mortal schrieb:
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> Good post, some interesting reading there.
+1
i already used the methods for computing he mentioned in the penultimate section and had huge cpu performance problems (no racing related problems though, simple things to try out said methods). depending on the needed accuracy doing it by hand sometimes seemed to be the faster method :P . so i guess the relatively limited power of pc's is the reason for the slow progress of physics in games. (it gets even worse in high end physics: simulating the behaviour of really awesome things (better than racecars) for a few seconds can take up to several days)
used to be GPGSL's Nick Heidfeld