But you can tell just by looking from the cameras that that corner is wrong.
Racing Is Life. Anything that happens before or after is just waiting Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
Look on the track side view. The corner is too "easy", the exit is not tight enough - you dont even have to go near the kerbs on full throttle.
Look on the track side view, then compare it with a video of a real race, and you can see the difference (unfortuanlty)
Racing Is Life. Anything that happens before or after is just waiting Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
The corner must be wrong - even incorrect physics wont allow for that
Racing Is Life. Anything that happens before or after is just waiting Jesus may be able to heal the sick and bring the dead back to life, but he can't do shît for low fps
I dunno though about the corner being wrong.... you see, it shouldnt be wrong. I wonder if it has got something to do with the physics calculating downforce as the speed increases incorrectly or something?
I think Neil might be right there - certainly there is a lot of grip and downforce on those cars (but yet not a lot of understeer when you are going too fast through a corner), almost too much.
I think that problem is because water resistance isnt calculated. I guess (only a guess) that Geoff and his team based it on if the track was wet, you'd be using wet tyres, and they'll simulate the water resistance effect with wet tyres because I know in the wet your top speed is very as high, even on the same setup.
I wouldnt say cutting corners. Modelling such a thing would be very complicated, and the extra processing would probabyl effect the performance of the game. Its just a lot easier and less processor hungary to hard code the resistance figure into the wet tyres really.