HUD 2009 by Valverde and gg62136 *** Released***

Posted by Excalibur 
HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 01:13AM
Posted by: Excalibur
*** HUD 2009 ***


Authors : Valverde and gg62136





Download :[www.mediafire.com]

Fixed for revs up to 18000 tr/mn (to replace into the pnl/HUD 2009 folder:[www.sendspace.com])

Final version of the 2009 counter and new FIA display 2009. Included a simulation of the KERS (Melbourne and Sepang exclusively for the moment).

GPxpatch 3.93 version used



Installation and screens

---Installation:---

1/Copy and replace the entire folder "gfx" into Grand Prix 4/ gpxdata
2/In GPxPatch, GPxSAT tab, select Mode: digital 2004
/!\ Make a backup of your gfx folder if you want to replace older files later.
3/copy and paste the "pnl" folder into Grand Prix 4/gpxdata
4/In GPxPatch, GPxCInfo tab, open the panel.ini file (into the GP4/gpxdata/pnl/ HUD 2009 folder)
5/For the KERS, open the 8 others .ini files (inactif1,2,3; use 1,2&3) included into Melbourne or Sepang folder
6/Launch GP4 (Gpxpatch)






Source: GP4facile.xooit.com

Thanks to: Kreate



Enjoy!

____________________________________________________________________________________________________________________________________________





Edited 3 time(s). Last edit at 09/27/2018 10:00AM by Excalibur.
Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 01:16AM
Posted by: vesuvius
Great work,thanks. Downloaded it already earlier today and it works nicely in game :) only thing is that it uses all 9 slots from gpxCinfo.
cool!! will try this weekend! thanks

Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 01:22AM
Posted by: 32BOBO32
congratulation guys. If i knew time ago that other people was working on it maybe i never start to build one :(

Samuele
32BOBO32
Yes it is true that it uses a lot of slots on Gpxpatch but maybe Valverde will find another solution later...and you are not obliged to use KERS but it is worth a try ;o) ... Anyway, it is a great idea to use a KERS simulation into the game.

That's the french touch

Edit: @ 32BOBO32: No problem , mate! take time to build and release yours. It is always good when people have the choice.

____________________________________________________________________________________________________________________________________________





Edited 3 time(s). Last edit at 04/09/2009 01:37AM by Excalibur.
really nice ;)




- My GP4 Works

very impressive you managed to do that :p

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..
it's working perfect, thank you! :)
Excalibur Wrote:
-------------------------------------------------------
> *** HUD 2009 ***
>
>
> Authors : Valverde and gg62136
>
>
> [img20.xooimage.com]
> 2f02.jpg
>
>
> Download : Kreate
>
> Fixed for revs up to 18000 tr/mn (to replace into
> the pnl/HUD 2009
> folder:[www.sendspace.com])
>
> Final version of the 2009 counter and new FIA
> display 2009. Included a simulation of the KERS
> (Melbourne and Sepang exclusively for the
> moment).
>
> GPxpatch 3.93 version used
>
>
> Installation and screens
>
> ---Installation:---
>
> 1/Copy and replace the entire folder "gfx" into
> Grand Prix 4/ gpxdata
> 2/In GPxPatch, GPxSAT tab, select Mode: digital
> 2004
> /!\ Make a backup of your gfx folder if you want
> to replace older files later.
> 3/copy and paste the "pnl" folder into Grand Prix
> 4/gpxdata
> 4/In GPxPatch, GPxCInfo tab, open the panel.ini
> file (into the GP4/gpxdata/pnl/ HUD 2009 folder)
> 5/For the KERS, open the 8 others .ini files
> (inactif1,2,3; use 1,2&3) included into Melbourne
> or Sepang folder
> 6/Launch GP4 (Gpxpatch)
>
> [img11.imageshack.us]
> 5.jpg
> [img218.imageshack.us]
> e07.jpg
> [img212.imageshack.us]
> e19.jpg
>
>
> Source: GP4facile.xooit.com
>
> Thanks to: Kreate
>
>
>
> Enjoy![www.emoticons.free.fr]
> /wink.gif


If only this new graphics pack could be converted to F1C
Hi!

It works great and it looks great too, but it needs too much performance of my computer. Now starting out of the last grid I have a CPU Load of 500 and more. With the old 2006 panel I had a CPU Load of 90. Does anybody know, how I can solve this problem?
i have the same performance problems.
Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 12:27PM
Posted by: zapppa
me too
It is strange because I don't have performance troubles and I don't get a high PC. It is like a smallpanel.ini... Try without KERS and tell me if it is better...

____________________________________________________________________________________________________________________________________________

Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 03:16PM
Posted by: 32BOBO32
i tried this morning and no problem (i'm not using kers)

Samuele
32BOBO32
Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 03:32PM
Posted by: Gigi4
No problems (and no kers)







Great, but i prefer the old 05-08 TV Style though :),still nice..can't wait too boost my car on that kers

2 Hot 2 Handle.

MS-


KR -



"You must always pick the worst car and the worst team on the grid, to be the best."
—Fangio
thank you very much :) it works perfect without any problems and with kers ;)
Hi!

I have tried the panel without KERS but I have still the same problem!

I have the same problem with my helmets in GP4:
With the original helmets I have a CPU Load of nearly 100 (by starting out of the last grid). If I install the now available 2009er helmets together with the other helmets of the 2008 Helmetset bei Daimon I have a CPU Load of 2000 by starting out of the last grid. After overtaking a few cars the CPU Load falls to 60.

It would be great if somebody of you could help me with my problems!
Re: HUD 2009 by Valverde and gg62136 *** Released***
Date: April 09, 2009 05:47PM
Posted by: Ahlex
Great job guys !

Any PO problem here.

Excalibur ecrit:
-------------------------------------------------------
> Edit: @ 32BOBO32: No problem , mate! take time to
> build and release yours. It is always good when
> people have the
> choice.[www.emoticons.free.fr]
> t/wink.gif

+ 1, you always make great quality work 32BOBO32 :)

_________________

[gp4facile.xooit.com]
ferrariracer ecrit:
-------------------------------------------------------
> Hi!
>
> I have tried the panel without KERS but I have
> still the same problem!
>
> I have the same problem with my helmets in GP4:
> With the original helmets I have a CPU Load of
> nearly 100 (by starting out of the last grid). If
> I install the now available 2009er helmets
> together with the other helmets of the 2008
> Helmetset bei Daimon I have a CPU Load of 2000 by
> starting out of the last grid. After overtaking a
> few cars the CPU Load falls to 60.
>
> It would be great if somebody of you could help me
> with my problems!

I suggest you to create a new thread about your problem because it doesn't come from the HUD and there is a lot of to say about that and it depends of several things... But anyway, first, I suggest you to resize the helmets with Slimtex (Zaz tools) or Texresizer (LO2k - Realgpx.com)..But there are also other things to check: carshapes, textures, tracks, graphics options, etc...I will be more precise if you make a thread about that...

____________________________________________________________________________________________________________________________________________

Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy