jayjay57 écrivait:
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> If back left and right reversed: double-click on
> the mirrors in GP4Builder, Edit mapping / click on
> scale / U = -1 / click on "apply" (it resets to 1,
> this is normal) and save.
>
If the textures of the mirrors are reversed: In
> GP4Builder: double-click on the mirrors: "Action"
> / "Invert" / "Umapping) and save and then test.
> Sorry for my english google translation
You are right about left and right inverted mirrors, Jayjay!
But in his case, he needs to invert (flip) Y coordinates:
1- Open your car with GP4 Builder
2- Double-click on "Scene1"
3- Click on z_cockpit_left_mirror
4- On the menu bar, Action/ Invert/ Y Coordinates
3(bis)- Click on z_cockpit_right_mirror
4(bis)- On the menu bar, Action/ Invert/ Y Coordinates
Save.
PS: in an previous version of GP4Builder, it might be Action/Invert/Vmapping
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