ok cheers guys have downloaded the update and i can at least play now although it's quite slow and the graphics are shite! resolution is in like 640 x 400 but if i change it the game craps itself and crashes
any ideas now?
got the log file:
Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 447 MB (free: 62 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000b64
Process handle = 0x00000058
Main thread ID = 0x00000778
Main thread handle = 0x0000005c
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000778
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path ntdll.dll
base 0x7c900000
size 708096
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 984064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\d3d8.dll
base 0x6d9a0000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6d990000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 280064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\USER32.dll
base 0x77d40000
size 577024
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\msvcrt.dll
base 0x77c10000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dd0000
size 616960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 581120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\VERSION.dll
base 0x77c00000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dinput8.dll
base 0x6ce10000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\winspool.drv
base 0x73000000
size 146432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\ole32.dll
base 0x774e0000
size 1285120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\winmm.dll
base 0x76b40000
size 176128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dsound.dll
base 0x73f10000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\wsock32.dll
base 0x71ad0000
size 22528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WS2_32.dll
base 0x71ab0000
size 82944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WS2HELP.dll
base 0x71aa0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x7c901230
Module name: 'ntdll.dll' (base 0x7c900000, size 708096)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x01050000...
Injection succesful
Setting instruction pointer to injected code (0x01050000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76c90000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c90000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76c90000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\uxtheme.dll
base 0x5ad70000
size 218624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\PROGRA~1\COMMON~1\SYMANT~1\ANTISPAM\asOEHook.dll
base 0x67330000
size 198240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\MSVCR71.dll
base 0x7c340000
size 348160
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\PROGRA~1\ntl\BROADB~1\SMARTB~1\SBHook.dll
base 0x10000000
size 81920
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe4
Thread handle = 0x000000d0
Start address = 0x7c810659
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76fd0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\COMRes.dll
base 0x77050000
size 792064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x77120000
size 553472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dplayx.dll
base 0x6c750000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000af4
Thread handle = 0x000000e8
Start address = 0x7c810659
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll
base 0x773d0000
size 1054208
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6c740000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 55808
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac4
Thread handle = 0x0000010c
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac4
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x6c740000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76eb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76e80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x669a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpwsockx.dll
base 0x669a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\mswsock.dll
base 0x71a50000
size 245248
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\hnetcfg.dll
base 0x662b0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\System32\wshtcpip.dll
base 0x71a90000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6c6d0000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rsaenh.dll
base 0x0ffd0000
size 152576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rasapi32.dll
base 0x76ee0000
size 236544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rasman.dll
base 0x76e90000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\NETAPI32.dll
base 0x5b860000
size 332288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\TAPI32.dll
base 0x76eb0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rtutils.dll
base 0x76e80000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6c6f0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x6c6f0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000068c
Thread handle = 0x00000144
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76d60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x6c6d0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000068c
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x71a90000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x662b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x669a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000af4
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76f20000
size 148480
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 984064)
Exception flags: 0x00000001
Exception code: 0x00000005
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d60000
size 94720
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 984064)
Exception flags: 0x00000001
Exception code: 0x00000005
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\System32\winrnr.dll
base 0x76fb0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 984064)
Exception flags: 0x00000001
Exception code: 0x00000005
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 984064)
Exception flags: 0x00000001
Exception code: 0x00000005
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76fc0000
size 8192
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76fb0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x76f60000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76c30000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\CRYPT32.dll
