yet another gp4 crash situation (the game not the car!:-)) Date: September 10, 2007 05:13PM Posted by: thinktank | Registered: 16 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 10, 2007 05:26PM Posted by: Viper-F1.com | Registered: 20 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 10, 2007 05:43PM Posted by: Lo2k | Registered: 20 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 10, 2007 05:57PM Posted by: thinktank | Registered: 16 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 10, 2007 06:26PM Posted by: Robert | Registered: 19 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 16, 2007 06:08PM Posted by: dierome | Registered: 17 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 17, 2007 08:31AM Posted by: thinktank | Registered: 16 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 18, 2007 06:48AM Posted by: racingstefan | Registered: 16 years ago |
Starting log GPxPatch version: 3.91 GPx version detected: decrypted GP4 v1.02 Verbosity level is 1 OS version info: Windows XP Service Pack 2 build 2600 Total physical memory: 1535 MB (free: 807 MB) Debugging GP4.exe Process will run on CPU 1 only Waiting for debug events... Debug event: CREATE_PROCESS_DEBUG_EVENT Entry point = 0x005ddec6 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: EXCEPTION_DEBUG_EVENT First chance exception Exception address: 0x7c901230 Exception flags: 0x00000000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: EXCEPTION_DEBUG_EVENT First chance exception Exception address: 0x005ddec6 Exception flags: 0x00000000 Injecting DLL loading code... Injection succesful Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT >> D3D Constructor! >> Starting WinMain Debug event: LOAD_DLL_DEBUG_EVENT >> ** ERROR ** BAD LINE IN SETTINGS FILE : >> g >> >> AUTO-SAVED UPDATED SETTINGS FILE Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT >> WM_ACTIVATE (active)(not minimized) >> Game thread into win95_startup(0) Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000006f0 Start address = 0x7c810659 Thread local base = 0x7ffde000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000006e8 Start address = 0x7c810659 Thread local base = 0x7ffdd000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000006cc Start address = 0x7c810659 Thread local base = 0x7ffdc000 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000694 Start address = 0x7c810659 Thread local base = 0x7ffdc000 Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT >> MMX Enabled Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000674 Start address = 0x7c810659 Thread local base = 0x7ffdd000 Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000670 Start address = 0x7c810659 Thread local base = 0x7ffdc000 Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x0000066c Start address = 0x7c810659 Thread local base = 0x7ffdb000 Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000668 Start address = 0x7c810659 Thread local base = 0x7ffda000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x0000065c Start address = 0x7c810659 Thread local base = 0x7ffd8000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT >> ati2dvag.dll>> >> RADEON 9600 TX>> Debug event: LOAD_DLL_DEBUG_EVENT Debug event: UNLOAD_DLL_DEBUG_EVENT >> Device mode 320 x 200 (format 22) confirmed >> Device mode 320 x 240 (format 22) confirmed >> Device mode 400 x 300 (format 22) confirmed >> Device mode 512 x 384 (format 22) confirmed >> Device mode 640 x 400 (format 22) confirmed >> Device mode 640 x 480 (format 22) confirmed >> Device mode 720 x 400 (format 22) confirmed >> Device mode 720 x 480 (format 22) confirmed >> Device mode 720 x 576 (format 22) confirmed >> Device mode 800 x 600 (format 22) confirmed >> Device mode 848 x 480 (format 22) confirmed >> Device mode 1024 