Project HUD 2009 [NEWS 13/04/2009 - PAGE 4 - LAST WIP SCREENSHOT]

Posted by 32BOBO32 
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 12, 2009 08:26PM
Posted by: vesuvius
Looks great, good work Samuele :p
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 12, 2009 08:47PM
Posted by: Atticus.
the dark background under the "brake" is missing.

also it would be better if you had placed the battery image a little lower.

otherwise fantastic work keep it up mate!
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 12, 2009 09:01PM
Posted by: SchueyFan
looks fantastic!

so how does the KERS function work exactly? do you just press a button and it 'works'?

also, the full KERS should be 6.8 seconds i think, so you can work out from there how fast it drains ;)





X (@ed24f1)
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 12, 2009 09:14PM
Posted by: 32BOBO32
Atticus. Wrote:
-------------------------------------------------------
> the dark background under the "brake" is missing.

is missing also in real part mate :P
For battery position: it is correct, it's a matter of my wide screen resolution :P

SchueyFan. Wrote:
-------------------------------------------------------
> so how does the KERS function work exactly? do you just press a button and it 'works'?
> also, the full KERS should be 6.8 seconds i think, so you can work out from there how fast it drains

Eh eh, no mate, no button needed.. As TC in 2006, hud simulation is fictionally.
It is based on lap time.. so kers will be full on starting line (as in tv), then in a point of the time lap it will start to work and to drop its charge, it will follow a normal period and then a second kers use until kers will be completelly over. And as tv races kers will be full again at finish line :P Of course it works only for Ferrari,renaul,Mclaren and one BMW (but you cans set this option), and kers will not be charged in pits :P
For now i set kers to work about 6 second if i remember right :P

Samuele
32BOBO32



Edited 1 time(s). Last edit at 04/12/2009 09:23PM by 32BOBO32.
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 12, 2009 09:18PM
Posted by: SchueyFan
ok, that sounds good!





X (@ed24f1)
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 13, 2009 12:45AM
Posted by: Cyberacer
Yeaaaa!!! - VERY GOOD.

The battery drainage will be the same in all tracks or will be track-specific?

I know you used drain times from Melbourne but if it's not track-specific we will see it draining even while braking - just like in your video from Imola.

_________________________
some of my GP4 works ...
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 13, 2009 11:26AM
Posted by: 32BOBO32
Cyberacer Wrote:
-------------------------------------------------------
> Yeaaaa!!! - VERY GOOD.
>
> The battery drainage will be the same in all
> tracks or will be track-specific?
>
> I know you used drain times from Melbourne but if
> it's not track-specific we will see it draining
> even while braking - just like in your video from
> Imola.

It is non track specific. it is based on lap time, also if we use a track specific ini based on track sectors we can have a use of kers when car is braking or stopped. So i prefered to use lap time mode because of in this way there is no need to use 8 gpxpatch slots :P (only 1)

Samuele
32BOBO32
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 13, 2009 11:43AM
Posted by: 23601
SchueyFan schreef:
-------------------------------------------------------
> looks fantastic!
>
> so how does the KERS function work exactly? do you
> just press a button and it 'works'?
>
> also, the full KERS should be 6.8 seconds i think,
> so you can work out from there how fast it drains
> ;)


KERS works for 6.5 sec and gives a boost for an extra 80 hp per lap.
(see video "rule book" of RedBull)

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
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Edited 1 time(s). Last edit at 04/13/2009 11:45AM by 23601.
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 13, 2009 05:58PM
Posted by: SchueyFan
ok, i was close ;)





X (@ed24f1)
Re: Project HUD 2009 [NEWS 12/04/2009 - PAGE 3]
Date: April 13, 2009 08:52PM
Posted by: 32BOBO32
HELP NEEDED! =)
I cannot find a screen or video with HUD in this situation. When speed is low, dows the first sector of speedometer work like the others or does it work like throttle item?


Samuele
32BOBO32

Done! Finally! I have only to set some minor thinghs and to create a small and a mph version of all and then it will be release to comunity. Watch your baby ingame and discover that it works it is something of wonderfull!

Samuele
32BOBO32
Can't wait for the release!:P

________________________________________________________________________________



Lotus F1 2O1O by Pityr [W.I.P]: [www.grandprixgames.org]
Fictional 2O1O Car [W.I.P] > restart soon >: [www.grandprixgames.org]
Repsol F1 Team [W.I.P]: [tmp.grandprixgames.org]
awesome work. congrats! you were accurate, quick and informative.

best wishes and can't wait for the release!
Yeah, this looks amazing.
Looking forward to the release.
Well Done :)
AHh, cant wait till its easy, going to looks real smooth :)

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Looks fantastic :)
Maybe you could place the hud a bit lower without covering the mirror.

wow that's great! Thank you for your hard work :)
looks fantastic, thanks!





X (@ed24f1)
Quote

Watch your baby ingame and discover that it works it is something of wonderfull!
That's the joy of coding :)

Change to HUD in China
- X on battery for cars without KERS

Note: Dark background for Brake section.




Edited 1 time(s). Last edit at 04/19/2009 02:08PM by Traction.
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