Barcelona 2007 & 2008 - Silver5 and SchueyFan [RELEASED] Update on Page 2

Posted by SchueyFan 
it's one nice track my friend.
but only small problem in the rain.

only in this part of the track.


btw this happening too wind i out tunnel of monaco. anyone know how fix that? only in the rain.



but is one great track, thanks all work on. :)

November 2, 2008
My heart stop beating two laps for the end. I back alive on last turn.
Here is the error log I get with Barcelona 2008 track and original cars.wad :(

Starting log
GPxPatch version: 3.92
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1535 MB (free: 1106 MB)
Debugging gp4.exe
Process created:
Process ID = 0x000008d8
Process handle = 0x00000078
Main thread ID = 0x00000a3c
Main thread handle = 0x00000074
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000a3c
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path ntdll.dll
base 0x7c900000
size 706048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 989696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 285184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\USER32.dll
base 0x7e410000
size 578560
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 584704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dinput8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\winspool.drv
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\ole32.dll
base 0x774e0000
size 1287168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\winmm.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dsound.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\wsock32.dll
base 0x71ad0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WS2_32.dll
base 0x71ab0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a3c
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 706048)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a3c
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x010c0000...
Injection succesful
Setting instruction pointer to injected code (0x010c0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\uxtheme.dll
base 0x5ad70000
size 218624
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a48
Thread handle = 0x000000d4
Start address = 0x7c8106e9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\CLBCATQ.DLL
base 0x76fd0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\OLEAUT32.dll
base 0x77120000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dplayx.dll
base 0x6c750000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008ec
Thread handle = 0x000000f0
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
base 0x773d0000
size 1054208
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae8
Thread handle = 0x0000010c
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x669a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\mswsock.dll
base 0x71a50000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\hnetcfg.dll
base 0x662b0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\System32\wshtcpip.dll
base 0x71a90000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpnhupnp.dll
base 0x6c6d0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rasapi32.dll
base 0x76ee0000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rasman.dll
base 0x76e90000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\NETAPI32.dll
base 0x5b860000
size 337408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\dpnhpast.dll
base 0x6c6f0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x6c6f0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000878
Thread handle = 0x00000144
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x6c6d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000878
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x662b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x669a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008ec
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\DNSAPI.dll
base 0x76f20000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\rasadhlp.dll
base 0x76fc0000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76f60000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WINTRUST.dll
base 0x76c30000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\CRYPT32.dll
base 0x77a80000
size 599040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\MSASN1.dll
base 0x77b20000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005ec
Thread handle = 0x00000164
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread handle = 0x00000168
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread handle = 0x0000016c
Start address = 0x7c8106e9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path
base 0x019d0000
size 2897920
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000032c
Thread handle = 0x00000174
Start address = 0x7c8106e9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\userenv.dll
base 0x769c0000
size 727040
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread handle = 0x0000017c
Start address = 0x7c8106e9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\cryptnet.dll
base 0x75e60000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\PSAPI.DLL
base 0x76bf0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\SensApi.dll
base 0x722b0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WINHTTP.dll
base 0x4d4f0000
size 354304
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x732f0000
>> nv4_disp.dll>>
>> NVIDIA GeForce 7600 GS>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x732f0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 7600 GS>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\SETUPAPI.DLL
base 0x77920000
size 985088
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path I:\Pelit\GP4_testiversio\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread handle = 0x000001c0
Start address = 0x7c8106e9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c74
Thread handle = 0x000001d0
Start address = 0x7c8106e9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c48
Thread handle = 0x000001d8
Start address = 0x7c8106e9
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\System32\spool\DRIVERS\W32X86\3\SUGE1UI.DLL
base 0x6a900000
size 224252
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\COMCTL32.dll
base 0x5d090000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\SYSTEM32\SPOOL\DRIVERS\W32X86\3\SUGE1U.DLL
base 0x10000000
size 606208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\VDMDBG.dll
base 0x5ad60000
size 26112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\wow32.dll
base 0x0ffb0000
size 264192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\appHelp.dll
base 0x77b40000
size 125952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\SHELL32.dll
base 0x7c9c0000
size 8461312
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\ntvdm.exe
base 0x0f000000
size 420864
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\comdlg32.dll
base 0x763b0000
