Something strange with my F1 2010 Mod -> CTD

Posted by MrRace 
Something strange with my F1 2010 Mod -> CTD
Date: November 24, 2010 01:43PM
Posted by: MrRace
If Mozilla Firefox is open, my GP4 won't start. It appears in Taskbar but when I try to start, I get a error message. When I close Firefox, I can start GP4.

The next problem is when I drive a race at 100% race distance with my 2010 Mod, I have a CTD after 1 - 3 laps, sometimes at the middle of the race distance. Don't know why this happens. In September the game works fine. I have nothing changed since then except the driver names. And I have to calibrate my sound on each GP4 start.

I use Windows 7 Home edition 32 bit and the newest update of CSM.

Here's the error log I get after a CTD:

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000370
Process handle = 0x00000108
Main thread ID = 0x000008d4
Main thread handle = 0x00000100
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000008d4
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path ntdll.dll
base 0x77250000
size 1286456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\kernel32.dll
base 0x770a0000
size 857088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\KERNELBASE.dll
base 0x755c0000
size 288256
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\d3d8.dll
base 0x60490000
size 1036800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\msvcrt.dll
base 0x76dc0000
size 690688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\USER32.dll
base 0x77180000
size 811520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\GDI32.dll
base 0x756a0000
size 304640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x757f0000
size 26624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\USP10.dll
base 0x75750000
size 627200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\ADVAPI32.dll
base 0x75e00000
size 640000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\SYSTEM32\sechost.dll
base 0x773f0000
size 92160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\RPCRT4.dll
base 0x75b80000
size 652288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\VERSION.dll
base 0x74760000
size 21504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\d3d8thk.dll
base 0x70c90000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x73e20000
size 67072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dinput8.dll
base 0x73a10000
size 145408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\winspool.drv
base 0x6f890000
size 319488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\ole32.dll
base 0x76e70000
size 1413632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\winmm.dll
base 0x72870000
size 194048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dsound.dll
base 0x6cc80000
size 453632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\POWRPROF.dll
base 0x73ac0000
size 145408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SETUPAPI.dll
base 0x75ee0000
size 1668608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\CFGMGR32.dll
base 0x75590000
size 145920
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\OLEAUT32.dll
base 0x75d70000
size 571904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\DEVOBJ.dll
base 0x75450000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\wsock32.dll
base 0x721d0000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\WS2_32.dll
base 0x75ea0000
size 206336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\NSI.dll
base 0x756f0000
size 8704
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008d4
First chance exception
Exception address: 0x772ee6e6
Module name: 'ntdll.dll' (base 0x77250000, size 1286456)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\apphelp.dll
base 0x752d0000
size 292864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\AppPatch\AcGenral.DLL
base 0x60160000
size 2175488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SspiCli.dll
base 0x752b0000
size 99840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SHLWAPI.dll
base 0x76080000
size 350208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x74180000
size 249856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\samcli.dll
base 0x728b0000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\MSACM32.dll
base 0x72530000
size 72192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SHELL32.dll
base 0x760e0000
size 12867584
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\sfc.dll
base 0x6efc0000
size 2560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\sfc_os.DLL
base 0x6e350000
size 40960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\USERENV.dll
base 0x74a00000
size 79360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\profapi.dll
base 0x753a0000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\urlmon.dll
base 0x75c30000
size 1226752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x75470000
size 1151488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\MSASN1.dll
base 0x75410000
size 34816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\iertutil.dll
base 0x75800000
size 2058752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\MPR.dll
base 0x6e090000
size 64000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\AppPatch\AcLayers.dll
base 0x61de0000
size 559616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\AppPatch\AcXtrnal.DLL
base 0x5ff00000
size 211968
>> FTH: (880): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x01120000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x01120000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x01120000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x01120000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x01120000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x01120000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SHUNIMPL.DLL
base 0x723a0000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SortServer2003Compat.dll
base 0x724b0000
size 38400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\IMM32.DLL
base 0x773a0000
size 118272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\MSCTF.dll
base 0x76fd0000
size 828928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x00c70000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x00c70000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000008d4
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00c70000...
