i'm confused with GP4!!! gpx error log post

Posted by skyline86 
i'm confused with GP4!!! gpx error log post
Date: June 19, 2009 11:59AM
Posted by: skyline86
Gp4 is a great game but i have many crash with it. I post debug below. Please help me! Sometimes i can't go to 7th gear although i set 7th gear activity.

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000fec
Process handle = 0x000007ac
Main thread ID = 0x00000e9c
Main thread handle = 0x000007a8
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000e9c
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path ntdll.dll
base 0x7c900000
size 708096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 983552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 278016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\USER32.dll
base 0x77d40000
size 577024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 616960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 581120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dinput8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\winspool.drv
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\ole32.dll
base 0x774e0000
size 1281536
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\winmm.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dsound.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\wsock32.dll
base 0x71ad0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WS2_32.dll
base 0x71ab0000
size 82944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000e9c
First chance exception
Exception address: 0x7c901230
Module name: 'ntdll.dll' (base 0x7c900000, size 708096)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000e9c
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x01090000...
Injection succesful
Setting instruction pointer to injected code (0x01090000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\uxtheme.dll
base 0x5ad70000
size 218624
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006ec
Thread handle = 0x00000740
Start address = 0x7c810856
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76fd0000
size 501248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x77120000
size 553472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dplayx.dll
base 0x6c750000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f60000
size 473600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001d8
Thread handle = 0x0000071c
Start address = 0x7c810856
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
base 0x773d0000
size 1050624
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 55808
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000010c
Thread handle = 0x00000704
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000010c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x669a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\mswsock.dll
base 0x71a50000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\hnetcfg.dll
base 0x662b0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\System32\wshtcpip.dll
base 0x71a90000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6c6d0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rsaenh.dll
base 0x0ffd0000
size 152576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rasapi32.dll
base 0x76ee0000
size 236544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rasman.dll
base 0x76e90000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\NETAPI32.dll
base 0x5b860000
size 332288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6c6f0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x6c6f0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000860
Thread handle = 0x000006cc
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x6c6d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000860
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x662b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x669a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001d8
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76f20000
size 148480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76fc0000
size 8192
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x76f60000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76c30000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\CRYPT32.dll
base 0x77a80000
size 597504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\MSASN1.dll
base 0x77b20000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000864
Thread handle = 0x000006ac
Start address = 0x7c810856
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000868
Thread handle = 0x000006a8
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread handle = 0x000006a4
Start address = 0x7c810856
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread handle = 0x000006a0
Start address = 0x7c810856
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\xpsp2res.dll
base 0x20000000
size 2897920
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\userenv.dll
base 0x769c0000
size 723456
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread handle = 0x00000694
Start address = 0x7c810856
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\cryptnet.dll
base 0x75e60000
size 63488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\WINHTTP.dll
base 0x4d4f0000
size 351232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\SensApi.dll
base 0x722b0000
size 6656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x732f0000
>> nv4_disp.dll>>
>> NVIDIA GeForce 9600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x732f0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 720 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 720 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 720 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 720 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 720 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 720 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 720 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>>
Win95_Startup : 1440 x 900
>>
win95_initialiseD3D : 1440 x 900
>> Initialize3DEnvironment(1440 x 900 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 9600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x77920000
size 983552
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gpxpdata\gxm\gpxivibe.gxm
base 0x0a100000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path E:\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000850
Thread handle = 0x00000650
Start address = 0x7c810856
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005d4
Thread handle = 0x00000640
Start address = 0x7c810856
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000358
Thread handle = 0x00000638
Start address = 0x7c810856
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path
base 0x03f20000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9c0000
size 8384000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\msi.dll
base 0x745e0000
size 2890240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\comctl32.dll
base 0x5d090000
size 611328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path
base 0x03f40000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\Program Files\Internet Download Manager\idmmkb.dll
base 0x10000000
size 34488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path
