Melbourne 2002 track made by Ricardo Lampert

Posted by RicardoL 
Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 02:55AM
Posted by: RicardoL
Please visit my page in [driving.multiplayer.it] and download Melbourne 2002 track v1.0. Soon it will be available in grandprixgames.org

This track have the realistic lines of Albert Park's streets on the tarmac and the adverts boards updated to 2002 standard including beer and tobacco sponsorship, new grass, new curbs, new asphalt (darker), helmet visors 2002, team garages and team stands updated to 2002 season in accordance with GP of Australia 2002.

Happy racing !!!
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 07:53AM
Posted by: Morbid
Gr8! Thumbs up!





It's only after we've lost everything, that we are free to do anything.
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 11:54AM
Posted by: Berger_Fan
Reeeeeespect geezer!




F1archives * Facebook * YouTube
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 12:49PM
Posted by: Glyn
Excellent job! Both thumbs up! :)



Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 04:11PM
Posted by: Berger_Fan
When you use this Melbourne update with Lo2k's sharper grid & road lines, it really looks specacular!




F1archives * Facebook * YouTube
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 12, 2003 09:23PM
Posted by: LarryM
Fantastic work again Ricardo. Thank you.



Larry
AMD 3000+,Epox EP-8RDA,Ram 1536mb 333 DDr, Rad 9800 pro omega 2.4.96, dx9b, Audigy, MOMO FF,winxp
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 13, 2003 05:16AM
Posted by: Ellis
Lo2k's sharper grid & road lines

using hi-res textures is really how to kill the fps tho




Racing Is Life. Anything that happens before or after is just waiting
Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 13, 2003 07:27AM
Posted by: Berger_Fan
no it isn't. I 've had no performance loss.

don't knock it, until you've tried it.




F1archives * Facebook * YouTube
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 13, 2003 12:22PM
Posted by: Glyn
don't knock it, until you've tried it.

Very well said!



Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 13, 2003 01:44PM
Posted by: Lo2k
Yep, reason why you havn't performance loss is simple: my Gridlines are not a higher res of original file but only sharper drawn one.

So i agree: don't knock it until you tried it :)



Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 14, 2003 07:43AM
Posted by: Ellis
i didnt say that ur textures are high res, i simply stated that "using hi-res textures is really how to kill the fps"

I dont play GP4 anymore, its pish compared to games like Nascar 2002. I prefer making stuff for GP4, its more rewarding than having ur car stuck in the pits on lap 45 of ur 100% race




Racing Is Life. Anything that happens before or after is just waiting
Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 14, 2003 11:45AM
Posted by: RicardoL
GPxPatch is required to run the Melbourne 2002 track v1.0 if not the GP4 goes to desktop.
Re: Melbourne 2002 track made by Ricardo Lampert
Date: January 14, 2003 03:47PM
Posted by: Lo2k
Hmm... Just tried it with GPxPatch and it worked right in free ride.



Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy