Question regarding UV-reset in zModeler

Posted by Breadfan 
Question regarding UV-reset in zModeler
Date: February 09, 2003 10:18AM
Posted by: Breadfan
Hi!

Can someone tell me how can I select WHOLE object when resetting it's UV and not doing it manually? (by clicking each polygon)

For example, I want to reset UV for the nose cone - is there an option I can use to mark all of the nose cone and make its textures reset by one click?

Thx,

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 09, 2003 11:07AM
Posted by: AveryGPFan
you can select an object by switching to SEL mode, object faces mode and right click on object. Have had little joy in getting new textures into GP4 though..
Re: Question regarding UV-reset in zModeler
Date: February 09, 2003 11:44AM
Posted by: Breadfan
SEL mode?
How can I access that?
Is there an icon in the menu or?

Thx,

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 09, 2003 04:11PM
Posted by: andrew_S
basically to sellect one or more pollys use the dragger, and its shift and control, i cant remember which does which
Re: Question regarding UV-reset in zModeler
Date: February 09, 2003 04:16PM
Posted by: Breadfan
Thx...the only trouble I'm having right now is assigning textures to the car...they look all over the place..messed up.. :(

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 04:47AM
Posted by: andrew_S
thats cause you open the uv mapper, and move the selected polygons..... thasts how you get it not messed up....
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 10:55AM
Posted by: AveryGPFan
are you able to get textures into GP4 yet??
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 12:14PM
Posted by: Breadfan
Yes I am...bit aplied textures look weird...The car is all 'red'...clean of any textures...The UV mapper view is active...I assign a texture and the texture appears in the UV mapper view... I made a 2003 car and the only thing preventing me to release it, is this texturing thing...rats...
If anyone feels like helping me out with this one, can contact me at my ICQ# 89142777

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 03:12PM
Posted by: andrew_S
are you able to get textures into GP4 yet??

its been possable for months......

--------------------------

you have to move it once its in uv mapper, i presume you havent over looked that simple fact, hehe
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 03:44PM
Posted by: Vader
even possible








REHAB IS FOR QUITTERS
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 03:53PM
Posted by: Breadfan
Yes, I can import textures if they are not EDITED - they work fine.
As soon as I modify them, they look like crap on the new car.

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 04:01PM
Posted by: AveryGPFan
Top avatar Vadar!! As long as the texture looks good in tga and the object is well placed over the UVmap texture it should work fine. And remember
image.tga = hi_image.tex (Guyon is my Guru:))



Post Edited (02-11-03 01:26)

Re: Question regarding UV-reset in zModeler
Date: February 10, 2003 05:55PM
Posted by: Vader
VADER is he name.

Thanks to mortalwombat. Cheers mate, you deserved your roots and leaves today...








REHAB IS FOR QUITTERS
Re: Question regarding UV-reset in zModeler
Date: February 11, 2003 04:41AM
Posted by: Breadfan
Hmm..I never tried it with high rez texture..I always used BAR_1.tga...Hmmm...maybe the high rez will do the tricksie..

Breadfan
Re: Question regarding UV-reset in zModeler
Date: February 11, 2003 06:42AM
Posted by: AveryGPFan
if you use bar_1.tga then the tex from it should be called hi_bar_1.tex. And the rest is easy:)
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