Injection succesful
Setting instruction pointer to injected code (0x00c70000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\CRYPTBASE.dll
base 0x75320000
size 36864
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000072c
Thread handle = 0x00000210
Start address = 0x7287a3f5
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\CLBCatQ.DLL
base 0x76d30000
size 522240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dplayx.dll
base 0x739d0000
size 213504
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007a4
Thread handle = 0x0000021c
Start address = 0x739f9682
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dpmodemx.dll
base 0x742e0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\TAPI32.dll
base 0x73990000
size 192000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\comctl32.dll
base 0x74300000
size 1680896
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x742e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x73990000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dpmodemx.dll
base 0x742f0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\TAPI32.dll
base 0x73870000
size 192000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\rtutils.dll
base 0x72600000
size 37376
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008c4
Thread handle = 0x000002bc
Start address = 0x7727ee2a
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000750
Thread handle = 0x000002d0
Start address = 0x7387f1ac
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x742f0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000750
base 0x73870000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dpwsockx.dll
base 0x742f0000
size 44032
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000750
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\mswsock.dll
base 0x74e10000
size 232448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\System32\wshtcpip.dll
base 0x74920000
size 9216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dpnathlp.dll
base 0x73a70000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\CRYPTSP.dll
base 0x74e50000
size 78848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\rsaenh.dll
base 0x74bf0000
size 242936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\iphlpapi.dll
base 0x733e0000
size 103936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\WINNSI.DLL
base 0x733d0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\rasapi32.dll
base 0x72630000
size 325120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\rasman.dll
base 0x72610000
size 76800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\dhcpcsvc.DLL
base 0x73110000
size 61952
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a24
Thread handle = 0x00000324
Start address = 0x742f4819
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x72630000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x72610000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x73a70000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a24
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x74920000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x742f0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007a4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\NLAapi.dll
base 0x73320000
size 51712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\DNSAPI.dll
base 0x74cd0000
size 269824
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\System32\winrnr.dll
base 0x6e230000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\napinsp.dll
base 0x6e220000
size 52224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\pnrpnsp.dll
base 0x6e140000
size 65024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Program Files\Bonjour\mdnsNSP.dll
base 0x6ef20000
size 152864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\wshbth.dll
base 0x6e130000
size 35840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\System32\fwpuclnt.dll
base 0x73060000
size 216576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\rasadhlp.dll
base 0x6ef10000
size 11776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x73320000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x6e230000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x6e220000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x6e140000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x6ef20000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x6e130000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x73060000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\nvd3dum.dll
base 0x66440000
size 9818728
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x66440000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\mscat32.dll
base 0x742f0000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\WINTRUST.dll
base 0x75420000
size 172032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e00
Thread handle = 0x00000350
Start address = 0x754a7bbd
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\bcrypt.dll
base 0x74f60000
size 80384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\bcryptprimitives.dll
base 0x74b30000
size 249680
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d38
Thread handle = 0x0000035c
Start address = 0x7727d662
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\ncrypt.dll
base 0x74f80000
size 219136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\GPAPI.dll
base 0x749e0000
size 79872
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000cc4
Thread handle = 0x00000368
Start address = 0x7727d662
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\cryptnet.dll
base 0x66dd0000
size 103424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\WLDAP32.dll
base 0x75700000
size 268800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\SensApi.dll
base 0x6bec0000
size 10752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\Cabinet.dll
base 0x66db0000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\DEVRTL.dll
base 0x74bd0000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x742f0000
>> nvd3dum.dll>>
>> NVIDIA GeForce 9800 GT >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\mscat32.dll
base 0x742e0000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x742e0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1176 x 664 (format 22) confirmed
>> Device mode 1228 x 690 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1768 x 992 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1176 x 664 (format 23) confirmed
>> Device mode 1228 x 690 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1768 x 992 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1176 x 664 (format 22) confirmed
