{WIP} AUSTIN - USA GP

Posted by tumyeto 
{WIP} AUSTIN - USA GP
Date: September 18, 2010 07:46PM
Posted by: tumyeto
hello,
I decided to create the austin f1 track .


I finished the track layout which is 5.423 meters (5.47 for the real track) but I encounter a problem in the construction of the pitlane.
I just can not create the sides of the pit lane, yet I create the controls f5 (bank description).
the result of my problem here



I tested several multiple orders and value, but the left side opens in the wrong direction.
someone would have a solution?
thanks
Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 08:31PM
Posted by: Kimi-The-Champ
i want to test the track layout in a simulator, so i built a quick version for gp4 (only for personal)
but this is all and i don't work more on this track

this is my work:







Edited 1 time(s). Last edit at 09/18/2010 08:35PM by Kimi-The-Champ.
Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 09:01PM
Posted by: MARSALA
I want to Thank ALL THE LOSERS ;-(
Out there that drove KtC of gp4.
Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 09:10PM
Posted by: senna9194
MARSALA Wrote:
-------------------------------------------------------
> I want to Thank ALL THE LOSERS ;-(
> Out there that drove KtC of gp4.

i don't think there's nothing to do with it.from what i've read on gpgames.eu he decided to close his gp4 activity as far as codemaster's f1 2010 is near.



My GPGSL Career
Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 10:11PM
Posted by: Gigi4
In that case, codemaster's developers are the losers you are searching for.







Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 10:32PM
Posted by: Rod_vs
In that case, codemaster's developers are the losers you are searching for. (2)


One Racing driver and team manager
GPGSL-3: champion in 2007/2013/2014!
GPGSL-4: testdrivers champion in Season 11!
Re: {WIP} AUSTIN - USA GP
Date: September 18, 2010 11:33PM
Posted by: n00binio
tumyeto schrieb:
-------------------------------------------------------
> I tested several multiple orders and value, but
> the left side opens in the wrong direction.
> someone would have a solution?
> thanks

try playing around with the "arm direction" value in the bank description command. it controls the direction the black lines are pointing to. the same can be done by editing the value "angle" for bank in the in the window that pops up after clicking on a sector



used to be GPGSL's Nick Heidfeld
Re: {WIP} AUSTIN - USA GP
Date: September 19, 2010 12:45AM
Posted by: tumyeto
very nice dat KTC, I hope to have as good a result with mine

thanks n00binio I'll try this
Re: {WIP} AUSTIN - USA GP
Date: September 19, 2010 07:47AM
Posted by: Kimi-The-Champ
Gigi4 schrieb:
-------------------------------------------------------
> In that case, codemaster's developers are the
> losers you are searching for.

no. 95% of the GP4 community is unfriendly, ungrateful and disrespectful. Thats the reason of my desicion.



tumyeto schrieb:
-------------------------------------------------------
> very nice dat KTC, I hope to have as good a result
> with mine

thank you :) The elevations of the track was done by feel and these pictures:
[www.f1fanatic.co.uk]
Re: {WIP} AUSTIN - USA GP
Date: September 19, 2010 01:42PM
Posted by: ramf1v
Nice :) any details on the track buildings design ? all i can find is "Details of the master plan and facilities will be revealed in the coming months."

F1Dev
Re: {WIP} AUSTIN - USA GP
Date: September 21, 2010 08:43AM
Posted by: tumyeto
I tested my dat and it does not work.
But I have no error message in the track flag list, I inserted the new col and bin, I have fixed the parts
when I run the circuit, I have a back office with an error message that says GPxPatch is close to liberate resources.
by cons, I tested the dat without CCline, kerb and textures
have you any idea?
I'll post the report


Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging gp4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c91120e
Exception flags: 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000720
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000700
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006f0
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006b8
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000690
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000068c
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000688
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000680
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000678
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> ati2dvag.dll>>
>> ATI Radeon HD 4800 Series >>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 1920 x 1080
>>
win95_initialiseD3D : 1920 x 1080
>> Initialize3DEnvironment(1920 x 1080 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon HD 4800 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000654
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000630
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000620
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000618
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000005fc
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000005fc
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000005fc
Start address = 0x7c8106f9
Thread local base = 0x7ffae000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x0043f7d8
Exception flags: 0x00000000
Exception code: 0xc0000094
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x0043f7d8
Exception flags: 0x00000000
Exception code: 0xc0000094
Stack trace:
0043F7D8: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=00000000 ECX=00000001 ESI=00000000
EBX=00000000 EDX=00000000 EDI=0089D560
CS:EIP=001B:0043F7D8
SS:ESP=0023:0012FA5C EBP=00000080
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0012fa5c: 0089d560 007e5e1e 00000080 0012fa7c '`....^~.....|...'
0012fa6c: 0060399c 00000000 00000001 ffffeed5 '.9`.............'
0012fa7c: 0043faa9 008f3ca0 007e5e1e 00000080 '..C..<...^~.....'
0012fa8c: 0012faa0 0060399c 000000f4 00000458 '.....9`.....X...'
0012fa9c: 00000000 0043fc1c 008f3b40 007e5e1e '......C.@;...^~.'
0012faac: 00000080 0012fac4 0060399c 00000000 '.........9`.....'
0012fabc: 00000014 00000044 0040ce48 00000444 '....D...H.@.D...'
0012facc: 008f3b40 007e5e1e 00000001 0012faec '@;...^~.........'
0012fadc: 008943a0 fffdbf40 00000000 007e5e1e '.C..@........^~.'
0012faec: 005545ec 00553f25 00000100 00511031 '.EU.%?U.....1.Q.'
0012fafc: 005125bf 0051e500 0053742d 7c85ad4c '.%Q...Q.-tS.L..|'
0012fb0c: 7e3adeb2 00400000 0012fb28 00000000 '..:~..@.(.......'
0012fb1c: 01e78000 7c85b008 00000d60 005089c8 '.......|`.....P.'
0012fb2c: 00000004 00000000 0012ffc0 02100210 '................'
0012fb3c: 02100210 02100210 02140214 03120210 '................'
0012fb4c: 02100210 02140210 02100312 02100210 '................'
0012fb5c: 02100210 03010301 03010301 03010301 '................'
0012fb6c: 03010301 03010301 03010301 03010301 '................'
0012fb7c: 03010301 03010301 03010301 03010301 '................'
0012fb8c: 02100301 03010301 03010301 03010301 '................'
0012fb9c: 00145100 7c95b1b0 00145330 00000cd0 '.Q.....|0S......'
0012fbac: 00000000 00140000 00000025 00000000 '........%.......'
0012fbbc: 0012fca8 00000000 011b0000 011b23c8 '.............#..'
0012fbcc: 00000000 0012fcbc 00000000 0012fcbc '................'
0012fbdc: 7c93770a 011b0000 7c937784 011b0000 '.w.|.....w.|....'
0012fbec: 00000110 00000027 0012fc28 7c97e5df '....'...(......|'
0012fbfc: 011b0000 00000000 011b24f8 011b0000 '.........$......'
0012fc0c: 011b23d0 0012fcb0 7c91e920 7c929db0 '.#...... ..|...|'
0012fc1c: 00000000 011b0000 00000000 0012fcc0 '................'
0012fc2c: 7c97f539 011b0608 7c97f51d 011b0000 '9..|.......|....'
0012fc3c: 011b23d0 40000060 011b0178 0012fc38 '.#..`..@x...8...'
0012fc4c: 00000202 0012fcb0 7c812afb 0012fc60 '.........*.|`...'
0012fc5c: 009ed59d 40010006 00000000 00000000 '.......@........'
0012fc6c: 7c812afb 00000002 00000012 009ed59c '.*.|............'
0012fc7c: 0012fd1c 00241ee0 7c91d98a 00000138 '......$....|8...'
0012fc8c: 011b0000 77bf807c 011b24f8 011b23c8 '....|..w.$...#..'
0012fc9c: 00000000 011b23d0 0112fcbc 0012fc38 '.....#......8...'
0012fcac: ffffffff 0012fe98 7c91e920 7c97f540 '........ ..|@..|'
0012fcbc: ffffffff 7c97f51d 7c95dcd7 011b0000 '.......|...|....'
0012fccc: 50000161 011b23d0 7c929daa 00000000 'a..P.#.....|....'
0012fcdc: 00000120 011b23d0 00001000 00000020 ' ....#...... ...'
0012fcec: 01000000 0012ff28 7c844a01 77bf807c '....(....J.||..w'
0012fcfc: 00000000 7ffde000 00000004 7c844a14 '.............J.|'
0012fd0c: acb09f7f 00400000 01000000 00007000 '......@......p..'
0012fd1c: 003a0043 0050005c 006f0072 00720067 'C.:.\.P.r.o.g.r.'
0012fd2c: 006d0061 00460020 006c0069 00730065 'a.m. .F.i.l.e.s.'
0012fd3c: 0049005c 0066006e 0067006f 00610072 '\.I.n.f.o.g.r.a.'
0012fd4c: 0065006d 005c0073 00720047 006e0061 'm.e.s.\.G.r.a.n.'
0012fd5c: 00200064 00720050 00780069 00340020 'd. .P.r.i.x. .4.'
0012fd6c: 0067005c 00340070 0065002e 00650078 '\.g.p.4...e.x.e.'
0012fd7c: ff9e0000 a3a2a1a0 a7a6a5a4 abaaa9a8 '................'
0012fd8c: afaeadac b3b2b1b0 b7b6b5b4 bbbab9b8 '................'
0012fd9c: bfbebdbc e3e2e1e0 e7e6e5e4 ebeae9e8 '................'
0012fdac: efeeedec f3f2f1f0 d7f6f5f4 fbfaf9f8 '................'
0012fdbc: dffefdfc 7c804424 0012fe92 7c80262c '....$D.|....,&.|'
0012fdcc: 0000022e 0012fe20 7c927ef3 0012fe92 '.... ....~.|....'
0012fddc: 000003ba 7c800000 7c80353c 7c804424 '.......|<5.|$D.|'
0012fdec: 00000000 00000001 0012fe90 00000000 '................'
0012fdfc: 00000001 7c800000 7c8000f0 0012fdf8 '.......|...|....'
0012fe0c: 00000001 0012fe30 7c920385 00000120 '....0......| ...'
0012fe1c: 00000120 011b23c8 7c96f34c 011b24f0 ' ....#..L..|.$..'
0012fe2c: 7c96f39c 00000008 011b23d0 011b0000 '...|.....#......'
0012fe3c: 011b23c8 0012fe54 7c97e507 00000008 '.#..T......|....'
0012fe4c: 011b0000 011b23d0 0012fea8 7c97fea1 '.....#.........|'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741676
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741676

