ramf1v Wrote:
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> Far too many poly's and the tracks are very
> inaccurate, GP4 has a limit to the number of polys
> per track, I'm not sure how many but codemasters
> track poly count is obscene.
> Just the track and landscape is around 400,000
> faces, that's without any track objects.
>
> F1 2010 is pure arcade., some meshes could be used
> after heavy optimizing ( they already are
> appearing in some tracks)
> The only thing I've found useful is a couple of
> textures, and those needed modifying too.
I never played f1 2010, but now I wonder: how innacurate are the tracks? I thought that with all that gps mumbo jambo codemasters talked about, they'd be pretty close to real life...