>> Device mode 1228 x 690 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1768 x 992 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x66440000
size 9818728
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x66440000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1176 x 664 (format 23) confirmed
>> Device mode 1228 x 690 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1768 x 992 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1176 x 664 (format 22) confirmed
>> Device mode 1228 x 690 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1768 x 992 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1176 x 664 (format 23) confirmed
>> Device mode 1228 x 690 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1768 x 992 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1176 x 664 (format 22) confirmed
>> Device mode 1228 x 690 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1768 x 992 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 800 x 600
>>
win95_initialiseD3D : 800 x 600
>> Initialize3DEnvironment(800 x 600 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x66440000
size 9818728
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9800 GT >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\HID.DLL
base 0x73e80000
size 22016
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\imagehlp.dll
base 0x773c0000
size 154624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x773c0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\System32\MMDevApi.dll
base 0x73e40000
size 213504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\System32\PROPSYS.dll
base 0x741c0000
size 988160
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d40
Thread handle = 0x000003c8
Start address = 0x73e42f69
Thread local base = 0x7ffd8000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a90
Thread handle = 0x000003cc
Start address = 0x7727d662
Thread local base = 0x7ffd7000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d40
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c54
Thread handle = 0x000003c8
Start address = 0x6ccae4a1
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c54
path C:\Windows\system32\AUDIOSES.DLL
base 0x72570000
size 195584
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000468
Thread handle = 0x000003d4
Start address = 0x73e42f69
Thread local base = 0x7ffd6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000eb8
Thread handle = 0x000003d8
Start address = 0x6ccae4a1
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\spool\DRIVERS\W32X86\3\PS5UI.DLL
base 0x5e0a0000
size 139776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path D:\Programme\Infogrames\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x022b0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008c0
Thread handle = 0x000003e4
Start address = 0x73a191f0
Thread local base = 0x7ffd4000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d64
Thread handle = 0x000003e8
Start address = 0x7726e997
Thread local base = 0x7ffd3000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000065c
Thread handle = 0x000003ec
Start address = 0x7727d662
Thread local base = 0x7ffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd4
Thread handle = 0x000003f0
Start address = 0x7727d662
Thread local base = 0x7ffae000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000780
Thread handle = 0x000003f4
Start address = 0x6cc84f9d
Thread local base = 0x7ffad000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000780
path C:\Windows\system32\avrt.dll
base 0x73ab0000
size 14336
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000082c
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffac000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000082c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000880
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffac000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000880
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffac000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e00
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007d4
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007d4
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000dac
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000dac
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bbc
Thread handle = 0x000003fc
Start address = 0x3000d780
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bbc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Windows\system32\mscat32.dll
base 0x73aa0000
size 10240
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fc0
Thread handle = 0x00000350
Start address = 0x754a7bbd
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
base 0x73aa0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008c0
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
>> * A generic error occured while exporting this mesh
>> *WARNING* Emissive material via illuminated diffuse
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a90
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd4
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 100
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000008d4
path C:\Program Files\Sitecom\Bluetooth Software\btkeyind.dll
base 0x04de0000
size 53248
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fc0
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread handle = 0x00000350
Start address = 0x7727d662
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000065c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d64
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x0000072c
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x0000072c
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Programme\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
005A8904: Programme\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
005A87FA: Programme\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
AEC5CF68: <no module><no symbol>
A6ABC661: <no module><no symbol>
0D4E6CCF: <no module><no symbol>
0D498FBD: <no module><no symbol>
0D666CCB: <no module><no symbol>
0D666CCB: <no module><no symbol>
D1DCC661: <no module><no symbol>
ABABABAB: <no module><no symbol>
ABABABAB: <no module><no symbol>
Registers:
EAX=FFFFEBF5 ECX=036EF3A8 ESI=00000000
EBX=036E02F0 EDX=772964F4 EDI=0000140B
CS:EIP=001B:005AD79A
SS:ESP=0023:02CEFE18 EBP=072CC260
DS=0023 ES=0023 FS=003B GS=0000
Flags=00010203
Stack dump:
02cefe18: 00000000 ffffebf5 0000007c 036e02f0 '........|.....n.'
