Ferrari F60 by Soulbringer [RELEASED] see page 1.

Posted by soulbringer 
edit... :/

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..




Edited 1 time(s). Last edit at 04/12/2010 12:16AM by phantaman.
will the template be released in future?



My GPGSL Career
senna9194 Wrote:
-------------------------------------------------------
> will the template be released in future?

I imagine you hawing whip in your hands while typing this. ;-)

give me few days to make it.
soulbringer Wrote:
-------------------------------------------------------
> senna9194 Wrote:
> --------------------------------------------------
> -----
> > will the template be released in future?
>
> I imagine you hawing whip in your hands while
> typing this. ;-)
>
> give me few days to make it.

ok.thanks for the car:-)



My GPGSL Career
Wow!

Absolutely stunning car! Congratulations! I loved the exaust details...You are a master!

Regards
Re: Ferrari F60 by Soulbringer [RELEASED] see page 1.
Date: April 07, 2010 07:37PM
Posted by: tiko
Hey Soulbringer...
Could the textures have a red more darker?
thanks...
Hi!
Here's a bad boy I've been working on lately. Its nearly finished as template for Spanish version for that matter.




@tiko Sure I could do that, but it would mean another texture file for people to download, I rather wouldn't do that.
Wow!

The car is looking great, Soulbringer! The first version looks absolutely stunning ingame...What will be the changes for the new version!

Regards
Re: Ferrari F60 by Soulbringer [RELEASED] see page 1.
Date: April 09, 2010 03:03PM
Posted by: Vandusk
a really nice car soulbringer - is it possible that you will release in the future the car without that wheel cover? I ask you because I hate this covers and I'm sure, some others hate them also. :-)
Thanks guys.

@jucksman the changes are:
Its based on Australian GP (I might do minor changes for Chinese, Bahrain and Malaysian GP). Exhaust, diffuser, under nose floor, under nose winglets, front wing front and rear end plates are different.

@Vandusk.

The regulations still allowed wheel covers in 2009 so I'm gonna keep them. :-)
Just kidding, however I'm trying to make cars as detailed as possible with relatively low number of polys, and it would feel weird to remove covers because they do add a level of reality to the car.
They are easy to delete in GP4 Builder too if you dislike them



Races: 163 - Wins: 23 - Pole Positions: 24 - Fastest Laps: 22
Season 9: Constructors' Champions
looking great my friend :)


-------------------------------------------------
Ice Hockey is my Religion!
Soulbridger, could you make an update to fix the texture from wheel covers?

It's because:
- the left rear wheel cover
- the right front wheel cover

Booth textures are "invert" and shows the "BBS" name wrong.....

Do you understand?

------------------------------------------------------------------------------------------------


PLEASE VISIT: Grand Prix Mods Blog
exist a possibility in the future do fantasy textures of F10? :p

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..
kerleyf1 Wrote:
-------------------------------------------------------
> Soulbridger, could you make an update to fix the
> texture from wheel covers?
>
> It's because:
> - the left rear wheel cover
> - the right front wheel cover
>
> Booth textures are "invert" and shows the "BBS"
> name wrong.....
>
> Do you understand?

Schhhhhh!
Someone might hear!
:-)
You are right, I never thought about it.
Hey, Soulbringer!

How's is beautiful ferrari going? Any plans for releases/updates?

Regards
have someone the tweaker coordinates for this car?
These are the tyre tweaker coordinates that I use.

[TYRE_POSITIONS_CAR03]
VALUE01 = @FrontRight
VALUE02 = @FrontLeft
VALUE03 = @RearRight
VALUE04 = @RearLeft
; aliases -------------------------------------------------------------------
FrontRight = 0.69910, -0.22465, 1.15885
FrontLeft = -0.69910, -0.22465, 1.15885
RearRight = 0.69670, -0.22410, -1.67015
RearLeft = -0.69670, -0.22410, -1.67015


[TYRE_POSITIONS_CAR04]
VALUE01 = @FrontRight
VALUE02 = @FrontLeft
VALUE03 = @RearRight
VALUE04 = @RearLeft
; aliases -------------------------------------------------------------------
FrontRight = 0.69910, -0.22465, 1.15885
FrontLeft = -0.69910, -0.22465, 1.15885
RearRight = 0.69670, -0.22410, -1.67015
RearLeft = -0.69670, -0.22410, -1.67015

Glenn(Cdn)
thank you :)
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy