well, thanks for your comments,
i am aware of the high count of polygons, but i'd like to finish it first before optimizing it in terms of playable fps..
does anyone know how many polys a buliding like that should have without slowing down the game itself?
thanks in advance
cheers
Chrische
@soulbringer:
i totally get your point, but tbh i got a little discouraged when i had a closer look at mpad's or madotter's f10, both being excellent cars..
but i will continue working on it, promise
------------------------------------------------
Loading Screens part I: [
uploaded.to]
Ferrari F10 (by scratch): [
www.grandprixgames.org]
Yeongam main straight bridge: [
www.grandprixgames.org]
Edited 2 time(s). Last edit at 10/25/2010 04:58PM by Chrische.