The updated pitprop only shows up if you select a driver. To see if it loads, select a driver, then disable quickstart in CSM. When the gpx window appears, open the anim.wad and see if the updated pitprop has been loaded to the wad. Do NOT make any changes to the wad while in this mode. If if it has loaded then it's all good, if not, then the anim.ini is faulty. Same for the marshalls.
Anim config.ini in the data/anim folder should look something like this:
[Vars]
default =
[Main]
Format =
[Config]
SkipBuild =
Engine1 =engin_%team1%.tex
Engine2 =engin_%team2%.tex
Engine3 =engin_%team3%.tex
Engine4 =engin_%team4%.tex
Engine5 =engin_%team5%.tex
Engine6 =engin_%team6%.tex
Engine7 =engin_%team7%.tex
Engine8 =engin_%team8%.tex
Engine9 =engin_%team9%.tex
Engine10 =engin_%team10%.tex
Engine11 =engin_%team11%.tex
PitCrew1 =pitcrew_%team1%.tex
PitCrew2 =pitcrew_%team2%.tex
PitCrew3 =pitcrew_%team3%.tex
PitCrew4 =pitcrew_%team4%.tex
PitCrew5 =pitcrew_%team5%.tex
PitCrew6 =pitcrew_%team6%.tex
PitCrew7 =pitcrew_%team7%.tex
PitCrew8 =pitcrew_%team8%.tex
PitCrew9 =pitcrew_%team9%.tex
PitCrew10 =pitcrew_%team10%.tex
PitCrew11 =pitcrew_%team11%.tex
MarshallQual =marshall_default_qualifying.tex
MarshallRace =marshall_default_race.tex
PitProp =animationdata\pit_props_%team%.tga
The anim.ini in the settings/ folder should look something like this:
[Main]
Format =
[AddFilesToWad1]
TargetFile =anim.wad
; Engineers
File1 =Anim\engin_%team1%.tex,animationdata\qualifying\skins\engin_ferrari.tex
File2 =Anim\engin_%team2%.tex,animationdata\qualifying\skins\engin_mclaren.tex
File3 =Anim\engin_%team3%.tex,animationdata\qualifying\skins\engin_williams.tex
File4 =Anim\engin_%team4%.tex,animationdata\qualifying\skins\engin_benetton.tex
File5 =Anim\engin_%team5%.tex,animationdata\qualifying\skins\engin_bar.tex
File6 =Anim\engin_%team6%.tex,animationdata\qualifying\skins\engin_jordan.tex
File7 =Anim\engin_%team7%.tex,animationdata\qualifying\skins\engin_arrows.tex
File8 =Anim\engin_%team8%.tex,animationdata\qualifying\skins\engin_sauber.tex
File9 =Anim\engin_%team9%.tex,animationdata\qualifying\skins\engin_jaguar.tex
File10 =Anim\engin_%team10%.tex,animationdata\qualifying\skins\engin_minardi.tex
File11 =Anim\engin_%team11%.tex,animationdata\qualifying\skins\engin_prost.tex
; Pitcrews
File12 =Anim\pitcrew_%team1%.tex,animationdata\race\skins\pitcrew_ferrari.tex
File13 =Anim\pitcrew_%team2%.tex,animationdata\race\skins\pitcrew_mclaren.tex
File14 =Anim\pitcrew_%team3%.tex,animationdata\race\skins\pitcrew_williams.tex
File15 =Anim\pitcrew_%team4%.tex,animationdata\race\skins\pitcrew_benetton.tex
File16 =Anim\pitcrew_%team5%.tex,animationdata\race\skins\pitcrew_bar.tex
File17 =Anim\pitcrew_%team6%.tex,animationdata\race\skins\pitcrew_jordan.tex
File18 =Anim\pitcrew_%team7%.tex,animationdata\race\skins\pitcrew_arrows.tex
File19 =Anim\pitcrew_%team8%.tex,animationdata\race\skins\pitcrew_sauber.tex
File20 =Anim\pitcrew_%team9%.tex,animationdata\race\skins\pitcrew_jaguar.tex
File21 =Anim\pitcrew_%team10%.tex,animationdata\race\skins\pitcrew_minardi.tex
File22 =Anim\pitcrew_%team11%.tex,animationdata\race\skins\pitcrew_prost.tex
; Marshalls
File23 =Anim\marshall_default_qualifying.tex,animationdata\qualifying\skins\marshall.tex
File24 =Anim\marshall_default_race.tex,animationdata\race\skins\marshall.tex
; Pitprop
File25 =Anim\animationdata\pit_props_%team%.tga,animationdata\qualifying\proptextures\pit_props.tga
File26 =Anim\animationdata\pit_props_%team%.tga,animationdata\race\proptextures\pit_props.tga
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