x 480 (format 22) confirmed >> Device mode 1024 x 768 (format 22) confirmed >> Device mode 1152 x 864 (format 22) confirmed >> Device mode 1280 x 720 (format 22) confirmed >> Device mode 1280 x 768 (format 22) confirmed >> Device mode 1280 x 960 (format 22) confirmed >> Device mode 1280 x 1024 (format 22) confirmed >> Device mode 1360 x 768 (format 22) confirmed >> Device mode 1360 x 1024 (format 22) confirmed >> Device mode 1600 x 1200 (format 22) confirmed >> Device mode 320 x 200 (format 23) confirmed >> Device mode 320 x 240 (format 23) confirmed >> Device mode 400 x 300 (format 23) confirmed >> Device mode 512 x 384 (format 23) confirmed >> Device mode 640 x 400 (format 23) confirmed >> Device mode 640 x 480 (format 23) confirmed >> Device mode 720 x 400 (format 23) confirmed >> Device mode 720 x 480 (format 23) confirmed >> Device mode 720 x 576 (format 23) confirmed >> Device mode 800 x 600 (format 23) confirmed >> Device mode 848 x 480 (format 23) confirmed >> Device mode 1024 x 480 (format 23) confirmed >> Device mode 1024 x 768 (format 23) confirmed >> Device mode 1152 x 864 (format 23) confirmed >> Device mode 1280 x 720 (format 23) confirmed >> Device mode 1280 x 768 (format 23) confirmed >> Device mode 1280 x 960 (format 23) confirmed >> Device mode 1280 x 1024 (format 23) confirmed >> Device mode 1360 x 768 (format 23) confirmed >> Device mode 1360 x 1024 (format 23) confirmed >> Device mode 1600 x 1200 (format 23) confirmed >> Device mode 320 x 200 (format 22) confirmed >> Device mode 320 x 240 (format 22) confirmed >> Device mode 400 x 300 (format 22) confirmed >> Device mode 512 x 384 (format 22) confirmed >> Device mode 640 x 400 (format 22) confirmed >> Device mode 640 x 480 (format 22) confirmed >> Device mode 720 x 400 (format 22) confirmed >> Device mode 720 x 480 (format 22) confirmed >> Device mode 720 x 576 (format 22) confirmed >> Device mode 800 x 600 (format 22) confirmed >> Device mode 848 x 480 (format 22) confirmed >> Device mode 1024 x 480 (format 22) confirmed >> Device mode 1024 x 768 (format 22) confirmed >> Device mode 1152 x 864 (format 22) confirmed >> Device mode 1280 x 720 (format 22) confirmed >> Device mode 1280 x 768 (format 22) confirmed >> Device mode 1280 x 960 (format 22) confirmed >> Device mode 1280 x 1024 (format 22) confirmed >> Device mode 1360 x 768 (format 22) confirmed >> Device mode 1360 x 1024 (format 22) confirmed >> Device mode 1600 x 1200 (format 22) confirmed >> Device mode 320 x 200 (format 23) confirmed >> Device mode 320 x 240 (format 23) confirmed >> Device mode 400 x 300 (format 23) confirmed >> Device mode 512 x 384 (format 23) confirmed >> Device mode 640 x 400 (format 23) confirmed >> Device mode 640 x 480 (format 23) confirmed >> Device mode 720 x 400 (format 23) confirmed >> Device mode 720 x 480 (format 23) confirmed >> Device mode 720 x 576 (format 23) confirmed >> Device mode 800 x 600 (format 23) confirmed >> Device mode 848 x 480 (format 23) confirmed >> Device mode 1024 x 480 (format 23) confirmed >> Device mode 1024 x 768 (format 23) confirmed >> Device mode 1152 x 864 (format 23) confirmed >> Device mode 1280 x 720 (format 23) confirmed >> Device mode 1280 x 768 (format 23) confirmed >> Device mode 1280 x 960 (format 23) confirmed >> Device mode 1280 x 1024 (format 23) confirmed >> Device mode 1360 x 768 (format 23) confirmed >> Device mode 1360 x 1024 (format 23) confirmed >> Device mode 1600 x 1200 (format 23) confirmed >> Device mode 320 x 200 (format 22) confirmed >> Device mode 320 x 240 (format 22) confirmed >> Device mode 400 x 300 (format 22) confirmed >> Device mode 512 x 384 (format 22) confirmed >> Device mode 640 x 400 (format 22) confirmed >> Device mode 640 x 480 (format 22) confirmed >> Device mode 720 x 400 (format 22) confirmed >> Device mode 720 x 480 (format 22) confirmed >> Device mode 720 x 576 (format 22) confirmed >> Device mode 800 x 600 (format 22) confirmed >> Device mode 848 x 480 (format 22) confirmed >> Device mode 1024 x 480 (format 22) confirmed >> Device mode 1024 x 768 (format 22) confirmed >> Device mode 1152 x 864 (format 22) confirmed >> Device mode 1280 x 720 (format 22) confirmed >> Device mode 1280 x 768 (format 22) confirmed >> Device mode 1280 x 960 (format 22) confirmed >> Device mode 1280 x 1024 (format 22) confirmed >> Device mode 1360 x 768 (format 22) confirmed >> Device mode 1360 x 1024 (format 22) confirmed >> Device mode 1600 x 1200 (format 22) confirmed >> Device mode 320 x 200 (format 23) confirmed >> Device mode 320 x 240 (format 23) confirmed >> Device mode 400 x 300 (format 23) confirmed >> Device mode 512 x 384 (format 23) confirmed >> Device mode 640 x 400 (format 23) confirmed >> Device mode 640 x 480 (format 23) confirmed >> Device mode 720 x 400 (format 23) confirmed >> Device mode 720 x 480 (format 23) confirmed >> Device mode 720 x 576 (format 23) confirmed >> Device mode 800 x 600 (format 23) confirmed >> Device mode 848 x 480 (format 23) confirmed >> Device mode 1024 x 480 (format 23) confirmed >> Device mode 1024 x 768 (format 23) confirmed >> Device mode 1152 x 864 (format 23) confirmed >> Device mode 1280 x 720 (format 23) confirmed >> Device mode 1280 x 768 (format 23) confirmed >> Device mode 1280 x 960 (format 23) confirmed >> Device mode 1280 x 1024 (format 23) confirmed >> Device mode 1360 x 768 (format 23) confirmed >> Device mode 1360 x 1024 (format 23) confirmed >> Device mode 1600 x 1200 (format 23) confirmed >> Device mode 320 x 200 (format 22) confirmed >> Device mode 320 x 240 (format 22) confirmed >> Device mode 400 x 300 (format 22) confirmed >> Device mode 512 x 384 (format 22) confirmed >> Device mode 640 x 400 (format 22) confirmed >> Device mode 640 x 480 (format 22) confirmed >> Device mode 720 x 400 (format 22) confirmed >> Device mode 720 x 480 (format 22) confirmed >> Device mode 720 x 576 (format 22) confirmed >> Device mode 800 x 600 (format 22) confirmed >> Device mode 848 x 480 (format 22) confirmed >> Device mode 1024 x 480 (format 22) confirmed >> Device mode 1024 x 768 (format 22) confirmed >> Device mode 1152 x 864 (format 22) confirmed >> Device mode 1280 x 720 (format 22) confirmed >> Device mode 1280 x 768 (format 22) confirmed >> Device mode 1280 x 960 (format 22) confirmed >> Device mode 1280 x 1024 (format 22) confirmed >> Device mode 1360 x 768 (format 22) confirmed >> Device mode 1360 x 1024 (format 22) confirmed >> Device mode 1600 x 1200 (format 22) confirmed >> Win95_Startup : 1024 x 768 >> win95_initialiseD3D : 1024 x 768 >> Initialize3DEnvironment(1024 x 768 TNL:1) >> Initialize3DEnvironment() - Requested width x height x format found in mode list >> Puredevice set >> D3DDevice created = >> HAL (hw vp): RADEON 9600 TX>> >> GP_win95 :: Running gfx at 32/24 bit >> win95_startup() - Initialize3DEnvironment ok Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT >> Supported FF Effects for this stick... >> ConstantForce>> >> RampForce>> >> Square>> >> Sine>> >> Triangle>> >> SawtoothUp>> >> SawtoothDown>> >> Spring>> >> Damper>> >> Inertia>> >> Friction>> >> CustomForce>> >> End of list >> Device supports Saturation >> Device supports Pos Neg Coeffieicents >> Device doesn't support Pos Neg Saturation >> Device supports deadband >> Using Constant force Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000630 Start address = 0x7c810659 Thread local base = 0x7ffd7000 >> Game thread finishing win95 startup(0) Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x0000060c Start address = 0x7c810659 Thread local base = 0x7ffd6000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000005fc