base 0x03fd0000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\KBDUS.DLL
base 0x5fff0000
size 5632
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x5fff0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\kbdus.dll
base 0x5fff0000
size 5632
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x5fff0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000898
Thread handle = 0x00000610
Start address = 0x7c810856
Thread local base = 0x7ffd4000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000868
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c6c
Thread handle = 0x000006a0
Start address = 0x7c810856
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread handle = 0x0000060c
Start address = 0x7c810856
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000e9c
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000898
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 17
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c6c
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000006ec
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000006ec
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Grand Prix 4\gpxpatch.exe! <no symbol>
BAAD0100: <no module><no symbol>
005B1D40: Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FFFFF2A4 ECX=012F0970 ESI=00000000
EBX=01291008 EDX=7C90EB94 EDI=00000D5C
CS:EIP=001B:005AD79A
SS:ESP=0023:013FFE3C EBP=05074590
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000202
Stack dump:
013ffe3c: 00000000 fffff2a4 00000004 01291008 '..............).'
013ffe4c: 00000001 005a8904 00000001 fffff98e '......Z.........'
013ffe5c: 0050a190 00000000 01291008 013ffedc '..P.......)...?.'
013ffe6c: 00000006 00000070 050b0028 005a87fa '....p...(.....Z.'
013ffe7c: 0050a190 0128f070 004d67c0 00000010 '..P.p.(..gM.....'
013ffe8c: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
013ffe9c: 013ffedc 013ffeb4 00000000 76b60200 '..?...?........v'
013ffeac: 013ffee8 00000000 0050a195 76b454f3 '..?.......P..T.v'
013ffebc: 00000010 00000000 00230234 00000000 '........4.#.....'
013ffecc: 00000000 00000000 76b61760 76b60200 '........`..v...v'
013ffedc: 013fff18 76b5ae36 0050a190 00000003 '..?.6..v..P.....'
013ffeec: 00000010 00000000 00230234 00000000 '........4.#.....'
013ffefc: 00000000 7c96d8a8 00000001 00000000 '.......|........'
013fff0c: 76b5af21 0050a190 00230234 013fffb4 '!..v..P.4.#...?.'
013fff1c: 76b5af3a 00000010 ffffffff 00000000 ':..v............'
013fff2c: 00000010 00000021 b5ec0c30 80586e0e '....!...0....nX.'
013fff3c: 8a0056a0 8a0c4890 7ffde000 b5ec0c88 '.V...H..........'
013fff4c: 804fbb9c 00780010 00000008 00000000 '..O...x.........'
013fff5c: 00000000 00000000 804f43c4 00000001 '.........CO.....'
013fff6c: 00000074 00000084 00000124 8a0c4890 't.......$....H..'
013fff7c: b5ec0d50 00000000 8a0c4978 00000001 'P.......xI......'
013fff8c: 00000000 8a0056a0 804fbb7c 00000000 '.....V..|.O.....'
013fff9c: 00000000 00000000 804fbb84 b5ec0ca0 '..........O.....'
013fffac: 80703ef2 00000002 013fffec 7c80b50b '.>p.......?....|'
013fffbc: 00000000 7c96d8a8 ffffffff 00000000 '.......|........'
013fffcc: 7ffde000 c0000005 013fffc0 013ffa60 '..........?.`.?.'
013fffdc: ffffffff 7c8399f3 7c80b518 00000000 '.......|...|....'
013fffec: 00000000 00000000 76b5aee7 00000000 '...........v....'
013ffffc: 00000000 2b4d4f43 00000001 00120001 '....COM+........'
0140000c: 00000024 00010100 00000063 01000000 '$.......c.......'
0140001c: 00000001 00100100 00000000 000000c0 '................'
0140002c: 46000000 0000000e 00000130 000003a0 '...F....0.......'
0140003c: 00305f33 000004d0 0000000c 00315f33 '3_0.........3_1.'
0140004c: 000004dc 00000288 00325f33 00000764 '........3_2.d...'
0140005c: 0000003c 00335f33 000007a0 00000890 '<...3_3.........'
0140006c: 00345f33 00001030 00000028 00355f33 '3_4.0...(...3_5.'
0140007c: 00001058 00000028 00365f33 00001080 'X...(...3_6.....'
0140008c: 00000028 00375f33 000010a8 00001088 ';(...3_7.........'
0140009c: 00385f33 00002130 000009a8 00395f33 '3_8.0!......3_9.'
014000ac: 00002ad8 0000043c 30315f33 00000000 '.*..<...3_10....'
014000bc: 00002f14 0000010c 31315f33 00000000 './......3_11....'
014000cc: 00003020 0000001c 32315f33 00000000 ' 0......3_12....'
014000dc: 0000303c 00000014 36315f33 00000000 '<0......3_16....'
014000ec: 00003050 00000e90 68635323 00616d65 'P0......#Schema.'
014000fc: 00003ee0 00000f64 72745323 73676e69 '.>..d...#Strings'
0140010c: 00000000 00004e44 0000040c 6f6c4223 '....DN......#Blo'
0140011c: 00000062 00005250 000005a0 49554723 'b...PR......#GUI'
0140012c: 00000044 00000005 000000b8 00000000 'D...............'
0140013c: 00000002 00000001 00000000 00000003 '................'
0140014c: 00000001 00000000 00000003 00000040 '............@...'
0140015c: 00000000 00000000 00000000 00000001 '................'
0140016c: 00000000 00000000 00000000 00000000 '................'
0140017c: 00000000 00000000 00000005 00000001 '................'
0140018c: 00000001 00000000 00000000 00000000 '................'
0140019c: 00000000 0000000f 00000000 00000001 '................'
014001ac: 00040000 00000000 00000000 00000000 '................'
014001bc: 0c5e0002 00000000 0bbdffff 099affff '..^.............'
014001cc: 0699069b 06d2ffff 069b069b ffff0000 '................'
014001dc: 0699ffff 0adc0000 00000001 ffffffff '................'
014001ec: 0000ffff 00000000 00000002 00000001 '................'
014001fc: 00000004 00000003 00000001 00000000 '................'
0140020c: 00000003 00000040 00000000 00000000 '....@...........'
0140021c: 00000000 00000001 00000000 00000000 '................'
0140022c: 00000000 00000000 00000000 00000000 '................'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006ec
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000850
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005d4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000358
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e9c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000864
Process exit code = -1073741819



Edited 1 time(s). Last edit at 06/19/2009 12:15PM by mortal.
Re: i'm confuse with GP4!!!
Date: June 19, 2009 12:15PM
Posted by: mortal
We are confused too. How about telling us when it crashes, is there a mod installed? If so what is it? Have you modified the wad? if so, what have you done? Is it the original game, what track is loaded?
Help us out here a bit.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: i'm confused with GP4!!! gpx error log post
Date: June 20, 2009 06:45AM
Posted by: skyline86
I have crashed when I'm racing on sepang track. I'm use 2005 Tony mod. And i have another problem: i can't reach 7th gear after spin out although i had activity 7th gear in car setup. And i also turn off all car failure. Please help!
Re: i'm confused with GP4!!! gpx error log post
Date: June 20, 2009 11:15AM
Posted by: mortal
Test the 2005 mod on another track. If it does not crash, then the problem is the Sepang track. Try another version if that is the case. If it crashes on another track, then it is the 05 mod. Have you changed anything in the mod?
As for 7th gear, I do not have an answer. I think you have to enable it in gpx_patch, but that's a guess. I'm a total m00b with GP4, I really have no idea what I'm talking about. :-)


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
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