Melbourne 2007 by TTM crashes in qualifying

Posted by SkaaningeN 
Melbourne 2007 by TTM crashes in qualifying
Date: July 15, 2008 10:45PM
Posted by: SkaaningeN
I have a problem. When I sit in the cockpit and push the regular button to exit the pits the game crashes. I have tried to reinstall the track but that did not work so here is the gpxpload:

Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.00
Verbosity level is 2
OS version info: Windows NT 6.0 build 6000
Total physical memory: 2046 MB (free: 1369 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00001564
Process handle = 0x00000164
Main thread ID = 0x00001164
Main thread handle = 0x00000168
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00001164
Entry point = 0x005db0b6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path ntdll.dll
base 0x76e90000
size 1162656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\kernel32.dll
base 0x76a90000
size 874496
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\d3d8.dll
base 0x6c8d0000
size 1039872
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\msvcrt.dll
base 0x76b70000
size 681472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\USER32.dll
base 0x76550000
size 633856
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\GDI32.dll
base 0x76a40000
size 296448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x76980000
size 770048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\RPCRT4.dll
base 0x76610000
size 788992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\VERSION.dll
base 0x74a90000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\d3d8thk.dll
base 0x6f080000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dwmapi.dll
base 0x73680000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\DINPUT8.dll
base 0x72aa0000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WINSPOOL.DRV
base 0x73510000
size 255488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\ole32.dll
base 0x75750000
size 1314816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\DINPUT.dll
base 0x734c0000
size 136192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WINMM.dll
base 0x73f00000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x767c0000
size 558080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\OLEACC.dll
base 0x73ec0000
size 214016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\DSOUND.dll
base 0x6dd50000
size 445440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\POWRPROF.dll
base 0x74ab0000
size 96768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WSOCK32.dll
base 0x72dc0000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WS2_32.dll
base 0x76c80000
size 178688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\NSI.dll
base 0x770c0000
size 10240
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001164
First chance exception
Exception address: 0x76ed2ea8
Module name: 'ntdll.dll' (base 0x76e90000, size 1162656)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005db0b6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\ShimEng.dll
base 0x73560000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\apphelp.dll
base 0x75580000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\AppPatch\AcGenral.DLL
base 0x69df0000
size 2144256
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\SHLWAPI.dll
base 0x76c20000
size 339968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\UxTheme.dll
base 0x74470000
size 240640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\NETAPI32.dll
base 0x75450000
size 425472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\PSAPI.DLL
base 0x75740000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\MSACM32.dll
base 0x73890000
size 73216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x75a00000
size 11315712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\sfc.dll
base 0x6f8d0000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\sfc_os.DLL
base 0x743c0000
size 38400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\SETUPAPI.dll
base 0x76d00000
size 1585664
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\USERENV.dll
base 0x75600000
size 107008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\Secur32.dll
base 0x755e0000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\urlmon.dll
base 0x76850000
size 1159680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\iertutil.dll
base 0x76cb0000
size 266752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\MPR.dll
base 0x75180000
size 69120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x01570000
size 6250496
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x01570000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x01570000
size 6250496
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x01570000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x01670000
size 6250496
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x01670000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\IMM32.DLL
base 0x765f0000
size 115200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\MSCTF.dll
base 0x75930000
size 805888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\LPK.DLL
base 0x767b0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\USP10.dll
base 0x764d0000
size 502784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\comctl32.dll
base 0x748b0000
size 1648128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x00370000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x00370000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001164
First chance exception
Exception address: 0x005db0b6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x00370000...
