Thanks for being patient with me Ellis.
Ok. The tex files I am using are allready in the directory (c:\cars). This is the directory I am wadding up. Its the directory that contains the complete unpacked cars.wad file. The 3 textures I am concerned with are:
prost_1.tex
prost_2.tex
prost_3.tex
To be able to see them in zmodeler, I used gpmaster and unpacked the prost1/2/3.tex files to tga files into the c:\work directory.
Then I launch zmodeler, open my car file and modified the materials to read those tga's I just unpacked in the c:\work directory.
Now I can see the textures on the car in zmodeler.
Question: should I leave the names of the textures in the zmodeler materials editor as prost_1.tga etc..? or change it to be just prost_1, or prost_1.tex? I mean the name of the texture, not the name of the tga image file I am pointing the texture too.
Maybe here is where I am going wrong, because I have the .tga image files from c:\work mapped to the textures in zmodeler, but the .tex files are in c:\cars.
However, I have been regenerating the prost_1/2/3.tex files using the c:\work\prost_1/2/3.tga image references.
I need a tutorial. Anyone know of any?
Once again, any help is really appreciated. I really want to get MY car on the road
Schaller