Performances & Physics 2011 [RELEASED]

Posted by plodekk 
Performances & Physics 2011 [RELEASED]
Date: May 10, 2011 02:13AM
Posted by: plodekk
Performances & Physics 2011


Link for Download:
[www.4shared.com]




Cheers,
Fernando.

Track-Packs 1988-1991-1993-1994-1995-1997-1999
Re: Performances & Physics 2011 [RELEASED]
Date: May 10, 2011 03:54AM
Posted by: cire90
Thanks my brother (B)
Re: Performances & Physics 2011 [RELEASED]
Date: May 30, 2011 06:01PM
Posted by: Rams
Hmmm these seem to give the player a huge advantage?

I increased the AI grip to 17500, gave myself 710bhp when most have more, yet I'm still a second a lap faster at Melbourne?

I also rocket off the line compared to the AI which never used to happen (TC + LC off)
Re: Performances & Physics 2011 [RELEASED]
Date: May 30, 2011 07:07PM
Posted by: jucksman
Rams Wrote:
-------------------------------------------------------
> Hmmm these seem to give the player a huge
> advantage?
>
> I increased the AI grip to 17500, gave myself
> 710bhp when most have more, yet I'm still a second
> a lap faster at Melbourne?
>
> I also rocket off the line compared to the AI
> which never used to happen (TC + LC off)


I found that giving the AI over 18500 worked for me. If you lower the tracks grip in magic data, it makes for incredibly close races with realistic lap times...
Re: Performances & Physics 2011 [RELEASED]
Date: May 30, 2011 10:02PM
Posted by: Rams
I've noticed when you start going over grip values of 18000 the AI suddenly start bunching up in time (depsite the % values staying the same).

The Force Indias were 2 seconds off the pace before, now they're within a second of pole.

An ideal solution would be to give the AI whatever rocket boost the player has in the physics file...
Re: Performances & Physics 2011 [RELEASED]
Date: May 31, 2011 04:59PM
Posted by: ooleeeo
tried with gp3,pole lap was inside 1 min 24 secs,so thats spot on.:-)

Kimi forever!
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