Ext. Steering Wheel position - Tweaker vs TeamEditor

Posted by TomMK 
Ext. Steering Wheel position - Tweaker vs TeamEditor
Date: August 05, 2011 08:05AM
Posted by: TomMK
I've downloaded Excalibur's Red Bull RB7 (from GP4 Central of course :)) and the Readme states the Steering Wheel co-ordinates as:

St. Wheel: y= 57; z= -4

Which looks fine in TeamEditor 3.5. But using GP4 Tweaker the Steering Wheel position is not right. Instead I have to use:

[EXTERNAL_STEER_POSITIONS]
driver01 = 0.0000, -0.0200, 0.2800

Does anyone else find this? Can anyone else help me test this?

EDIT: Well after a bit more investigating I've found that TeamEditor calculates the Steering Wheel position on a different scale to tyres and helmet positions. GP4 Tweaker uses the same scale for all three.

Try this in TeamEditor. Set the 'Y' coordinate of the helmet the same as the front tyres. The helmet will indeed be placed level with the front tyres. Now put the same value into the St. Wheel 'Y' coordinate. It won't be placed in line with the helmet and tyres.

I wonder if this is by design or a bug? I'll have to ask Lo2k.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel



Edited 1 time(s). Last edit at 08/05/2011 09:04AM by TomMK.
Re: Ext. Steering Wheel position - Tweaker vs TeamEditor
Date: August 05, 2011 04:30PM
Posted by: Lo2k
Quote

I wonder if this is by design or a bug? I'll have to ask Lo2k.

Consider you did it :)
Well, yep, I designed it to get correct wysiwyg display but scale is different because scale factor is half the helmet/tyre scale and moreover, external steering wheel doesn't have a global position as these two ones but a relative position to a hardcoded "driver position".
So that's right, values are not unified, but preview is fine and that was my primary goal at this time. That's one of the first thing I changed when I created GP4Builder by putting every length in metres and angles in ° and if not, clearly specifying the unit.
I will add it to the short TE todo list in the case I would ever make some update in TeamEditor one day (nothing's sure at this point).

Thanks for the report anyway





Edited 1 time(s). Last edit at 08/05/2011 04:30PM by Lo2k.
TomMK écrivait:
-------------------------------------------------------
> I've downloaded Excalibur's Red Bull RB7 (from GP4
> Central of course :)) and the Readme states the
> Steering Wheel co-ordinates as:
>
> St. Wheel: y= 57; z= -4
>
> Which looks fine in TeamEditor 3.5. But using GP4
> Tweaker the Steering Wheel position is not right.
> Instead I have to use:
>
>
> driver01 = 0.0000, -0.0200, 0.2800
>
> Does anyone else find this? Can anyone else help
> me test this?
>
> EDIT: Well after a bit more investigating I've
> found that TeamEditor calculates the Steering
> Wheel position on a different scale to tyres and
> helmet positions. GP4 Tweaker uses the same scale
> for all three.
>
> Try this in TeamEditor. Set the 'Y' coordinate of
> the helmet the same as the front tyres. The helmet
> will indeed be placed level with the front tyres.
> Now put the same value into the St. Wheel 'Y'
> coordinate. It won't be placed in line with the
> helmet and tyres.
>
> I wonder if this is by design or a bug? I'll have
> to ask Lo2k.

I don't use GP4Tweaker but Team Editor for St Wheels, T-Cam and helmets but what you said is interesting because in my last tutorial: [www.grandprixgames.org] , I explain how to convert TeamEditor coordinates into GP4Tweaker coordinates.
For the tyres, you have to divide the TE coordinates by 100 (X, Z, Y order)
So for St Wheel, T-Cam and helmets, it seems you have to divide TE coordinates by 200 for GP4 tweaker (X, Z, Y order)

So, very useful to know, I will update the tutorial. Thank you for the precisions, Tom ;-)

____________________________________________________________________________________________________________________________________________





Edited 3 time(s). Last edit at 08/05/2011 05:00PM by Excalibur.
PrBlanco and me released a long time ago (we have had the same idea at the same time) two excel files which convert the values from TE to Tweaker
for helmets, steering wheels and wheels positions.
Here the download link: [www.megaupload.com]
Fill the values for TE and you get the values for Tweaker

Excellent Bernard! ;) (Y)

Very useful! Thank you very much! :-)

____________________________________________________________________________________________________________________________________________

Re: Ext. Steering Wheel position - Tweaker vs TeamEditor
Date: August 06, 2011 02:34AM
Posted by: TomMK
@Excalibur - only the St. Wheel is /200, the T-cam, Helmet and Tyres are all /100. Gezere's spreadsheet calculates them all correctly.

Lo2k Wrote:
-------------------------------------------------------
> I will add it to the short TE todo list...

What's on the to-do list now Lo2k? ;)

I think a simple "Export to Tweaker format" would work nicely. So the author could get the T-cam, Helmet, Steering Wheel and Tyres all perfect in TeamEditor and then press a button to convert to Tweaker text.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
TomMK écrivait:
-------------------------------------------------------
> @Excalibur - only the St. Wheel is /200, the
> T-cam, Helmet and Tyres are all /100. Gezere's
> spreadsheet calculates them all correctly.
>

Copy that! Thanks ;-)

____________________________________________________________________________________________________________________________________________

Re: Ext. Steering Wheel position - Tweaker vs TeamEditor
Date: August 06, 2011 09:52AM
Posted by: Lo2k
Quote

What's on the to-do list now Lo2k?
Mostly :
- trying to fix starting issues (surely linked to games not properly installed or displaced, without registry updates)
- custom display aspect ratio (to match current 16/9 or other wide screens)
- 120dpi-able interface
- the st wheel improper position/scale factor found upper

BTW, I don't know what's the tweaker format but I could give it a sight.

Re: Ext. Steering Wheel position - Tweaker vs TeamEditor
Date: August 06, 2011 10:15AM
Posted by: TomMK
Quote

- custom display aspect ratio (to match current 16/9 or other wide screens)

(Y)(Y)(Y) That feature would be really useful.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
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