size 276992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\IMM32.dll
base 0x76390000
size 110080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\OLEPRO32.DLL
base 0x5edd0000
size 84992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\tsappcmp.dll
base 0x5b430000
size 52224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\MSIMG32.DLL
base 0x76380000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path
base 0x04300000
size 835584
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x5edd0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x0ffb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x763b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x0f000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x7c9c0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x77b40000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x5ad60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x76380000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x04300000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path
base 0x04200000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce8
Thread handle = 0x00000218
Start address = 0x7c8106e9
Thread local base = 0x7ffd4000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c38
Thread handle = 0x0000021c
Start address = 0x7c8106e9
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c38
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000082c
Thread handle = 0x0000021c
Start address = 0x7c8106e9
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000082c
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
path D:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000a3c
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce8
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a3c
First chance exception
Exception address: 0x00463a04
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x072cb589
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000a3c
Unhandled exception
Exception address: 0x00463a04
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x072cb589
Stack trace:
00463A04: Pelit\GP4_testiversio\GPxPatch.exe! <no symbol>
Registers:
EAX=000BB557 ECX=000001F3 ESI=00000003
EBX=072CB589 EDX=000001FF EDI=0000011D
CS:EIP=001B:00463A04
SS:ESP=0023:0012E3A4 EBP=000001FF
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0012e3a4: 00000016 01f63840 00000001 000142b4 '....@8.......B..'
0012e3b4: 3f79907f 00000200 00000200 0b0adf60 '..y?........`...'
0012e3c4: 01f9f2ac 00000000 000001ff 00000000 '................'
0012e3d4: 072f3840 000000eb 00000047 072f3bec '@8/.....G....;/.'
0012e3e4: 3b800000 00000000 00000800 072d0040 '...;........@.-.'
0012e3f4: 3b800000 00000000 44000000 44000000 '...;.......D...D'
0012e404: 48474952 00000054 5446454c 00000000 'RIGHT...LEFT....'
0012e414: 00504f54 00000000 54544f42 00004d4f 'TOP.....BOTTOM..'
0012e424: 4b434142 00000000 4e4f5246 00000054 'BACK....FRONT...'
0012e434: 00000016 00000001 00000000 00000001 '................'
0012e444: 00100000 00000000 00000200 00000200 '................'
0012e454: 06f30020 06ff0020 070b0020 0b8e82a0 ' ... ... .......'
0012e464: 07150020 07210020 6c65505c 475c7469 ' ... .!.\Pelit\G'
0012e474: 745f3450 69747365 73726576 6d5c6f69 'P4_testiversio\m'
0012e484: 5c737061 6c6f6d49 30303261 6e455c31 'aps\Imola2001\En'
0012e494: 63614676 4f524665 542e544e 00004147 'vFaceFRONT.TGA..'
0012e4a4: 0b0add30 ffffffff 0b0add30 0b0add38 '0.......0...8...'
0012e4b4: 0b0add30 0000000a 7c96d144 00000000 '0.......D..|....'
0012e4c4: 00000000 00000000 000adfb0 00000000 '................'
0012e4d4: 00000000 00150168 00030000 00150178 '....h.......x...'
0012e4e4: 00000050 00150000 0012e2e8 00150000 'P...............'
0012e4f4: 0012e578 7c90e900 7c9192f8 ffffffff 'x......|...|....'
0012e504: 7c9192ef 0012e588 7c96d160 00150608 '...|....`..|....'
0012e514: 7c96d144 00150000 00000000 00150000 'D..|............'
0012e524: 00000000 00150000 ffffffff 7c96d144 '............D..|'
0012e534: 7c949564 00150000 50000161 7c9192ef 'd..|....a..P...|'
0012e544: 00000000 0012e9cc 00150000 0b0add78 '............x...'
0012e554: 0b0add30 00000050 00150000 00000050 '0...P.......P...'
0012e564: 00000000 0b0add38 01000000 0012e518 '....8...........'
0012e574: 01000000 0012e7a8 7c90e900 7c96d168 '...........|h..|'
0012e584: ffffffff 7c96d144 7c949564 00150000 '....D..|d..|....'
0012e594: 50000161 7c9192ef 00000000 000142b4 'a..P...|.....B..'
0012e5a4: 00150000 04690500 00150000 0012e5dc '......i.........'
0012e5b4: 0b846c90 01e645a4 00000016 00000001 '.l...E..........'
0012e5c4: 0c000000 00000002 00040000 00000000 '................'
0012e5d4: 00000100 00000100 00040000 0012e618 '................'
0012e5e4: 6d9fc5b3 0012e5f8 0b846c90 01e645a4 '...m.....l...E..'
0012e5f4: 00000000 00000016 00000001 0c000000 '................'
0012e604: 00000002 00040000 00000000 00000100 '................'
0012e614: 00000100 0012e630 6d9f880a 01e645a4 '....0......m.E..'
0012e624: 0012e64c 00000016 01f9f260 00000000 'L.......`.......'
0012e634: 00450623 0b846c90 00000000 0b0adfb0 '#.E..l..........'
0012e644: 7c949380 0b0ae010 00000238 feeefeee '...|....8.......'
0012e654: 00150000 0b0add30 01f63840 000142b4 '....0...@8...B..'
0012e664: 00000016 0044fe7e 0044fe98 01f657b0 '....~.D...D..W..'
0012e674: 01f63bc7 000142b4 01f63840 0000043f '.;...B..@8..?...'
0012e684: 00690630 ffffffff ffffffff 00000001 '0.i.............'
0012e694: 3f800000 00000000 00000050 00000016 '...?....P.......'
0012e6a4: 01f9f2ac ffffffff 011d0000 7c927764 '............dw.|'
0012e6b4: 046904f8 011d0000 04690500 00000000 '..i.......i.....'
0012e6c4: 00000000 00150000 0b0add30 0b0add30 '........0...0...'
0012e6d4: 7c949380 0b0add90 000004b8 feeefeee '...|............'
0012e6e4: 000142b4 0b0add30 00150000 0b0add30 '.B..0.......0...'
0012e6f4: 00000000 0012e7dc 7c9276ea 00150000 '.........v.|....'
0012e704: 7c927764 0b0add30 00150000 0b0add38 'dw.|0.......8...'
0012e714: 04150000 046904f8 00000128 011d57e0 '......i.(....W..'
0012e724: 00150000 0b0add38 00000000 00150000 '....8...........'
0012e734: 00000000 0012e76c 7c96c6a7 0bc297b8 '....l......|....'
0012e744: 00000000 010add88 00000000 011d0000 '................'
0012e754: 7c927764 0012e78c 7c96c6a7 011d0000 'dw.|.......|....'
0012e764: 00000000 046904f8 0b0add30 00000050 '......i.0...P...'
0012e774: 0bc297c0 0012e7ec 00000001 00c297c0 '................'
0012e784: 011d0000 00000000 0012e7fc 7c96d9b0 '...............|'
0012e794: 00000000 7c96d994 00150000 0012e59c '.......|........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a48
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c74
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c48
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005ec
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000032c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000a3c
Process exit code = -1073741819
are you using the first release or updated release on Page 2?





