Damage Model [Solved]

Posted by spoodge 
Damage Model [Solved]
Date: October 08, 2009 06:23PM
Posted by: spoodge
I was wondering which file I need to modify to affect the behaviour of parts that fly off the car on impact.
I have bits floating in mid air and rotating on a huge axis. ;(
Is it the damage.ini? and can i put it in the tweakmerge file for individual cars?

thx



Edited 2 time(s). Last edit at 10/12/2009 11:06PM by spoodge.
Re: Damage Model
Date: October 08, 2009 06:29PM
Posted by: Willb
The parts of the car-shape themselves detach, depend on the parts name. (e.g. left sidepod is a part which is detachable)

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Re: Damage Model
Date: October 08, 2009 06:30PM
Posted by: gezere
.





Edited 1 time(s). Last edit at 10/08/2009 06:32PM by gezere.
Re: Damage Model
Date: October 08, 2009 06:35PM
Posted by: spoodge
ahh...right so the damage parts are using the axis 0,0,0. When I import into max all the axis are zero'd out, Is it safe to align the axis to an object without affecting the layout of the car....hmmm....I'll do some experimenting ;)
Re: Damage Model [Solved]
Date: October 12, 2009 11:07PM
Posted by: spoodge
Fix Parts To Object Links, makes a huge difference ;)
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