hagar147 Wrote:
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> Hi guys,
>
> I am taking a closer look into the magicdata
> files, most of the data seem straight forward, but
> not everything. That's why I'd like to ask a bit
> more info concerning a few items. I hope someone
> could explain me what effect changing these values
> has on the game.
>
> 1) Power Factor (Ace --> Rookie): I noticed that
> the Sepang track I use has a much lower value (450
> on Ace) than other tracks (+/-500). What does this
> mean? That the AI controlled cars are slower at
> Sepang in comparison with other tracks? Shouldn't
> this be equal then for all the tracks to have a
> consistent season?
> 2) AI Errors: Is this the chance of AI controlled
> cars making a driving error? I've seen values of
> 1, 37, 47 and even 112…
> 3) Tyre Wear: I have 13300 for Valencia and 17707
> for Montreal, is the Canadian track so much harder
> on the tyres? Or do I interpret this wrong?
> 4) AI Race Performance: since there already is a
> performance file, what does this value do?
> 5) AI Tyres: what value represents a normal hard
> type tyre and which is a soft tyre?
> 6) Sectors to pit in begin / end: no idea what
> this could be, obviously sth with pitting.
> 7) Fuel: I noticed that I consume about 0.7 laps
> of fuel per actual lap that I drive on the
> Barcelona track. The Fuel value for that track is
> 8088, is it ok if I lower this without having to
> worry about not having enough fuel at the end of
> the race?
> 8) Splits: The MagicData files for Silverstone,
> Shangai and Suzuka don't contain values for the
> split-time points, however in game I get split
> times. How is that possible?>
> It is quite a lot and maybe you can't explain each
> point, but if you could help me on one or two, I
> will be a happy man.
>
> Thanks
>
> Kind regards,
> hagar147
i think that's possible because split values can be changed on GP4Builder too.
My GPGSL Career