eXqO's Workthread - [Release]TeamArt 2009 (Interlagos Version Added) (Link Page 1)

Posted by exqo 
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 10, 2009 02:31PM
Posted by: exqo
It will be corrected in the V2 ;)

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Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 10, 2009 03:02PM
Posted by: james84
Done, it works well!
Thanks for your help!
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 10, 2009 09:20PM
Posted by: madotter
Also, I think the bridgestone logo on the nose isn't quite in the middle. Excellent work though :)
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 13, 2009 12:37AM
Posted by: Charrel
HI mate,

First ive added the Brawn gp Car, and it looks great..

But now I have also added the Vjm02..

But now both teams have the vjm02 livery, got any idea why?
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 13, 2009 01:11AM
Posted by: n00binio
read page one



used to be GPGSL's Nick Heidfeld
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 13, 2009 12:14PM
Posted by: Charrel
Excalibur schreef:
-------------------------------------------------------
> You can rename the assigned textures under
> GP4Builder. it will save the coordinates.


WHat if I dont have gp4 builder? Or is that something you really need as a gp4 player?

Cant I manualy rename the texure files?

I have 4 Force India's now :S
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 13, 2009 12:22PM
Posted by: SchueyFan
i can't see any reason not to have GP4 Builder.

you could probably do the renaming in Zmodeler or something similar, but its much easier in GP4 Builder.





X (@ed24f1)
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 13, 2009 02:27PM
Posted by: gezere
Charrel ecrit:
-------------------------------------------------------
>
> WHat if I dont have gp4 builder? Or is that
> something you really need as a gp4 player?
>

it's your choice :) so wait for V2 :)

Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 14, 2009 02:46PM
Posted by: MARSALA
Please can someone please upload
the correct files before version2 comes
out, cause I have no idea what to do.
kindly appreciate it :(
cheers.
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 14, 2009 03:50PM
Posted by: MARSALA
H E L P
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 14, 2009 03:52PM
Posted by: SchueyFan
have you tried using the instructions posted on the bottom of last page?





X (@ed24f1)
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 14, 2009 04:40PM
Posted by: exqo
Don't worry !
The V2 is coming, this weekend ;)

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Edited 1 time(s). Last edit at 03/14/2009 04:41PM by exqo.
Re: [Release] Brawn GP BGP001 (Fantasy Shape)
Date: March 14, 2009 07:53PM
Posted by: MARSALA
@exqo

Thanks my Man for the info! :)
Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 16, 2009 01:50PM
Posted by: exqo
The V2 is available ! ;)

Enjoy !

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Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 16, 2009 02:18PM
Posted by: SchueyFan
nice work, but the tex size is over 2 times higher - i don't think that is necessary for such a simple livery...





X (@ed24f1)
Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 16, 2009 02:54PM
Posted by: MARSALA
Thank U so much!!!
Awesome
Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 16, 2009 06:33PM
Posted by: J-C
SchueyFan Wrote:
-------------------------------------------------------
> nice work, but the tex size is over 2 times higher
> - i don't think that is necessary for such a
> simple livery...

Thats because its not a dxt5 format. He maid a .tex file
and kept it as a tga !!. Anyway its easy to convert
using slimtex. ;-)

07 No Tsm Track Pack__GPGSL08 Mod__range">97 TeamArt
Tutorial how to compile a No Csm Mod
Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 17, 2009 01:35PM
Posted by: SchueyFan
Re: [Release] Brawn GP BGP001 V2 (Fantasy Shape)
Date: March 18, 2009 04:24PM
Posted by: Charrel
HI mate,

Same as I asked on the other forums :P

I changed the names etc.. And it worked corectly.. But stil there are some thing not working corectly.. Got any idea what i did wrong?

My last work is available on the 1st page ;)


GridCars 2009 Preview :





TeamArt 2009 Preview :





Enjoy ;)

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Edited 1 time(s). Last edit at 04/17/2009 03:02PM by exqo.
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