thanks



Edited 1 time(s). Last edit at 09/21/2010 08:45AM by tumyeto.
Re: {WIP} AUSTIN - USA GP
Date: September 21, 2010 04:45PM
Posted by: mangrove
How about the Abu Dhabi circuit Tumyeto? I hope this wont delay it...
Re: {WIP} AUSTIN - USA GP
Date: September 21, 2010 06:20PM
Posted by: tumyeto
I take a break with this circuit because I'm tired of working on it, I need to change my mind
anyway f1 2010 arrives this week so you can ride on this circuit



Edited 1 time(s). Last edit at 09/21/2010 06:22PM by tumyeto.
Re: {WIP} AUSTIN - USA GP
Date: September 21, 2010 08:20PM
Posted by: jimbob1
I tested my dat and it does not work.
But I have no error message in the track flag list, I inserted the new col and bin, I have fixed the parts
when I run the circuit, I have a back office with an error message that says GPxPatch is close to liberate resources.
by cons, I tested the dat without CCline, kerb and textures
have you any idea?
I'll post the report


go thru the test process....is it the dat or wad file thats causing the ctd ?

rename the .dat file to another slot & replace that one......if it loads its wad not dat fault....
if it's the other way round you need to fine tooth check the dat file........
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 01:42PM
Posted by: tumyeto
sorry for my bad English but I do not understand your explanation
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 02:10PM
Posted by: n00binio
test your .dat with the original .wad. if you make changes to the .dat and the .wad we can't find out which one causes the problem.



used to be GPGSL's Nick Heidfeld
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 02:40PM
Posted by: tumyeto
Ok I understand better
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 02:48PM
Posted by: tumyeto
dat does not work with the original wad
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 04:03PM
Posted by: jimbob1
tumyeto Wrote:
-------------------------------------------------------
> dat does not work with the original wad


then it's a .dat file problem .....send to me for a quick look if you like.....pop it in the pm box
Re: {WIP} AUSTIN - USA GP
Date: September 22, 2010 07:26PM
Posted by: jimbob1
tumyeto Wrote:
-------------------------------------------------------
> dat does not work with the original wad

working dat in your pm's hot
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