old product line to an end with a slipshod, half-hearted effort. Every person at this studio is working very hard to make this last NASCAR Racing title the best one ever.


Links


Papyrus Racing Games

Sierra







LS's Tip of the week
ESSENTIAL OILS aren't essential unless you're an engine, a gearbox or a twat
Re: HG2 Neo Movie release (High Gear)
Date: December 30, 2002 07:25PM
Posted by: mortal
Yes LS, I'm looking forward to this one as well ;-)




[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
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