Larry wrote:
>
> Going down the Monza straight certainly doesn't feel like 60
> km/h either, though that low figure was obviously exaggerated
> to make a point. But my point is that neither of us has
> driven an F1 and don't know what it feels like. Our only
> reference is what we have always seen on TV through the
> on-board cameras. And the problem here is that these are very
> wide angled lenses that make everything appear to go by much
> faster, and they greatly exaggerate the "sense of speed". It
> certainly makes for spectacular viewing but that is not what
> the driver sees.
>
> The other day, out of curiosity, I went on the long straight
> of the Circuit Gilles Villeneuve. I adjusted the lens on my
> digital camera to give me an image identical to what my bare
> eye saw from that point. When I compared it to GP4
> screenshots from the same position on the track, the view
> that came closest was the cockpit view. All the other views
> were stretched out in front like through a wide-angled lens.
> In fact, even the cockpit view was slightly stretched out.
>
> So, I'm sorry to disappoint you but our perception of speed
> has been unrealistically corrupted by these on-board cameras
> and race games that exaggerate speed in the same way. Sure,
> the "enhanced" sense of speed might feel more thrilling but
> don't claim that it is more realistic. I prefer realism. If
> you prefer an artificial sense of speed, there are Star Wars
> games for that.
>
>
Great replay man..........
You only have to look at objects passing you in a road car doing 100mph, they don't fly past that fast.
Next time you are in a car on a Motorway, (check there are no cops or speed camera's around first..
) do 100mph and watch a bridge you are driving at, it will take a long time to reach you........
These games do tend to exaggerate speed a little I feel...