Start address = 0x7c810659 Thread local base = 0x7ffd5000 Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000005f4 Start address = 0x7c810659 Thread local base = 0x7ffd4000 >> Bink init completed Debug event: LOAD_DLL_DEBUG_EVENT Debug event: LOAD_DLL_DEBUG_EVENT >> D3DDevice GetInfo Results [CONSTRUCTOR] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* >> ************************************************************************** >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER >> ************************************************************************** >> ************************************************************************** >> ************************************************************************ >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER >> ************************************************************************ >> VB CGP4DEVICE::RENDERBLIT 168 bytes >> ************************************************************************** >> ***************************************************************************************** >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER >> ***************************************************************************************** >> ************************************************************************** >> D3DDevice GetInfo Results [Entering D3D_Init()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* >> Allocated 40000 bytes for animation replay storage. >> D3DDevice GetInfo Results [Leaving D3D_Init()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* >> ************************** * * Font Created! * ************************ >> ************************** * * Font Created! * ************************ >> Menu Event List Not Cleared - Not enough room in F1 Event table >> Menu Event List Not Cleared - Not enough room in F1 Event table Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000005e8 Start address = 0x7c810659 Thread local base = 0x7ffaf000 Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x000005e4 Start address = 0x7c810659 Thread local base = 0x7ffae000 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 >> ************************** * * Font Created! * ************************ >> ************************** * * Font Created! * ************************ Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 >> Setting MenuEventCurrentScreenID >> Setting MenuEventCurrentScreenID >> Setting MenuEventCurrentScreenID >> Setting MenuEventCurrentScreenID >> *** Track file not found in D3D_DESIGNATE_DRY_TRACK_AREAS()>> Setting MenuEventCurrentScreenID >> D3D_InitialiseGameFromMenus() Debug event: LOAD_DLL_DEBUG_EVENT Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000670 Start address = 0x7c810659 Thread local base = 0x7ffdc000 Debug event: CREATE_THREAD_DEBUG_EVENT Thread handle = 0x00000668 Start address = 0x7c810659 Thread local base = 0x7ffda000 Debug event: UNLOAD_DLL_DEBUG_EVENT >> D3D_InitialiseGameFromMenus() ok Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = 0 >> ************************** * * Font_Released! * ************************ >> ************************** * * Font_Released! * ************************ >> ************************** * * Font_Released! * ************************ >> ************************** * * Font_Released! * ************************ >> GPAudio::To3D() >> ************************************************************************** >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER >> ************************************************************************** >> ************************************************************************** >> ************************************************************************ >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER >> ************************************************************************ >> VB CGP4DEVICE::RENDERBLIT 168 bytes >> VB GP4FONT.CPP 86400 bytes >> VB GP4FONT.CPP 86400 bytes >> VB GP4FONT.CPP 86400 bytes >> ************************************************************************** >> ***************************************************************************************** >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER >> ***************************************************************************************** >> ************************************************************************** >> D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()] ********************************************* TEXTURES_____________________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX BUFFERS_______________________________ Thrashing 0 NumEvicts 0 NumUsed 0 NumUsedInVidMem 0 WorkingSet 0 WorkingSetBytes 0 TotalManaged 0 TotalBytes 0 ApproxBytesDownloaded 0 NumUsedInVidMem 0 VERTEX_______________________________________ NumRenderedTriangles 0 NumExClippingTriangles 0 ********************************************* >> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD >> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_A_8 >> CGP4Cockpit::LoadMesh() No object found for name - Fuel_A_9 >> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on >> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on >> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_on >> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off >> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_on >> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off >> CGP4Cockpit::LoadMesh() No object found for name - LED01_off >> CGP4Cockpit::LoadMesh() No object found for name - LED02_off >> CGP4Cockpit::LoadMesh() No object found for name - LED03_off >> CGP4Cockpit::LoadMesh() No object found for name - LED04_off >> CGP4Cockpit::LoadMesh() No object found for name - LED05_off >> CGP4Cockpit::LoadMesh() No object found for name - Pit_off >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror >> CGP4Cockpit::LoadMesh() No object found for name - LCD Debug event: EXCEPTION_DEBUG_EVENT First chance exception Exception address: 0x0046b634 Exception flags: 0x00000000 Exception code: EXCEPTION_ACCESS_VIOLATION Process tried to read from virtual address 0x00000010 Debug event: EXCEPTION_DEBUG_EVENT Unhandled exception Exception address: 0x0046b634 Exception flags: 0x00000000 Exception code: EXCEPTION_ACCESS_VIOLATION Process tried to read from virtual address 0x00000010 Stack trace: 0046B634: Backup\Spelletjes\grandprix4\gpxpatch.exe! <no symbol> Registers: EAX=00000000 ECX=00000002 ESI=00000002 EBX=0063EA60 EDX=00000062 EDI=0063EA63 CS:EIP=001B:0046B634 SS:ESP=0023:0013E550 EBP=00008000 DS=0023 ES=0023 FS=003B GS=0000 Flags=00000246 Stack dump: 0013e550: 00008000 009fb0d0 0063f78c 00000000 '..........c.....' 0013e560: 0063ea60 0046b217 009fb0d0 0063ea60 '`.c...F.....`.c.' 0013e570: 04aee5bc 04aee378 00000000 04af6d98 '....x........m..' 0013e580: 7c949b34 04a50000 00000000 00000000 '4..|............' 0013e590: 00000000 0000017c 00000000 000001b3 '....|...........' 0013e5a0: 0013e688 7c92a67e 04aef000 00007000 '....~..|.....p..' 0013e5b0: 7c926abe 04aee420 00150000 04aee428 '.j.| .......(...' 0013e5c0: 01880000 7c91094e 00006b8a 0013e540 '....N..|.k..@...' 0013e5d0: 0013e8ec 0013e880 7c90ee18 0013e914 '...........|....' 0013e5e0: 00000008 00000008 00020024 0013e8ec '........$.......' 0013e5f0: 0013e890 07fb0340 0000006e 7c9140ef '....@...n....@.|' 0013e600: 04aee6d8 00000000 7ffdfc00 00000003 '................' 0013e610: 00000002 00000000 04aee420 000010d7 '........ .......' 0013e620: 00000000 000a0008 00008a18 0000021a '................' 