FSONE mod for rFactor

Posted by Guimengo 
Re: FSONE mod for rFactor
Date: June 08, 2007 10:16PM
Posted by: eighth
Nice move gezere ;)

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eighth ยทยท Juandi Sanchez
Re: FSONE mod for rFactor
Date: June 08, 2007 11:00PM
Posted by: CoDeXiTo






OS: WinXP Professional 5.1 CPU: Intel Pentium D, 2.8 GHz Monitor: Packard Bell 17" Video: Ati HD4850 512MB DDR3 Sound: Sound Blaster Audigy Memory: 2GB DDR2 HD: 200 GB DirectX: 9.0c
Re: FSONE mod for rFactor
Date: June 08, 2007 11:20PM
Posted by: Jithendra
is rfactor available in asia?

Re: FSONE mod for rFactor
Date: June 08, 2007 11:24PM
Posted by: Turbo Lover
Jithendra schreef:
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> is rfactor available in asia?


Everywhere, you can purchase it online thru PayPal for example.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: FSONE mod for rFactor
Date: June 08, 2007 11:29PM
Posted by: jpmfw
@Jithendra, buy it here [www.rfactor.net]

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Re: FSONE mod for rFactor
Date: June 08, 2007 11:53PM
Posted by: Guimengo
That looks like it has a nice atmosphere, Codex, but does the pitcrew work?
Also, I don't recall who works on the physics but is it possible for that person/team to try their best to simulate the BMW Sauber 06's one?
Re: FSONE mod for rFactor
Date: June 09, 2007 12:24AM
Posted by: CoDeXiTo
lamentably pitcrew not work, the rfactor does not have support for the movement, is static. In fix that will leave in just a short time fixes failures in the physics, to see that it seems to you

OS: WinXP Professional 5.1 CPU: Intel Pentium D, 2.8 GHz Monitor: Packard Bell 17" Video: Ati HD4850 512MB DDR3 Sound: Sound Blaster Audigy Memory: 2GB DDR2 HD: 200 GB DirectX: 9.0c
Re: FSONE mod for rFactor
Date: June 09, 2007 12:59AM
Posted by: Guimengo
You can write that in Spanish if you want ;-)
Re: FSONE mod for rFactor
Date: June 09, 2007 02:08AM
Posted by: CoDeXiTo
Queria decir, lamentablemente no se mueven porque el rfactor no soporta los pitcrew animados. En unos dias abra un parche para arreglar algunas cosas de las fisicas, pitcrews, etc..

OS: WinXP Professional 5.1 CPU: Intel Pentium D, 2.8 GHz Monitor: Packard Bell 17" Video: Ati HD4850 512MB DDR3 Sound: Sound Blaster Audigy Memory: 2GB DDR2 HD: 200 GB DirectX: 9.0c
Re: FSONE mod for rFactor
Date: June 09, 2007 03:54AM
Posted by: Guimengo
Ah, I understand now. Yeah, apparently pitcrews would only work if you created the animated images of it, not models... but it would be so much hard work and would take loads of the CPU.

About the physics, I don't understand your comment but in no way it's a dig at the attempts. I'd be the last person to fiddle with car physics but I just thought I'd suggest a nice benchmark :).
Re: FSONE mod for rFactor
Date: June 09, 2007 07:13PM
Posted by: Paco
About physics, he said there will be a patch in some days to fix a few things.



I'm against sigpics




Edited 1 time(s). Last edit at 06/09/2007 07:14PM by Paco.
Re: FSONE mod for rFactor
Date: June 09, 2007 07:58PM
Posted by: Guimengo
ah, parche is patch



Edited 1 time(s). Last edit at 06/09/2007 08:26PM by Guimengo.
Re: FSONE mod for rFactor
Date: June 09, 2007 08:01PM
Posted by: Paco
no, parche ;)



I'm against sigpics
Re: FSONE mod for rFactor
Date: June 09, 2007 09:25PM
Posted by: iCeMaN pAuL
i think this mod is pretty sound actually. playing it as we speak.




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