Converto TGA to TEX

Posted by ___Flanker___ 
Converto TGA to TEX
Date: June 24, 2009 10:40PM
Posted by: ___Flanker___
why i cant convert my tga helmet file in a tex file?

texeditor dont show the tga...and slimtex dont convert. i cant understand why.

i need save the tga with specific settings? (24 or 32 bits?-, compressed,) ????
Re: Converto TGA to TEX
Date: June 24, 2009 11:04PM
Posted by: quickslick
yep, you need a 32 bit tga. Then it will works.
Re: Converto TGA to TEX
Date: June 25, 2009 12:05AM
Posted by: Lo2k
yep, 32bit not-compressed

Re: Converto TGA to TEX
Date: June 25, 2009 12:47AM
Posted by: Excalibur
If you are using Photoshop, compressor OLE must be disabled when you save your tga file.

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Re: Converto TGA to TEX
Date: June 25, 2009 01:15AM
Posted by: MDBSnake
And of course you need to be sure the .tga file has an alpha layer ;-)


If you are racing, keep on racing and get some points!

GPG Super League S11 | Driver #41 | Team-manager | Snake Motorsports Racing Group | Next Race: Emmeloord - Flevoland GP | Constructors: 10th | Best Race Finish: 1st
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Re: Converto TGA to TEX
Date: June 25, 2009 01:16AM
Posted by: Briere
MDBSnake Wrote:
-------------------------------------------------------
> And of course you need to be sure the .tga file
> has an alpha layer ;-)

Which is the meaning of a 32-bit tga ;) 32 bits = 8 blue bits, 8 red bits, 8 green bits and 8 black/white bits (the alpha layer)
Re: Converto TGA to TEX
Date: June 25, 2009 01:17AM
Posted by: MDBSnake
Briere schreef:
-------------------------------------------------------
> MDBSnake Wrote:
> --------------------------------------------------
> -----
> > And of course you need to be sure the .tga file
> > has an alpha layer ;-)
>
> Which is the meaning of a 32-bit tga ;) 32 bits =
> 8 blue bits, 8 red bits, 8 green bits and 8
> black/white bits (the alpha layer)

Even then you still need to be sure it's a good alpha layer ;)


If you are racing, keep on racing and get some points!

GPG Super League S11 | Driver #41 | Team-manager | Snake Motorsports Racing Group | Next Race: Emmeloord - Flevoland GP | Constructors: 10th | Best Race Finish: 1st
GPG Super League Season 9 Testers Champion*
Re: Converto TGA to TEX
Date: June 25, 2009 03:14AM
Posted by: Briere
ah yeah of course :)
Re: Converto TGA to TEX
Date: June 25, 2009 06:33PM
Posted by: Lo2k
And be sure textures sizes are powers of 2 :) because it will work in Gp4Builder but not in game.





Edited 1 time(s). Last edit at 06/25/2009 06:34PM by Lo2k.
Re: Converto TGA to TEX
Date: June 25, 2009 08:07PM
Posted by: Excalibur
And you must have 4 tga files for each textures if you want to convert them in tex files with Texeditor:
High res: 2048*2048 , 1024*1024, 512*512 , 256*256
Mid res: 1024*1024 , 512*512 , 256*256, 128*128

If you convert your tga files into tex with Slimtex, just drop your tga file into the Slimtex window (batch to tex) but don't forget to click right on your tga file and to select mipmaps = 4 before converting...Maybe you knew it but...

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Re: Converto TGA to TEX
Date: June 25, 2009 11:33PM
Posted by: Lo2k
You only need the biggest size tga file with Texresizer and the "Downsample" button will create the other 3 textures.

Re: Converto TGA to TEX
Date: June 26, 2009 12:47AM
Posted by: Excalibur
Oh damned! I was usually resizing the biggest tga 3 times manually before to convert in tex files with Texresizer lol ;)...hmmm 2 years doing like this! I feel so ridiculous now! lol

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Re: Converto TGA to TEX
Date: June 26, 2009 01:24PM
Posted by: Lo2k
Shame on you ;)

Re: Converto TGA to TEX
Date: June 26, 2009 03:37PM
Posted by: Excalibur
Tu m'├ętonnes! lol ;)

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