Hi,
52-55 are different dry tyres that you can choose for each track.
56-59 seem to behave like intermediate-to-moonsoon tyres, with very low grip and huge wear.
Each tyre type has its own specific grip and wear pattern. In addition, one should NOT assume that a higher value gives a harder tyre, even though 55 is the hardest and most resistent as far as I can remember (and YES laptimes decrease, maybe not as dramatically as you want, but anyway...)
54 ; hard tyre
53 ; soft tyre
100 ; >= 50 tyretype 1 else 0
The third line is tyre choice for CC's.
If >=50, the tyre type specified in the second line is chosen (type 1), otherwise cc's get the tyre in the first line (type 0).
Once I made a graph in Excel to analyse specific grip and wear pattern of each tyre. Unfortunately I lost it. But it is very helpful. You can try it out by using the text logging feature in gpxpatch. Then you'll have accurate info to select tyres in the md file and probably end up with 55/55, as it is the only one that provides decreasing laptimes. You can compensate the loss of grip by... increasing track grip.
"Tyre wear" affects human player only. So the best you can do is to analyse cc's stints and try to adjust "tyre wear" to have a similar pace. Again, text logging and excel are very useful for this.
"fuel???" is given in "kg*2979".
Check this [
www.grandprixgames.org]
and this [
www.realgpx.com]
If you want precise fuel consumption, get some real data about fuel consumption and just do the maths, then calculate proportionally the fuel consumption 1 and 2. You might need some fine tunning after that. The FIA used to publish such figures last year for the v8 F1 engines.
Alert: all of this have worked flawlessly for GP3. I'm going into GP4 just now, but I assume it is the same.
Edited 1 time(s). Last edit at 05/08/2008 03:35PM by SuperSonic.