Injection succesful
Setting instruction pointer to injected code (0x00370000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\imagehlp.dll
base 0x76fc0000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x76fc0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\imagehlp.dll
base 0x76fc0000
size 152576
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x76fc0000
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015ec
Thread handle = 0x00000250
Start address = 0x76ef0f18
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\CLBCatQ.DLL
base 0x758a0000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dplayx.dll
base 0x72fb0000
size 212992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dpmodemx.dll
base 0x73660000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\TAPI32.dll
base 0x73f80000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rtutils.dll
base 0x74740000
size 36352
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73660000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73f80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x74740000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dpmodemx.dll
base 0x73500000
size 23040
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011bc
Thread handle = 0x0000026c
Start address = 0x76ef0f18
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\TAPI32.dll
base 0x73f80000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rtutils.dll
base 0x74740000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b74
Thread handle = 0x00000278
Start address = 0x76ef0f18
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73500000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b74
base 0x73f80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000b74
base 0x74740000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dpwsockx.dll
base 0x73660000
size 44032
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b74
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\mswsock.dll
base 0x74d90000
size 227328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\System32\wshtcpip.dll
base 0x74820000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dpnathlp.dll
base 0x72f60000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rsaenh.dll
base 0x74b50000
size 228968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\iphlpapi.dll
base 0x74fe0000
size 89600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dhcpcsvc.DLL
base 0x74fa0000
size 204800
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\DNSAPI.dll
base 0x75210000
size 162816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WINNSI.DLL
base 0x74f90000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\dhcpcsvc6.DLL
base 0x74f70000
size 120320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rasapi32.dll
base 0x73fc0000
size 280064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rasman.dll
base 0x74440000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\TAPI32.dll
base 0x73f80000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rtutils.dll
base 0x74740000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015d8
Thread handle = 0x000002b0
Start address = 0x76ef0f18
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73fc0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73f80000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015f8
Thread handle = 0x000002b4
Start address = 0x76ef0f18
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x74740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x74440000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x72f60000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015f8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x74820000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015d8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73660000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011bc
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\NLAapi.dll
base 0x73e00000
size 48128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\System32\winrnr.dll
base 0x6f8f0000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WLDAP32.dll
base 0x76760000
size 288768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\napinsp.dll
base 0x6f8e0000
size 50176
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\pnrpnsp.dll
base 0x6f5b0000
size 62464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\rasadhlp.dll
base 0x72c60000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73e00000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x6f8f0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x76760000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x6f8e0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x6f5b0000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5685248
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x10000000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\mscat32.dll
base 0x73500000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WINTRUST.dll
base 0x74760000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\CRYPT32.dll
base 0x75080000
size 974336
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\MSASN1.dll
base 0x751d0000
size 59904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\imagehlp.dll
base 0x76fc0000
size 152576
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c64
Thread handle = 0x000002dc
Start address = 0x76ef0f18
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\ncrypt.dll
base 0x74f20000
size 193024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\BCRYPT.dll
base 0x74ed0000
size 265728
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000107c
Thread handle = 0x000002e8
Start address = 0x76ef0f18
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\NTMARTA.DLL
base 0x74ad0000
size 120832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\WLDAP32.dll
base 0x76760000
size 288768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\SAMLIB.dll
base 0x751f0000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\GPAPI.dll
base 0x74b30000
size 73728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\slc.dll
base 0x75040000
size 223232
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001050
Thread handle = 0x00000300
Start address = 0x76ef0f18
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\cryptnet.dll
base 0x6eb70000
size 93184
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\SensApi.dll
base 0x6f330000
size 8704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\Cabinet.dll
base 0x73e80000
size 68608
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73500000
>> nvd3dum.dll>>
>> NVIDIA GeForce 8600 GT >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\mscat32.dll
base 0x73660000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73660000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5685248
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x10000000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\nvd3dum.dll
base 0x10000000
size 5685248
>> Antialising set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 8600 GT >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\HID.DLL
base 0x72f20000
size 22016
>> No joysticks found -- closing dinput
>> Closing DINPUT
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path D:\Spel\InfogramesF1\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\gp4tweak.dll
base 0x40000000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\System32\MMDevApi.dll
base 0x73e10000
size 146944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd0
Thread handle = 0x00000340
Start address = 0x76ef0f18
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bd0
path C:\Windows\System32\audioses.dll
base 0x73860000
size 115712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bd0
path C:\Windows\System32\audioeng.dll
base 0x736d0000
size 398848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000bd0
path C:\Windows\System32\AVRT.dll
base 0x74400000
size 12800
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001024
Thread handle = 0x00000350
Start address = 0x76ef0f18
Thread local base = 0x7ffd8000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x72f60000
size 67408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.762_none_10b2f55f9bffb8f8\MSVCR80.dll
base 0x721c0000
size 626688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\msi.dll
base 0x72780000
size 2095616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path
base 0x020a0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Volume = 45 - >> MUSIC:Start Music!
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000163c
Thread handle = 0x00000364
Start address = 0x76ef0f18
Thread local base = 0x7ffd7000
>> Fading!
>> Volume = 0 - >> MUSIC:Stop Music!
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000015f4
Thread handle = 0x00000368
Start address = 0x76ef0f18
Thread local base = 0x7ffd6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c20
Thread handle = 0x0000036c
Start address = 0x76ef0f18
Thread local base = 0x7ffd5000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f08
Thread handle = 0x00000370
Start address = 0x76ef0f18
Thread local base = 0x7ffd4000
>> Fading!