base 0x77a80000
size 597504
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\MSASN1.dll
base 0x77b20000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c90000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b70
Thread handle = 0x00000168
Start address = 0x7c810659
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fb0
Thread handle = 0x0000016c
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006b4
Thread handle = 0x00000170
Start address = 0x7c810659
Thread local base = 0x7ffda000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000874
Thread handle = 0x00000174
Start address = 0x7c810659
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\xpsp2res.dll
base 0x20000000
size 2897920
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\userenv.dll
base 0x769c0000
size 723456
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000514
Thread handle = 0x00000180
Start address = 0x7c810659
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\cryptnet.dll
base 0x75e60000
size 63488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f60000
size 172032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\WINHTTP.dll
base 0x4d4f0000
size 351232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\SensApi.dll
base 0x722b0000
size 6656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x732f0000
>> SiSGRV.dll>>
>> SiS 760>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x732f0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(640 x 480 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): SiS 760>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x77920000
size 983552
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxivibe.gxm
base 0x0a100000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004bc
Thread handle = 0x000001c8
Start address = 0x7c810659
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000364
Thread handle = 0x000001d8
Start address = 0x7c810659
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000065c
Thread handle = 0x000001e0
Start address = 0x7c810659
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path
base 0x03d00000
size 42224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9c0000
size 8453632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\msi.dll
base 0x745e0000
size 2890240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\comctl32.dll
base 0x5d090000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path
base 0x03d20000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c70
Thread handle = 0x000001f8
Start address = 0x7c810659
Thread local base = 0x7ffd4000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000874
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004c0
Thread handle = 0x000001fc
Start address = 0x7c810659
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c70
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fb0
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004c0
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 16
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd4
Thread handle = 0x000001fc
Start address = 0x7c810659
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008e8
Thread handle = 0x000001f8
Start address = 0x7c810659
Thread local base = 0x7ffd9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d74
Thread handle = 0x00000200
Start address = 0x7c810659
Thread local base = 0x7ffd4000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000778
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd4
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d74
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008e8
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 15
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b24
Thread handle = 0x000001f8
Start address = 0x7c810659
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b24
Thread exit code = 0
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\Program Files\Infogrames\Grand Prix 4\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3DUninit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [DESTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D_Cleanup3DEnvironment() - ok
>> Initialize3DEnvironment(800 x 600 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): SiS 760>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
First chance exception
Exception address: 0x005b8f75
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xeb6b2b40
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000778
Unhandled exception
Exception address: 0x005b8f75
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xeb6b2b40
Stack trace:
005B8F75: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
03E7D04C: <no module><no symbol>
Registers:
EAX=BAADF00D ECX=00B36AC0 ESI=04118CB0
EBX=00000000 EDX=00000003 EDI=00B36AC0
CS:EIP=001B:005B8F75
SS:ESP=0023:0012F0D4 EBP=03EEA838
DS=0023 ES=0023 FS=003B GS=0000
Flags=00280202
Stack dump:
0012f0d4: 00000006 04118cb0 00000000 00000000 '................'
0012f0e4: 00b36ac0 005be719 baadf00d 00000006 '.j....[.........'
0012f0f4: 00000000 04118b08 005d3b0f 00000003 '.........;].....'
0012f104: 00000000 0012f698 0000007c 005b7040 '........|...@p[.'
0012f114: 00000006 00000000 00000001 00000001 '................'
0012f124: 0000003c 005b6488 00000258 00000320 '<....d[.X... ...'
0012f134: 00000258 00000320 04d6e9a0 001401c0 'X... ...........'
0012f144: 00009450 00000161 505c3a43 72676f72 'P...a...C:\Progr'
0012f154: 46206d61 73656c69 666e495c 6172676f 'am Files\Infogra'
0012f164: 5c73656d 6e617247 72502064 34207869 'mes\Grand Prix 4'
0012f174: 6e654d5c 74614475 43505c61 3250475c '\MenuData\PC\GP2'
0012f184: 5c313030 756e654d 6d70672e 00140000 '001\Menu.gpm....'
0012f194: 00000000 053e5ef0 00140000 053e5ef8 '.....^>......^>.'
0012f1a4: 0012f1b8 0012f410 005e0304 0000000a '..........^.....'
0012f1b4: 009edca0 0012f3fc 00000000 009edca0 '................'
0012f1c4: 00b2ec28 7c96e0d4 00140000 053e5ef8 '
......|.....^>.'
0012f1d4: 40000060 7c91b686 7c91b298 00140000 '`..@...|...|....'
0012f1e4: 40000060 7c9106eb 01bd4811 01bd4808 '`..@...|.H...H..'
0012f1f4: 00b2ec28 7c91b298 00000048 053e5ef0 '
......|H....^>.'
0012f204: 00140000 053e5f40 0012f46c 0101ec28 '....@_>.l...(...'
0012f214: 0012f1cc 00740073 0012f304 7c90ee18 '....s.t........|'
0012f224: 7c96e0f8 ffffffff 7c96e0d4 7c94a5d0 '...|.......|...|'
0012f234: 00140000 50000061 7c926abe 00140000 '....a..P.j.|....'
