No Refueling (2010 Rules)

Posted by Kimi-The-Champ 
Re: No Refueling (2010 Rules)
Date: March 03, 2010 06:10PM
Posted by: Rams
Any news on this?

I found the "Tyre Wear" value didn't have any affect at all in game...
Re: No Refueling (2010 Rules)
Date: March 03, 2010 10:12PM
Posted by: auscain
Rams hello, did you check this? It was just a thought.

; ============================================================================
; GP4 Tweaker
; Core engine system configurations
; ============================================================================
MeshCockpit = 0 ; set to 1 to enable individual cockpit mesh
TyreWear = 1 ; set to 1 to enable adjustable tyre wear
MeshProtect = 0 ; set to 1 to enable encrypted GP4 *.gp4 mesh file supports
TextureProtect = 0 ; set to 1 to enable encrypted GP4 *.tex texture file supports
CarsEnabler = 1

; ----------------------------------------------------------------------------

Samuel 32BOBO32 thanks,

Yes I am still working on it, I am mostly obsessed with TyreWear and that is the reason I did all the testing with the 2009 setups from Cyberacer dude.
I’m interested in making GP 4 work like a simulator I don’t really know how they originally set the Tyre degradation although they did a pretty good job of it.
Cyberacer gave more grip and the grip level is pretty good still at 20 laps the tyres drop off on a steep curve this needs to be extended somehow.
Thanks,
G
Re: No Refueling (2010 Rules)
Date: March 04, 2010 11:09AM
Posted by: schroeder
@auscain:

check this out:
[www.realgpx.com]
there is an exel-sheet to download. you can alter the tire grip and wear. i think this could help...
i din´t test anything with it, but it looks promising...

matt
Re: No Refueling (2010 Rules)
Date: March 04, 2010 11:59PM
Posted by: auscain
Thank's Mat, that rremedio dude is interesting.

I’m satisfied that we can change tyre grip several different ways to a point where we can achieve the same lap times as the 2010 season at ace level. There are still many problems with this because of the tyre degradation.

I’m going to be bold and put a crazy scenario out there to work around a few problems, of course trying to work around the way the simulator (game) was built.

In this situation every car starts with the hard compound tyre, at about 15 laps every car gets a new set of hard compound tires and then in 15 laps another new set of tires. Both sets with the shortest pit stop time possible and wait for it on the start-finish straight as you are driving past the pits.

It would be just like The Matrix black cat scenario.
Also it needs to happen so fast that I cannot see a bunch of mechanics getting run over on the pit straight.

I’m actually hoping that someone can build a patch to send to the .exe
Re: No Refueling (2010 Rules)
Date: March 07, 2010 10:00PM
Posted by: pimpones1
well

the cyberracer solution works fine.. this way all the cars dont pit anymore.

Now im making some tests to send ´em only to change tyres, but im failling so far.

i changed the tyre wear values up to 100.000 and nothing happens, i also tested changing the same values to 1.000 and nothing happens as weel.

i must say that all tests are made with 100% race distance, and the cyber racer explanations works with 5% 10% 50% and etc

Any other ideas??
Re: No Refueling (2010 Rules)
Date: March 07, 2010 10:27PM
Posted by: Kimi-The-Champ
@ pimpones:
i have the same. it's nice that the cars doesn't refuel, but i haven't a solution for a poustop to change the tyres :(
Re: No Refueling (2010 Rules)
Date: March 07, 2010 11:53PM
Posted by: auscain
We have already proved that we can start the race with 60 laps of fuel on board and after 20 laps still maintain lap times and overtake cars mid field. There are enough tools available that we can adjust the physics till our hearts are content.

Tyre grip is part of the equation however not the answer.

If you drive the wheels off the car figuratively speaking, than generally speaking at 15 laps the grip will drop off, with a hard compound.

Now another method, to drive carefully without pushing the slip angle. The tyres will start to drop off at 20 laps.

If you drive like the computer cars then you will achieve similar times and have similar Tyre degradation to the computer cars.

Of course we never do this, we sacrifice tyre wear for pushing faster lap times, and passing cars every time to a point where the Tyre degradation makes it impossible to maintain lap times and of course this is somewhat realist.

The problem is if we set up grip so all cars in the first 20 laps we achieve realistic lap times, than the tyres drop off we will no longer achieve the lap times for the next 20 before we pit and install the soft compound to get through the next 20 laps.

When Grand Prix 4 was built it was sent to the .exe file that when the computer cars have Tyre degradation and their lap times start dropping they will stop and change the tyres. maybe somebody can explain that better.
Re: No Refueling (2010 Rules)
Date: March 08, 2010 12:28PM
Posted by: pimpones1
When Grand Prix 4 was built it was sent to the .exe file that when the computer cars have Tyre degradation and their lap times start dropping they will stop and change the tyres. maybe somebody can explain that better.


are you sure about it?
Re: No Refueling (2010 Rules)
Date: March 08, 2010 08:39PM
Posted by: auscain
No, you are quite correct in pointing that out.:(

Thank you pimpones1.

