at a guess, i would say, that because 1 object holds several textures (i.e for every team, like the helmet shape, and it becoming un textured) i think its the same here, what im saying is that, the texture a cockpit shape uses isnt defined in the shape, its in the exe (eg, car1, for schumacher, as an example, i know thats not correct) so what you need to do, is texture map it to those files some how, i guess that is the problem, i couldnt tell you an answer unfortunatly