0013e630: 00000000 00000000 0013eb0c 0013e86c '............l...' 0013e640: 00000000 04aee378 07fb0340 00000000 '....x...@.......' 0013e650: 00150000 0000006e 0013e68c 7c96cde9 '....n..........|' 0013e660: 00000370 00000000 00aee420 04aee370 'p....... ...p...' 0013e670: 04aee428 04aee370 04aee378 00000000 '...p...x.......' 0013e680: 01064aa8 7c949b34 00000000 00007530 '.J..4..|....0u..' 0013e690: feeefeee 00060000 00000000 00000000 '................' 0013e6a0: 00150168 00030000 00150178 00000370 'h.......x...p...' 0013e6b0: 00150000 0013e4b0 7c911bff 0013e740 '...........|@...' 0013e6c0: 7c90ee18 7c91b690 ffffffff 7c91b686 '...|...|.......|' 0013e6d0: 0013e750 7c96d8a2 00150608 7c96d886 'P......|.......|' 0013e6e0: 00150000 00000000 00150000 00150000 '................' 0013e6f0: 04aee370 00000000 00000d98 04af6000 'p............`..' 0013e700: 00150000 07fbe200 00000000 0013e7f8 '................' 0013e710: 00000000 0013e7f8 04aee6d8 04aee370 '............p...' 0013e720: 00000370 00150000 00150000 00000000 'p...............' 0013e730: 04aee378 01aee370 0013e6e0 00000040 'x...p.......@...' 0013e740: 0013e970 7c90ee18 7c96d8a8 ffffffff 'p......|...|....' 0013e750: 7c96d886 7c949d18 00150000 50000161 '...|...|....a..P' 0013e760: 7c91b686 00000000 013e5a28 00150000 '...|....(Z>.....' 0013e770: 00000000 00000001 04aee0b0 7c949b34 '............4..|' 0013e780: 00000013 00000030 00000000 00150000 '....0...........' 0013e790: 04aee0b0 0013e7cc 005dca2d 0013e7ac '........-.].....' 0013e7a0: 0064a4a8 0013ebf0 04aee378 0013e7fb '..d.....x.......' 0013e7b0: 7fffffeb 0013e7e8 7c80abc1 00a03a28 '...........|(:..' 0013e7c0: 04aee5bc 0046b0d0 00a03a28 0013e7e8 '......F.(:......' 0013e7d0: 000000ff 0013e7e8 0064a494 0013ebf0 '..........d.....' 0013e7e0: 04aee378 0013e7e0 64616f4c 6c6f4320 'x.......Load Col' 0013e7f0: 6973696c 44206e6f 00617461 0013e86c 'lision Data.l...' 0013e800: 7c96e0f0 00150608 7c96e0d4 001501f8 '...|.......|....' 0013e810: 07fbe208 04aee0b0 00000040 00150000 '........@.......' 0013e820: 04aee378 00000001 001501f8 005e4ef8 'x............N^.' 0013e830: 00000000 04aee314 bc343958 00000000 '........X94.....' 0013e840: 07fbe200 04150000 302e302d 00150000 '........-0.0....' 0013e850: 7c926abe 0013e888 7c96cde9 00150000 '.j.|.......|....' 0013e860: 00000000 04aee0b0 00150000 04aee0b8 '................' 0013e870: 0013e884 0013e8e8 7c90ee18 00000000 '...........|....' 0013e880: 00150000 00000000 0013e8f8 7c96e0f0 '...............|' 0013e890: 00150608 7c96e0d4 00150000 04aee0b8 '.......|........' 0013e8a0: 40000060 00000000 7c90ee18 00000000 '`..@.......|....' 0013e8b0: 01060000 00000000 01060000 0013e898 '................' 0013e8c0: 7c81095f 0013eaac 00000040 04aee0b0 '_..|....@.......' 0013e8d0: 00150000 7c801898 0013e9a8 0101ee18 '.......|........' 0013e8e0: 0013e898 ffffffff 0013e9d0 7c90ee18 '...............|' 0013e8f0: 7c96e0f8 00000000 7c96e0d4 7c94a5d0 '...|.......|...|' 0013e900: 0013eb88 005e08f5 00000037 0013eba0 '......^.7.......' 0013e910: 0013eb74 00000000 fffffff6 00000000 't...............' 0013e920: 0013eb88 005e0304 0000006c 00000000 '......^.l.......' 0013e930: 0013eb74 7c9105d4 00000016 7c80abc1 't......|.......|' 0013e940: 0013ebb4 0013eb88 009105d4 00000016 '................' Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_THREAD_DEBUG_EVENT Thread exit code = -1073741819 Debug event: EXIT_PROCESS_DEBUG_EVENT Process exit code = -1073741819
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 18, 2007 08:15AM Posted by: Robert | Registered: 19 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 18, 2007 03:27PM Posted by: racingstefan | Registered: 16 years ago |
Re: yet another gp4 crash situation (the game not the car!:-)) Date: September 18, 2007 03:39PM Posted by: thinktank | Registered: 16 years ago |