0012f244: 053e5ef8 40000060 676f7250 206d6172 '.^>.`..@Program '
0012f254: 656c6946 6e495c73 72676f66 73656d61 'Files\Infogrames'
0012f264: 6172475c 5020646e 20786972 654d5c34 '\Grand Prix 4\Me'
0012f274: 6144756e 505c6174 50475c43 31303032 'nuData\PC\GP2001'
0012f284: 6475415c 4d5c6f69 5f756e65 2e646e53 '\Audio\Menu_Snd.'
0012f294: 006b6e62 ffffffff 7c926abe 7c9268ad 'bnk......j.|.h.|'
0012f2a4: 00140000 40000060 7c91056d 053e5e20 '....`..@m..| ^>.'
0012f2b4: 053e5e00 053e5f0c 7c839aa8 7c809970 '.^>.._>....|p..|'
0012f2c4: 0012f2a8 7c80996d 0012f810 7c839aa8 '....m..|.......|'
0012f2d4: 7c809970 ffffffff 00140000 6ce21095 'p..|...........l'
0012f2e4: 053e5e00 012f67e0 0012f75c 6ce1dd4f '.^>..g/.\...O..l'
0012f2f4: 05005e00 00000000 0012f240 6ce1dd5c '.^......@...\..l'
0012f304: 0012f3d4 7c90ee18 7c926ac8 ffffffff '.......|.j.|....'
0012f314: 7c926abe 7c9268ad 00140000 40000060 '.j.|.h.|....`..@'
0012f324: 7c91056d 053e5f0c 053e5ef8 00000000 'm..|._>..^>.....'
0012f334: 00140000 00620079 0061006f 00640072 '....y.b.o.a.r.d.'
0012f344: 00000000 00000000 00010000 00000000 '................'
0012f354: 0012f2b0 00000000 0012f398 7c90ee18 '...............|'
0012f364: 7c910570 ffffffff 7c91056d 7c911962 'p..|....m..|b..|'
0012f374: 7c911993 7c97c080 7c911970 053e5e20 '...|...|p..| ^>.'
0012f384: 053e5e00 053e5f0c 7ffdf000 0012f380 '.^>.._>.........'
0012f394: 00000000 0012f3dc 7c90ee18 7c911978 '...........|x..|'
0012f3a4: ffffffff 7c911970 00140000 7c911902 '....p..|.......|'
0012f3b4: 053e5f0c 053e5ef8 00000000 0e666960 '._>..^>.....`if.'
0012f3c4: 0001c0c8 053e5e08 0012f328 00000000 '.....^>.(.......'
0012f3d4: 0012f428 7c90ee18 7c910570 00000000 '
......|p..|....'
0012f3e4: 7c91056d 7c80ee5b 00000000 005e09c0 'm..|[..|......^.'
0012f3f4: 01162620 01bd4808 005dd77a 0000001d ' &...H..z.].....'
0012f404: 005dec45 00000001 009edca0 00000000 'E.].............'
0012f414: 009edca0 009edca0 009ed667 0012f444 '........g...D...'
0012f424: 009edca0 00000001 009edca0 01bd4811 '.............H..'
0012f434: 053e5ef8 00b2ec28 005b9c81 009ed64c '.^>.(.....[.L...'
0012f444: 03eecee5 0012f911 676f7250 206d6172 '........Program '
0012f454: 656c6946 6e495c73 72676f66 73656d61 'Files\Infogrames'
0012f464: 6172475c 5020646e 20786972 654d5c34 '\Grand Prix 4\Me'
0012f474: 6144756e 505c6174 50475c43 31303032 'nuData\PC\GP2001'
0012f484: 6475415c 005c6f69 00000000 00000000 '\Audio\.........'
0012f494: 00000000 00000000 00000000 00000000 '................'
0012f4a4: 00000000 00000000 00000000 00000000 '................'
0012f4b4: 00000000 00000000 00000000 00000000 '................'
0012f4c4: 00000000 00000000 00000000 00000000 '................'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fe4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004bc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000364
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000065c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000778
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b70
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006b4
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000514
Process exit code = -1073741819
thanks
baz
"Racing is LIFE. Anything before or after is just waiting"Steve McQueen.