02cefe28: 0000001f 005a8904 0000001f 036e140b '......Z.......n.'
02cefe38: 0050a190 00000000 036e02f0 02cefeb8 '..P.......n.....'
02cefe48: 00000012 72890074 030e0028 005a87fa '....t..r(.....Z.'
02cefe58: 0050a190 036de130 004d67c0 00000010 '..P.0.m..gM.....'
02cefe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
02cefe78: 02cefeb8 02cefe90 00000000 772964f4 '.............d)w'
02cefe88: 02cefec4 00000000 0050a195 72873b1d '..........P..;.r'
02cefe98: 00000010 00000000 0019146c 00000000 '........l.......'
02cefea8: 00000000 0019146c 728990e0 0050a190 '....l......r..P.'
02cefeb8: 02cefef0 7287a54a 0050a190 00000003 '....J..r..P.....'
02cefec8: 00000010 00000000 0019146c 00000000 '........l.......'
02cefed8: 00000000 00000000 00000000 00000000 '................'
02cefee8: 00000000 00000000 02ceff88 7287a449 '............I..r'
02cefef8: 00000010 00000000 00000010 00000021 '............!...'
02ceff08: 00000000 00000000 00000000 00000000 '................'
02ceff18: 00000000 00000000 00000000 00000000 '................'
02ceff28: 00000000 00000000 00000000 00000000 '................'
02ceff38: 00000000 00000000 0000012c 00000138 '........,...8...'
02ceff48: 00000168 00000000 00000000 00000000 'h...............'
02ceff58: 00000000 00000000 00000000 00000000 '................'
02ceff68: 00000000 00000000 00000000 00000000 '................'
02ceff78: 00000000 00000000 00000000 00000002 '................'
02ceff88: 02ceff94 770f1194 00000000 02ceffd4 '.......w........'
02ceff98: 772ab495 00000000 77cde9dd 00000000 '..*w.......w....'
02ceffa8: 00000000 00000000 c0000005 77102b55 '............U+.w'
02ceffb8: 77102b55 02ceffa0 02cefa18 ffffffff 'U+.w............'
02ceffc8: 7726d75d 02291001 00000000 02ceffec '].&w..).........'
02ceffd8: 772ab468 7287a3f5 00000000 00000000 'h.*w...r........'
02ceffe8: 00000000 00000000 00000000 7287a3f5 '...............r'
02cefff8: 00000000 00000000 095b0000 2d8f0000 '..........[....-'
02cf0008: 00000000 00000000 000c0000 000c0000 '................'
02cf0018: 24165ef8 04000000 00000000 00000000 '.^.$............'
02cf0028: 00000000 00000000 00000000 000bff40 '............@...'
02cf0038: 00000040 02cf0020 bd2d0ede bd67c25c '@... .....-.\.g.'
02cf0048: 3a3baa84 bd2d0ede 3a3baa84 bd67c25c '..;:..-...;:\.g.'
02cf0058: bd67c25c bd31026f ba3f6884 ba67c7f9 '\.g.o.1..h?...g.'
02cf0068: ba3f6884 bd31026f ba3f6884 ba67c7f9 '.h?.o.1..h?...g.'
02cf0078: 3d5b815f 3d24c174 3d5b815f ba67c7f9 '_.[=t.$=_.[=..g.'