I do not know what was compressed.
Re: No Refueling (2010 Rules)
Date: March 22, 2010 06:16PM
Posted by: Rams
auscain Wrote:
-------------------------------------------------------
> Rams hello, did you check this? It was just a
> thought.
>
> ;
> ==================================================
> ==========================
> ; GP4 Tweaker
> ; Core engine system configurations
> ;
> ==================================================
> ==========================
> MeshCockpit = 0 ; set to 1 to enable
> individual cockpit mesh
> TyreWear = 1 ; set to 1 to enable
> adjustable tyre wear
> MeshProtect = 0 ; set to 1 to enable
> encrypted GP4 *.gp4 mesh file supports
> TextureProtect = 0 ; set to 1 to enable
> encrypted GP4 *.tex texture file supports
> CarsEnabler = 1
>
> ;
> --------------------------------------------------
> --------------------------
>
> Samuel 32BOBO32 thanks,
>
> Yes I am still working on it, I am mostly obsessed
> with TyreWear and that is the reason I did all the
> testing with the 2009 setups from Cyberacer dude.
> I’m interested in making GP 4 work like a
> simulator I don’t really know how they
> originally set the Tyre degradation although they
> did a pretty good job of it.
> Cyberacer gave more grip and the grip level is
> pretty good still at 20 laps the tyres drop off on
> a steep curve this needs to be extended somehow.
> Thanks,
> G

Where is this file?
Re: No Refueling (2010 Rules)
Date: March 22, 2010 08:08PM
Posted by: phantaman
you see ... do not want to discourage all of you, but can not succeed on this issue and why? because the tracks (especially new) do not uses STANDARD DATAS, but the point of view of who did or X, Y and/or Z... can convert STANDARD DATAS FROM GP2/GP3/GP3-2000/GP4 ver1.0 and developing physics, corresponding performances and get lap times very close to real life ....the way everything is today is impossible. :p

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..




Edited 1 time(s). Last edit at 03/22/2010 08:18PM by phantaman.
Re: No Refueling (2010 Rules)
Date: March 22, 2010 08:56PM
Posted by: auscain
That is the reason I reloaded Grand Prix 3 a couple of weeks back. I haven’t had much time to work on it, I’m interested in looking at Tyre Wear. 10 or 12 years later I have a new perspective so I just want to revisit it, and relearn how it was set up, how it works.

@> Rams Just to answer your question Infograms Grand Prix 4 it’s not hidden, search can help.
> ==================================================
> ==========================
> ; GP4 Tweaker
> ; Core engine system configurations
> ;
> ==================================================
> ==========================
> MeshCockpit = 0 ; set to 1 to enable
> individual cockpit mesh
> TyreWear = 1 ; set to 1 to enable
You may not be able to find this depending in the mod you are using.
Also I don’t believe the Tyre wear settings will change in GP4 anyway.
Re: No Refueling (2010 Rules)
Date: March 23, 2010 05:38PM
Posted by: Rams
Actually I didn't have it at all, I hadn't copied over the extra files that came with Tweaker :)

But yes, that "tyre wear" value is just a myth.

In the 2007 track pack, Melbourne by "ttm" has the perfect ratio between tyre wear and fuel consumption (lap times get faster as the stint goes on).

Somewhere in the magic data is a gem of a value, but which one? ;)
Re: No Refueling (2010 Rules)
Date: March 23, 2010 07:11PM
Posted by: phantaman
Rams Wrote:
-------------------------------------------------------
> Somewhere in the magic data is a gem of a value,
> but which one? ;)

is a several factors and not just one or two... examples of factors that influence (not all, OK?):

55 ; hard tyre
54 ; soft tyre
100 ; ≥ 50 to select soft tyres. Less will select hard tyres
.
16155 ; track grip. Reducing the grip below 16000 we’ll have the wet conditions’ grip
.
26 ; related to next value below.
1010 ; ride height.
19000 ; air resistance.
.
9999 ; fuel quantity
.
17892 ; fuel consumption 1 (human car)
16883 ; fuel consumption 2 (cc-cars)

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..
Re: No Refueling (2010 Rules)
Date: March 23, 2010 09:56PM
Posted by: auscain
Thank you, phantaman for the quick breakdown on the physics, your experience and input is appreciated.


Rams>"In the 2007 track pack, Melbourne by "ttm" has the perfect ratio between tyre wear and fuel consumption (lap times get faster as the stint goes on)."
Good I’m also using the 2006-2007 Mod for this I will have a look at it on the weekend, more later.
Re: No Refueling (2010 Rules)
Date: March 26, 2010 11:49PM
Posted by: Rams
Anyone know who ttm actually is?
Re: No Refueling (2010 Rules)
Date: March 27, 2010 12:56AM
Posted by: auscain
I’m not sure I understand the question. TTM no doubt among other things, he is a track editor/builder. Did you have a question to him? Because there are others here that could probably answer the question for you. He is around here also however he may not see this post.
Re: No Refueling (2010 Rules)
Date: March 27, 2010 10:08AM
Posted by: Rams
Yes, well basically I would like to know what testing he went through to get very low tyre wear on his Melbourne track.
Re: No Refueling (2010 Rules)
Date: April 02, 2010 05:41PM
Posted by: Rams
Can anyone tell me where I can contact TTM?
Re: No Refueling (2010 Rules)
Date: April 02, 2010 05:48PM
Posted by: NickJW
Rams Schreef:
-------------------------------------------------------
> Can anyone tell me where I can contact TTM?


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