X (@ed24f1)
McLeo, upload your f1grapics.cfg

I think I know your problem but can't remember the setting in the cfg.
SchueyFan Wrote:
-------------------------------------------------------
> are you using the first release or updated release
> on Page 2?

Updated from page 2. But it does the same with both versions. Other tracks are fine so the problem can't be cars.wad.
About the bridge problem in the rain:

It's a track problem, and it can be solved. Sorry if the way I'll explain sounds too complicated.

Every object has two sets of coordinates, Center and Global Position. Center coordinates are used to determine basically where the object is. It is used for calculations where object distance is important, as whether the object is or not beyond the "hide all objects" boundary, which can be set in f1graphics.cfg.

The Global Position coordinates are those important in this case because they determine the object's reflection in wet weather. GP4Builder can automatically set an object's Global Position looking at its lowest vertices, which works more than fine for objects on the ground.

However, with objects which do not have vertices on the ground like that bridge, Global Position must be set manually. Its Z coordinate must be equal to the track's Z coordinate at that point. Or still, there is an object which is the structure that holds that bridge - its value for Z Global Position should be all right. That way the reflections will be displayed correctly, apparently below the track, and not in the air as in the picture.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
ok, thanks for the help paulo





X (@ed24f1)
@Paulo:
Nice information...did not know that :) Could you and gildoorf make sure that the latest Barcelona version I worked on recently is ok concerning these values before we release it?

And I hope you already also did it for Magny Cours and Sakhir which will be in my hands soon, so that I don't have to care about this :)

hum, ok Paulo, i hope soon someone fixed and monaco too :)

November 2, 2008
My heart stop beating two laps for the end. I back alive on last turn.
Thanks for the update
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