02cf0088: 3d20cde6 3a3baa84 ba3f6884 3d5b815f '.. =..;:.h?._.[='
02cf0098: 3d20cde6 ba3f6884 3d5b815f 3d20cde6 '.. =.h?._.[=.. ='
02cf00a8: 3d5b815f bd67c25c ba3f6884 3a3baa84 '_.[=\.g..h?...;:'
02cf00b8: bd67c25c bd67c25c 3a3baa84 3eebabf4 '\.g.\.g...;:...>'
02cf00c8: 3ee889c1 3ee88a38 3eebac5c 3eebabf4 '...>8..>\..>...>'
02cf00d8: 3ee88a38 3eebac5c 3eebac5c 3ee88a38 '8..>\..>\..>8..>'
02cf00e8: 3e9813db 3e9cbf3d 3e9c05c9 3e9813db '...>=..>...>...>'
02cf00f8: 3e9813db 3e9c05c9 3e9813a3 3e9813db '...>...>...>...>'
02cf0108: 3e9c05c9 beebcab1 bee8a8b6 bee8a88e '...>............'
02cf0118: beebcb17 beebcab1 bee8a88e beebcb17 '................'
02cf0128: beebcb17 bee8a88e be983309 be9c259b '.........3...%..'
02cf0138: be9cddcb be983309 be983309 be9cddcb '.....3...3......'
02cf0148: be9832d0 be983309 be9cddcb 3e9dcb2a '.2...3......*..>'
02cf0158: 3e666b39 3ea0569b 3e670edb 3ea0569b '9kf>.V.>..g>.V.>'
02cf0168: 3e666b39 3e7005a3 3e9d55be 3e7079aa '9kf>..p>.U.>.yp>'
02cf0178: 3e9ff03d 3e7079aa 3e9d55be 3e9c4890 '=..>.yp>.U.>.H.>'
02cf0188: 3e9a368f 3e666b39 3e6629c2 3e666b39 '.6.>9kf>.)f>9kf>'
02cf0198: 3e9a368f 3e6960df 3e99bbd2 3e6daf24 '.6.>.`i>...>$.m>'
02cf01a8: 3e9babde 3e6daf24 3e99bbd2 3ee816bf '...>$.m>...>...>'
02cf01b8: 3ee889c1 3eeb2fe9 3eebabf4 3eeb2fe9 '...>./.>...>./.>'
02cf01c8: 3ee889c1 3e9c05c9 3e9b76a5 3e9813a3 '...>...>.v.>...>'
02cf01d8: 3e97f2cb 3e9813a3 3e9b76a5 3ee632b0 '...>...>.v.>.2.>'
02cf01e8: 3ee816bf 3ee9cb55 3eeb2fe9 3ee9cb55 '...>U..>./.>U..>'
02cf01f8: 3ee816bf 3e9b76a5 3e9a96fb 3e97f2cb '...>.v.>...>...>'
02cf0208: 3e97bb37 3e97f2cb 3e9a96fb 3eda80ea '7..>...>...>...>'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000072c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008c4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d38
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c54
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000468
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000eb8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000780
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008d4
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000cc4
Process exit code = -1073741819

Hope you could understand my English ;)
Re: Something strange with my F1 2010 Mod -> CTD
Date: November 24, 2010 10:23PM
Posted by: mortal
Why would you want Firefox running in the background? A website can send data to your computer and divert resources, a forced refresh may be occurring and it could be a problem. You should always close unnecessary processes when running a game. Turn off the Bluetooth for a start, you don't need that to start everytime your computer starts, you start it on demand. Ctrl-Alt-Del and look at what is running after a start-up. Use msconfig to disable items from the start-up.
There is nothing fairly obvious that I can see in the log, other than a possible fault in the anim.wad. There is an answer to the sound calibration on GP4 start-up, although it escapes me right now, someone else will probably know the answer to that one, you could ask that separately in another thread, it is another issue after all.
You did not post the 'error message' and have you tested this fault on another track, it may be a track specific fault. Also, if as you say, nothing has changed except the driver names, have you checked the scripts that all is correct there. Not that a name conflict would cause a crash anyway but worth looking at to completely eliminate it.
Your English is fine. :-)


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
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