>> Volume = 4 - >> MUSIC:Start Music!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001798
Thread handle = 0x00000374
Start address = 0x76ef0f18
Thread local base = 0x7ffd3000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001798
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
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>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000012f0
Thread handle = 0x00000374
Start address = 0x76ef0f18
Thread local base = 0x7ffd3000
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Faded Out Complete!
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000012f0
Thread exit code = 0
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Fading!
>> Faded Out
>> Fade Back Up Complete!
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
path C:\Windows\system32\mscat32.dll
base 0x73500000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001164
base 0x73500000
>> D3D_InitialiseGameFromMenus() ok

>> Volume = 2 - >> MUSIC:Stop Music!
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f08
Thread exit code = 0
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000163c
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 8
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> No joysticks found -- closing dinput
>> Closing DINPUT
>>
ReAquiring>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c64
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001600
Thread handle = 0x000002dc
Start address = 0x76ef0f18
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000014fc
Thread handle = 0x00000364
Start address = 0x76ef0f18
Thread local base = 0x7ffd7000
>> EVENT (Time: 5123): Car Index 6 - >> event_core_car_START_ENGINE_START_SEQUENCE
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001164
First chance exception
Exception address: 0x004e9bba
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x200ffff8
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001164
Unhandled exception
Exception address: 0x004e9bba
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x200ffff8
Stack trace:
004E9BBA: Spel\InfogramesF1\Grand Prix 4\GPxPatch.exe! <no symbol>
Registers:
EAX=FFFFFFFF ECX=FFFFFFA0 ESI=00000007
EBX=00000006 EDX=0BB223F8 EDI=200FFFE8
CS:EIP=001B:004E9BBA
SS:ESP=0023:0012EE54 EBP=1F9F3480
DS=0023 ES=0023 FS=003B GS=0000
Flags=00010207
Stack dump:
0012ee54: 0012efa8 206337a0 0bb223f8 00000180 '.....7c .#......'
0012ee64: 00000006 00000003 be4cd04a 3fc74941 '........J.L.AI.?'
0012ee74: be41679b 000000fa 000007d0 ffffffa0 '.gA.............'
0012ee84: bf27d45d 3c3af278 3e86a430 3f352fcf '].'.x.:<0..>./5?'
0012ee94: 80000000 00000000 3f800000 00000000 '...........?....'
0012eea4: 00000000 3f800000 00000000 00000000 '.......?........'
0012eeb4: bf800000 00000000 80000000 00000000 '................'
0012eec4: bfc00000 00000000 c0933333 3f800000 '........33.....?'
0012eed4: 3eb8cea2 3eb6ed86 3f5c86ce 00000000 '...>...>..\?....'
0012eee4: 3f6c07ad 3b0a573e bec63f68 00000000 '..l?>W.;h?......'
0012eef4: be0f85ac 3f6f1a3f bea8448d 00000000 '....?.o?.D......'
0012ef04: bfa7d30d 3fc74941 c09999b5 3f800000 '....AI.?.......?'
0012ef14: 3f5c86c9 3eb6ed82 beb8ce9e 00000000 '..\?...>........'
0012ef24: bec63f6a 3b0a5740 bf6c07b0 00000000 'j?..@W.;..l.....'
0012ef34: bea84492 3f6f1a46 3e0f85b0 00000000 '.D..F.o?...>....'
0012ef44: 00000000 00000000 00000000 3f800000 '...............?'
0012ef54: 004f6fb0 0000000e 00000000 004c4b40 '.oO.........@KL.'
0012ef64: 00000000 00000001 baadf00d 00000001 '................'
0012ef74: 206338a8 c0400000 c0a00000 c0400000 '.8c ..@.......@.'
0012ef84: c0a00000 00000000 3f800000 00000000 '...........?....'
0012ef94: 3f800000 00000001 206338e8 206338c8 '...?.....8c .8c '
0012efa4: 20633908 00000043 00000006 00000001 '.9c C...........'
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015ec
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001024
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c20
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000107c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000015f4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001050
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001164
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001600
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000014fc
Process exit code = -1073741819


-------------------------------------------------
Ice Hockey is my Religion!
Re: Melbourne 2007 by TTM crashes in qualifying
Date: July 15, 2008 11:34PM
Posted by: n00binio
could be cars.wad related. did you change anything?
Re: Melbourne 2007 by TTM crashes in qualifying
Date: July 16, 2008 07:38AM
Posted by: Gigi4
I read some warning about pit verge
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