In the post that started this thread Maniak said:
What do you think guys? Is f12k2 more realistic than gp4 or not? Please don't come with "fanboy" (thanks to Morbid for the poetic license) stuff. Try to be fair and rational.
Well since then the next 36 threads have become extremely highbrow thanks in some part to our resident highly educated trainee Philosopher and Historian, Morbid. (no offence intended)
I just wanted to get back to Maniak's point with a cutting from a post I made last week:
QUOTE:
However despite all the slagging off by GPx diehards here I think F1 2002 is a VERY good game.
1 It works AND FAST out of the box.
2 FF effects 500% better
3 Car NOT ON RAILS - under/over steer, slides and shudders sideways just like I imagine a real F1 would - handles just like my Cosworth (when I could still drive it) GP4 handles like Scalextric IMHO
Yes it has things that are not so good but it hasn't got over 100 bugs - I been playing it for a week - not seen 1 yet. Graphics subjective - some like some don't but it is NOT bad and it motors
SOUND on F12002 I believe SUCKS and tracks too wide but overall IMHO it is A BETTER F1 GAMING EXPERIENCE.
Now I WAS a GPx DIEHARD - but GP4 killed me off and I bought F12002 - Always hated EA Sports games when I have tried the demos before BUT I think they have cracked it and are winning the F1 war."
END QUOTE.
Earlier guys were talking about bum-o-meters to feel the car. Well I think the best we have is a hand/wrist-o-meter (FF Wheel) and IMHO GPx games have the WORST FF engine of any driving game since GP2 (exactly - no FF support) and Test Drive x. If all you get is slight kerb rumble and 1 jerk when you "hit the tyrewall" what is the point.
Basically it is a waste of cpu power because it gives you no useful feedback AT ALL
In F12002 the feedback IS IMHO the best I have ever experienced in any game/sim since GPL and is better than GPL but then it should be it is 2 or 3 years newer. Why GC cannot learn from others like Papyrus and EA Sports I don't understand. Do what the Japanese do - take it apart find out how it is done and do it better. Do it like GC improving your product without looking at the competition you get left behind like British Leyland / Rover did.
I have NOT driven or been a passenger in an F1 car BUT I HAVE driven Formula Fords, Formula Vauxhalls and various racing saloon cars, (at Brands and Thruxton Racing Schools several times), also Mk1 Escort Rally car, Skoda Rally car, Mk1 Lotus Cortina and Mk1 GT Cortina Rally cars (mine in the 70's), Sierra Cosworth road car (REAL COSSIE which I still own but can't drive due to spinal injury and inability to pump clutch any more - not the "noncy" Sapphire) and a racing Truck at Brands (Now that was an enlightening experience - acceleration and handling was outstanding !) So I do have some experience with the "real thing"
So if we havn't got a bum-o-meter nor a g-force-o-meter to "feel" then we must have feel through the steering column and GPx just don't go there still. EVEN NOW in the year 2002 and FF has been out what 5 years ?
F1 2002 DOES - you even feel the shudder of those big slicks as they slip sideways when you get it wrong. The FF effects also give you the chance to correct the over/understeer or even induce them if required, and this then gets the "sawing the wheel back and forth" effect.
I think because GP4 doesn't reproduce these effects "if you get it (reasonably) right" you turn in and exit "on rails" a- la Scalextric. If you "get it wrong" you cannot correct the slide or oversteer and as I read somewhere else "you go off in a canned spin" i.e. once the sim decides you have got it wrong you cannot correct it. Opposite lock or more/less gas or brake changes nothing - YOU'RE OFF THE ISLAND in BLACK FLAG country (another badly implemented idea IMHO - as good as Refs in South Korea Matches at making decisions)
I think because F12002 DOES give you enough feedback to know what attitude the car is taking and which wheel(s) have/have not got grip it does accept input to change this - if you have oversteer you steer in and it corrects, too much and you start "sawing" get it wrong and you still go off (but don't get slowed by a stupid black flag)
My conclusion is (leaving aside graphics and tracks etc - discussed at length elsewhere) F12002 is a much more accurate and enjoyable driving experience than GP4.
I think GP4 is losing the plot - living on it's earlier laurels in the cause of Corporate $$$ and NOT really improving what we all want i.e. the simulation elements. Yes I like it to look good (and GP4 DOES THIS VERY WELL) but if it drives like Scalextric I lose interest.
Well sorry about the verbal diarhoea but that's my opinions and I have been rational.
PIII 1.0GHz Abit SA6-R MSI GEForce3 512MB SBLive5.1 Win98SE/XPPRO dual boot Mirrored IBM 7200rpm UDMA100 disks Guillemot Ferrari FF Wheel