[W.I.P.] 2009 vehicles

Posted by Dutch_Can 
Re: [W.I.P.] 2009 vehicles
Date: January 27, 2009 01:26PM
Posted by: fongu
If I had nothing to do, I'm sure I'd be able to make a car in a few days ;-) sadly my uni life is over


Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 03:34AM
Posted by: Dutch_Can
i think anybody can build them, I did this in a few days after that the tweaking came and still goes on dedication is the key and how realistic you want it
Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 01:45PM
Posted by: Dutch_Can
Well I hope I did alright with the curves this time here is another update.And a question for anybody who is interested but i am looking for someone who can map this car it is much appreciated.












Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 02:55PM
Posted by: SandroX
:)



Edited 1 time(s). Last edit at 01/31/2009 04:19PM by SandroX.
Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 04:27PM
Posted by: tjzadsl
When fabrication is finished
Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 06:35PM
Posted by: Briere
I heard from reliable sources that is would take about 5 years to complete in order to get as accurate a result as possible :)
Re: [W.I.P.] 2009 vehicles
Date: January 28, 2009 07:24PM
Posted by: ___Flanker___
freat work Dutch_Can.

good news see 09 season cars projects.
Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 07:15PM
Posted by: Chunter
Dutch_Can Wrote:
>
>
> P.S. I am looking for a painter I.ll map it myself
> but I have no idea where to get textures and how
> to texture.
>
>
>
>


i'm up for some painting action if you still need help,all i'll need is a reminder of which tools i'll need to look at the textures,is it still zmodeler ?
Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 07:15PM
Posted by: Chunter
double post plz delete.



Edited 1 time(s). Last edit at 01/30/2009 07:16PM by Chunter.
Re: [W.I.P.] 2009 vehicles (TF109 on pg5)
Date: January 30, 2009 07:30PM
Posted by: Dutch_Can
I kinda got bored and started the TF109 I might get more bored and start other cars ;-)
In the mean time enjoy and hopefully the next update wil be with textures











Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 08:04PM
Posted by: plodekk
Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 08:53PM
Posted by: msater
Nice TF109! Looking forward to seeing the cars textured.



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Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 08:56PM
Posted by: tjzadsl
Dutch

how does F60
Re: [W.I.P.] 2009 vehicles
Date: January 30, 2009 09:00PM
Posted by: SkaaningeN
ohh, great job! :)


-------------------------------------------------
Ice Hockey is my Religion!
Re: [W.I.P.] 2009 vehicles
Date: February 07, 2009 06:13PM
Posted by: Dutch_Can
Small update I also have a lod file but I get an error when i put it into my wad file actually my gp4 crashes as soon the track loads.



Re: [W.I.P.] 2009 vehicles
Date: February 07, 2009 06:25PM
Posted by: jayadsl
- -so many surface.....
Game will overload...

my R29‘s front and rear wings

Re: [W.I.P.] 2009 vehicles
Date: February 07, 2009 09:29PM
Posted by: MARSALA
BRAVO!
Re: [W.I.P.] 2009 vehicles
Date: February 07, 2009 11:07PM
Posted by: Dutch_Can
jayadsl Wrote:
-------------------------------------------------------
> - -so many surface.....
> Game will overload...
>
> my R29‘s front and rear wings
>


Do you mean faces?
Cause mine has only 6881 faces while the F2008 has 33965 faces.
Another question does GP4 require the exact name of each part as shown in the picture.





I know a lot of question but this is the first time I do this and you gotta start somewhere
Re: [W.I.P.] 2009 vehicles
Date: February 07, 2009 11:24PM
Posted by: racingstefan
Yes, it really needs those 28 objects, or the game will stay chrashing to desktop...



Re: [W.I.P.] 2009 vehicles
Date: February 08, 2009 12:39AM
Posted by: Gigi4
If you want i can help you making him work ingame, and i could also try to map the shape







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